Lol at the Bethesda fags coming here to shit on Cyberpunk. Even the original released game is still better than anything Bethesda made since Morrowind.
It's too early for mods that alter level scaling.Lmao they made level scaling even worse, unbelievable. Uninstalled this shit. Glad I got both the base game and the DLC for very cheap. Hopefully modders will fix that mess in a year or so.
Still waiting for the day to come where FP-RPG devs stop trying to tie levels and stats to damage mechanics and combat in general. Make it matter for bullet dispersion + skills available and call it a day, fuckers. RPGs shouldn't be Destiny 2 copies, for fuck's sake. OG Deus Ex remains the best implementation I've seen, and it looks like it will be a while until we see something better.
You caught any wind of any mods that'll do something about the level scaling? It's about the only thing holding me back from playing 2.0 right now.but their actual tuning will be done by modders.
Honestly with how shit they made the scaling I'll even take a mod that purges most level-related progression keeping it at 1 and just allows you to get new perks as you get the experience.
Underrail is interesting but it the story is weak and you can see they have limited resources. It is also a niche game who cost nothing to make. CDPR is a big company who has a wider target audience. Only hardcore RPG players are interested games like Underrail. You are not going to make money with that. Same shit with Age of Decadence.Lol at the Bethesda fags coming here to shit on Cyberpunk. Even the original released game is still better than anything Bethesda made since Morrowind.
Starfield is shit too. Bless Underrail and Styg for doing away with the level scaling bullshit and actually spending time on level design. This shit is inferior.
It's too early for mods that alter level scaling.Lmao they made level scaling even worse, unbelievable. Uninstalled this shit. Glad I got both the base game and the DLC for very cheap. Hopefully modders will fix that mess in a year or so.
Still waiting for the day to come where FP-RPG devs stop trying to tie levels and stats to damage mechanics and combat in general. Make it matter for bullet dispersion + skills available and call it a day, fuckers. RPGs shouldn't be Destiny 2 copies, for fuck's sake. OG Deus Ex remains the best implementation I've seen, and it looks like it will be a while until we see something better.
You caught any wind of any mods that'll do something about the level scaling? It's about the only thing holding me back from playing 2.0 right now.but their actual tuning will be done by modders.
Honestly with how shit they made the scaling I'll even take a mod that purges most level-related progression keeping it at 1 and just allows you to get new perks as you get the experience.
For those complaining of level scaling trivializing the game - you are outing yourself for not having played it pre-2.0. Fighitng random gangers was already trivial and a "choose in what way you wish to be awesome" kind of activity. As for the missions and story - those were on rails most of the time, and were tied to level with a recommended level designated. Actually the removal of designated levels adds to the game. I tried the Lilith cyberpsycho fight at lvl 11 and it's mad. I recommend it to anyone who thinks level scaling will suddenly make everything easy.
I never felt any stamina drain on my chrome from firing a gun.This bitching about stamina cost is just making you look stupid. Have you ever tried to fire a pistol, or any other firearm with a caliber larger than .22? I promise you it takes a toll on your stamina, even more if it's a semi auto shotgun or an assault rifle.
I do agree that sprint should be tied to stamina, and this will soon be done by modders.
You are right about the RPG and FPS mix. I don't like it either. I like isometric type of RPG myself. I hate Bethesda for what they did with Fallout. They are to blame for this RPG with guns bullshit.It's too early for mods that alter level scaling.Lmao they made level scaling even worse, unbelievable. Uninstalled this shit. Glad I got both the base game and the DLC for very cheap. Hopefully modders will fix that mess in a year or so.
Still waiting for the day to come where FP-RPG devs stop trying to tie levels and stats to damage mechanics and combat in general. Make it matter for bullet dispersion + skills available and call it a day, fuckers. RPGs shouldn't be Destiny 2 copies, for fuck's sake. OG Deus Ex remains the best implementation I've seen, and it looks like it will be a while until we see something better.
