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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

likash

Savant
Glory to Ukraine
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May 9, 2018
Messages
939
Lol at the Bethesda fags coming here to shit on Cyberpunk. Even the original released game is still better than anything Bethesda made since Morrowind.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
Lol at the Bethesda fags coming here to shit on Cyberpunk. Even the original released game is still better than anything Bethesda made since Morrowind.

Starfield is shit too. Bless Underrail and Styg for doing away with the level scaling bullshit and actually spending time on level design. This shit is inferior.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Lmao they made level scaling even worse, unbelievable. Uninstalled this shit. Glad I got both the base game and the DLC for very cheap. Hopefully modders will fix that mess in a year or so.

Still waiting for the day to come where FP-RPG devs stop trying to tie levels and stats to damage mechanics and combat in general. Make it matter for bullet dispersion + skills available and call it a day, fuckers. RPGs shouldn't be Destiny 2 copies, for fuck's sake. OG Deus Ex remains the best implementation I've seen, and it looks like it will be a while until we see something better.

but their actual tuning will be done by modders.
You caught any wind of any mods that'll do something about the level scaling? It's about the only thing holding me back from playing 2.0 right now.

Honestly with how shit they made the scaling I'll even take a mod that purges most level-related progression keeping it at 1 and just allows you to get new perks as you get the experience.
It's too early for mods that alter level scaling.

For those complaining of level scaling trivializing the game - you are outing yourself for not having played it pre-2.0. Fighitng random gangers was already trivial and a "choose in what way you wish to be awesome" kind of activity. As for the missions and story - those were on rails most of the time, and were tied to level with a recommended level designated. Actually the removal of designated levels adds to the game. I tried the Lilith cyberpsycho fight at lvl 11 and it's mad. I recommend it to anyone who thinks level scaling will suddenly make everything easy.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
I"m not concerned with level scaling making things trivial. I just hate it in games in general, and would rather feel a sense of progression tied to exploration than have a flat line of enemies that match my level at each step.
 
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likash

Savant
Glory to Ukraine
Joined
May 9, 2018
Messages
939
Lol at the Bethesda fags coming here to shit on Cyberpunk. Even the original released game is still better than anything Bethesda made since Morrowind.

Starfield is shit too. Bless Underrail and Styg for doing away with the level scaling bullshit and actually spending time on level design. This shit is inferior.
Underrail is interesting but it the story is weak and you can see they have limited resources. It is also a niche game who cost nothing to make. CDPR is a big company who has a wider target audience. Only hardcore RPG players are interested games like Underrail. You are not going to make money with that. Same shit with Age of Decadence.

Now back to Cyberpunk 2077. Before update 2.0 the game was a breeze even at lower levels. Now you have to prepare and use some strategy when you can't abuse healing and grenades like before. Those cyberpsychos are much harder to deal than before. The security cameras and enemies dectect you much quicker than before.

I still think that most of people who talk shit here have not even played the new version and are just repeating shit they said before.
 
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Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
Lmao they made level scaling even worse, unbelievable. Uninstalled this shit. Glad I got both the base game and the DLC for very cheap. Hopefully modders will fix that mess in a year or so.

Still waiting for the day to come where FP-RPG devs stop trying to tie levels and stats to damage mechanics and combat in general. Make it matter for bullet dispersion + skills available and call it a day, fuckers. RPGs shouldn't be Destiny 2 copies, for fuck's sake. OG Deus Ex remains the best implementation I've seen, and it looks like it will be a while until we see something better.

but their actual tuning will be done by modders.
You caught any wind of any mods that'll do something about the level scaling? It's about the only thing holding me back from playing 2.0 right now.

Honestly with how shit they made the scaling I'll even take a mod that purges most level-related progression keeping it at 1 and just allows you to get new perks as you get the experience.
It's too early for mods that alter level scaling.

For those complaining of level scaling trivializing the game - you are outing yourself for not having played it pre-2.0. Fighitng random gangers was already trivial and a "choose in what way you wish to be awesome" kind of activity. As for the missions and story - those were on rails most of the time, and were tied to level with a recommended level designated. Actually the removal of designated levels adds to the game. I tried the Lilith cyberpsycho fight at lvl 11 and it's mad. I recommend it to anyone who thinks level scaling will suddenly make everything easy.

I can see that. For me, it's not about trivialization but about diving deeper into all that's wrong with mixing up FPS and RPG mechanics. The fact that leveling up made it so easy to steamroll the game before speaks a lot about how badly designed it was before. Again, kind of stuff that wouldn't be an issue if you just stopped bothering with levels and made all progression related to unlocking skills and perks. Not having level 2 vs level 7 pistols nor flashy numbers is only a dealbreaker for the kind of player that comes into this straight from MMO or GaaS games anyway.