You caught any wind of any mods that'll do something about the level scaling? It's about the only thing holding me back from playing 2.0 right now.but their actual tuning will be done by modders.
Honestly with how shit they made the scaling I'll even take a mod that purges most level-related progression keeping it at 1 and just allows you to get new perks as you get the experience.
For those complaining of level scaling trivializing the game - you are outing yourself for not having played it pre-2.0. Fighitng random gangers was already trivial and a "choose in what way you wish to be awesome" kind of activity. As for the missions and story - those were on rails most of the time, and were tied to level with a recommended level designated. Actually the removal of designated levels adds to the game. I tried the Lilith cyberpsycho fight at lvl 11 and it's mad. I recommend it to anyone who thinks level scaling will suddenly make everything easy.
I can see that. For me, it's not about trivialization but about diving deeper into all that's wrong with mixing up FPS and RPG mechanics. The fact that leveling up made it so easy to steamroll the game before speaks a lot about how badly designed it was before. Again, kind of stuff that wouldn't be an issue if you just stopped bothering with levels and made all progression related to unlocking skills and perks. Not having level 2 vs level 7 pistols nor flashy numbers is only a dealbreaker for the kind of player that comes into this straight from MMO or GaaS games anyway.
What worries me is that for 3 years since the game came out there were no mods to reduce number bloating (only to make level scaling like it is now lol), whereas for a game like DOS2 it's super easy to find one. Might need to learn how to mod this shit to do it myself because it seems clear that this game's community is way more into the braindead 'number goes up hehehe' kind of experience than your average RPG's.
lst count how many times they completly changed monowire. Its likely weakest ever and it never was strong to begin withIt seems monowire has no perks apart from like 3 somewhere within the INT haxxor tree, and it doesn't benefit from "blades" bonuses. So the only way it is useful now is if you go haxxor and abuse the "quickhack on hit" mechanic, rather than become a slicing and dicing killing machine
tech doesnt grant that much capacity, looks like most of it is coming from shards. However tech does give you plenty of armor bonuses and extra slots.Also I wonder if it is possible to treat tech as the dump stat. I noticed that once a shard dropped increasing my cyberware capacity permanently, but I'm not sure if it drops often enough to neglect getting more tech. Also body should have granted you more capacity if you ask me...
Gameplay wise is a little better and more polished.I've not encountered serious bugs in 15h of gameplay. It does not make the game more interesting untill the expansion and i don't think they could make it more interesting unless they replaced the gigs garbage with side quests. Also your actions having an impact on the game world would have been nice. As much shit as GTA 4 got for "hey cousin let's go bawling", Rockstar did well by introducing side activities to do with other NPC. It would have added a little more flavour to the game. Some kind of sandbox mechanics would have also worked to keep you playing.Is the game good now? Also, I really wanna to play but I don't wanna to give money to a ESG company. Did cdpr got back at least with their affirmative action nonsense for woman? If yes, I will buy this game. If not, I will not buy.
Gameplay wise is a little better and more polished.I've not encountered serious bugs in 15h of gameplay. It does not make the game more interesting untill the expansion and i don't they could make it more interesting unless they replaced the gigs garbage with side quests. Also your actions having an impact on the game world would have been nice. As much shit as GTA 4 got for "hey cousin let's go bawling", Rockstar did well by introducing side activities to do with other NPC. It would have added a little more flavour to the game. Some kind of sandbox mechanics would have also worked to keep you playing.Is the game good now? Also, I really wanna to play but I don't wanna to give money to a ESG company. Did cdpr got back at least with their affirmative action nonsense for woman? If yes, I will buy this game. If not, I will not buy.
Content wise we will have to wait for the expansion to come out and see what's up. I've heard it gives you a new ending and i curious to see it.
No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”
September 23, 2023 John Papadopoulos
A few days ago, CD Projekt RED released Update 2.0 for Cyberpunk 2077 and to the surprise of no one, the media immediately started overhyping it. A lot of the media calls it “one of the greatest comebacks” and I’m left puzzled. How on Earth is this a comeback? And if this is the greatest comeback, what can we say about No Man’s Sky or Final Fantasy XIV? That they are the “super duper D comebacks“?
For starters, let’s see what Update 2.0 brings to the table. According to CDPR, Patch 2.0 revamps the police system and brings major Combat AI overhauls. Furthermore, it adds over 100 new items – weapons, cyberware & fashion, new story quests and gigs, as well as endless dynamic events & missions. CDPR has also introduced vehicle combat and mounted weaponry, redesigned cyberware and perks. The team has also increased the level cap, and added all-new relic skill tree and abilities.
So, we can all agree that Cyberpunk 2077 now has more content than before. It also has a functional police system (which should have been there from the get-go). Vehicle combat and mounted weaponry are also a welcome addition. All in all, this is a more polished version of CP2077 with more content. But is it an incredible comeback?
Let’s start with the obvious. Cyberpunk 2077 is still NOWHERE CLOSE to what CD Projekt RED promised in 2018. Back then, CDPR described the game as an “open world, narrative-driven role-playing game set in the universe of the classic pen & paper RPG system, Cyberpunk 2020” that would offer “an interactive dialogue system that gives them greater narrative agency.” These two things combined suggested that your choices would have a major impact on the story, similar to what we got in The Witcher 3. The main story remains the same and your choices have minimal impact on it. The main missions also remain the same, and most of them do not provide alternative ways to complete them. This was one of the things that impressed everyone in the E3 2018 Demo. So, the game is still nowhere close to its initial pitch.
Now I’m not downplaying CD Projekt RED here. The team has done an excellent job. With the addition of Path Tracing, it was able to surpass the graphics of the Gamescom 2018 Demo. And yes, the game is in a way better state than its original version.
HOWEVER, this overhaul is nowhere close to what Hello Games did with No Man’s Sky. It’s also nowhere close to what Square Enix did with Final Fantasy XIV. FF 14: A Realm Reborn is a completely different game than its original version. On the other hand, Cyberpunk 2077 plays exactly the same as before.
Realistically, if I had to compare Cyberpunk 2077 Version 2.0 with another game, that’d be Star Wars: Battlefront 2, Battlefield 4 or Fallout 76. These games launched with major issues but over time, their teams were able to significantly improve them. And that’s it. Hell, Fallout 76 may be a bigger comeback than CP2077 as Bethesda implemented human NPCs, something that completely changed the way you play the game.
I get it that Cyberpunk 2077 is the “next big thing for clicks“. I also know that everyone loves a comeback story. But let’s be realistic here. There is nothing wrong with calling Cyberpunk 2077 what it really is; a more polished and less buggy version with some additional content. It’s a solid game. But the “greatest comeback in video games“? Well… as the boss of one of our favorite fighting games says… don’t make me laugh.
Did Rusty write this? Praising FO76 and NMS? That's shameful, even if the gist is true.https://www.dsogaming.com/pc-perfor...2077-update-2-0-is-not-the-greatest-comeback/
No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”
September 23, 2023 John Papadopoulos
A few days ago, CD Projekt RED released Update 2.0 for Cyberpunk 2077 and to the surprise of no one, the media immediately started overhyping it. A lot of the media calls it “one of the greatest comebacks” and I’m left puzzled. How on Earth is this a comeback? And if this is the greatest comeback, what can we say about No Man’s Sky or Final Fantasy XIV? That they are the “super duper D comebacks“?
For starters, let’s see what Update 2.0 brings to the table. According to CDPR, Patch 2.0 revamps the police system and brings major Combat AI overhauls. Furthermore, it adds over 100 new items – weapons, cyberware & fashion, new story quests and gigs, as well as endless dynamic events & missions. CDPR has also introduced vehicle combat and mounted weaponry, redesigned cyberware and perks. The team has also increased the level cap, and added all-new relic skill tree and abilities.