What worries me is that for 3 years since the game came out there were no mods to reduce number bloating (only to make level scaling like it is now lol), whereas for a game like DOS2 it's super easy to find one. Might need to learn how to mod this shit to do it myself because it seems clear that this game's community is way more into the braindead 'number goes up hehehe' kind of experience than your average RPG's.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,861
Location
Your ignore list.
This bitching about stamina cost is just making you look stupid. Have you ever tried to fire a pistol, or any other firearm with a caliber larger than .22? I promise you it takes a toll on your stamina, even more if it's a semi auto shotgun or an assault rifle.

I do agree that sprint should be tied to stamina, and this will soon be done by modders.
I never felt any stamina drain on my chrome from firing a gun.
 

likash

Savant
Glory to Ukraine
Joined
May 9, 2018
Messages
939
Lmao they made level scaling even worse, unbelievable. Uninstalled this shit. Glad I got both the base game and the DLC for very cheap. Hopefully modders will fix that mess in a year or so.

Still waiting for the day to come where FP-RPG devs stop trying to tie levels and stats to damage mechanics and combat in general. Make it matter for bullet dispersion + skills available and call it a day, fuckers. RPGs shouldn't be Destiny 2 copies, for fuck's sake. OG Deus Ex remains the best implementation I've seen, and it looks like it will be a while until we see something better.

but their actual tuning will be done by modders.
You caught any wind of any mods that'll do something about the level scaling? It's about the only thing holding me back from playing 2.0 right now.

Honestly with how shit they made the scaling I'll even take a mod that purges most level-related progression keeping it at 1 and just allows you to get new perks as you get the experience.
It's too early for mods that alter level scaling.

For those complaining of level scaling trivializing the game - you are outing yourself for not having played it pre-2.0. Fighitng random gangers was already trivial and a "choose in what way you wish to be awesome" kind of activity. As for the missions and story - those were on rails most of the time, and were tied to level with a recommended level designated. Actually the removal of designated levels adds to the game. I tried the Lilith cyberpsycho fight at lvl 11 and it's mad. I recommend it to anyone who thinks level scaling will suddenly make everything easy.

I can see that. For me, it's not about trivialization but about diving deeper into all that's wrong with mixing up FPS and RPG mechanics. The fact that leveling up made it so easy to steamroll the game before speaks a lot about how badly designed it was before. Again, kind of stuff that wouldn't be an issue if you just stopped bothering with levels and made all progression related to unlocking skills and perks. Not having level 2 vs level 7 pistols nor flashy numbers is only a dealbreaker for the kind of player that comes into this straight from MMO or GaaS games anyway.

What worries me is that for 3 years since the game came out there were no mods to reduce number bloating (only to make level scaling like it is now lol), whereas for a game like DOS2 it's super easy to find one. Might need to learn how to mod this shit to do it myself because it seems clear that this game's community is way more into the braindead 'number goes up hehehe' kind of experience than your average RPG's.
You are right about the RPG and FPS mix. I don't like it either. I like isometric type of RPG myself. I hate Bethesda for what they did with Fallout. They are to blame for this RPG with guns bullshit.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,058
Location
Frostfell
Is the game good now? Also, I really wanna to play but I don't wanna to give money to a ESG company. Did cdpr got back at least with their affirmative action nonsense for woman? If yes, I will buy this game. If not, I will not buy.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
It seems monowire has no perks apart from like 3 somewhere within the INT haxxor tree, and it doesn't benefit from "blades" bonuses. So the only way it is useful now is if you go haxxor and abuse the "quickhack on hit" mechanic, rather than become a slicing and dicing killing machine :decline:
lst count how many times they completly changed monowire. Its likely weakest ever and it never was strong to begin with

Also I wonder if it is possible to treat tech as the dump stat. I noticed that once a shard dropped increasing my cyberware capacity permanently, but I'm not sure if it drops often enough to neglect getting more tech. Also body should have granted you more capacity if you ask me...
tech doesnt grant that much capacity, looks like most of it is coming from shards. However tech does give you plenty of armor bonuses and extra slots.
My plan is to stick to knives early and respec to tech later, time will tell if bolting is doable at all. Bolting time window is rather short and charging spped ups make it even harder
 

likash

Savant
Glory to Ukraine
Joined
May 9, 2018
Messages
939
Is the game good now? Also, I really wanna to play but I don't wanna to give money to a ESG company. Did cdpr got back at least with their affirmative action nonsense for woman? If