So, we can all agree that Cyberpunk 2077 now has more content than before. It also has a functional police system (which should have been there from the get-go). Vehicle combat and mounted weaponry are also a welcome addition. All in all, this is a more polished version of CP2077 with more content. But is it an incredible comeback?
Let’s start with the obvious. Cyberpunk 2077 is still NOWHERE CLOSE to what CD Projekt RED promised in 2018. Back then, CDPR described the game as an “open world, narrative-driven role-playing game set in the universe of the classic pen & paper RPG system, Cyberpunk 2020” that would offer “an interactive dialogue system that gives them greater narrative agency.” These two things combined suggested that your choices would have a major impact on the story, similar to what we got in The Witcher 3. The main story remains the same and your choices have minimal impact on it. The main missions also remain the same, and most of them do not provide alternative ways to complete them. This was one of the things that impressed everyone in the E3 2018 Demo. So, the game is still nowhere close to its initial pitch.
Now I’m not downplaying CD Projekt RED here. The team has done an excellent job. With the addition of Path Tracing, it was able to surpass the graphics of the Gamescom 2018 Demo. And yes, the game is in a way better state than its original version.
HOWEVER, this overhaul is nowhere close to what Hello Games did with No Man’s Sky. It’s also nowhere close to what Square Enix did with Final Fantasy XIV. FF 14: A Realm Reborn is a completely different game than its original version. On the other hand, Cyberpunk 2077 plays exactly the same as before.
Realistically, if I had to compare Cyberpunk 2077 Version 2.0 with another game, that’d be Star Wars: Battlefront 2, Battlefield 4 or Fallout 76. These games launched with major issues but over time, their teams were able to significantly improve them. And that’s it. Hell, Fallout 76 may be a bigger comeback than CP2077 as Bethesda implemented human NPCs, something that completely changed the way you play the game.
I get it that Cyberpunk 2077 is the “next big thing for clicks“. I also know that everyone loves a comeback story. But let’s be realistic here. There is nothing wrong with calling Cyberpunk 2077 what it really is; a more polished and less buggy version with some additional content. It’s a solid game. But the “greatest comeback in video games“? Well… as the boss of one of our favorite fighting games says… don’t make me laugh.
This bitching about stamina cost is just making you look stupid. Have you ever tried to fire a pistol, or any other firearm with a caliber larger than .22? I promise you it takes a toll on your stamina, even more if it's a semi auto shotgun or an assault rifle.
I do agree that sprint should be tied to stamina, and this will soon be done by modders.
That's true. Saying CDPR still underdelivered while Bethesda managed any sort of comeback is delusional. Both companies are struggling in their own cesspools.Did Rusty write this? Praising FO76 and NMS? That's shameful, even if the gist is true.
It adds a new ending, so there's five now. (+ the secret one)So what does Phantom Liberty change about the ending?
I think it's more about emphasizing that Bethesda has done more work on F76 post launch than CDPR has on Cyberpunk rather than praising, but you also have a point.That's true. Saying CDPR still underdelivered while Bethesda managed any sort of comeback is delusional. Both companies are struggling in their own cesspools.Did Rusty write this? Praising FO76 and NMS? That's shameful, even if the gist is true.
I think it's more about emphasizing that Bethesda has done more work on F76 post launch than CDPR has on Cyberpunk rather than praising, but you also have a point.That's true. Saying CDPR still underdelivered while Bethesda managed any sort of comeback is delusional. Both companies are struggling in their own cesspools.Did Rusty write this? Praising FO76 and NMS? That's shameful, even if the gist is true.
Clothes are no longer supposed to give any stats.Handling is much better for all vehicles with keyboard and mouse. Growl FM is full of bangers, haven't checked out the other new stations yet. Vehicle sounds are pornographic.
The Perks, Skills and Cyberware systems are all more interesting now, but equipments are even more boring. Has anyone found equips with bonuses for the pants and shoes slots?
Don't remember if already posted: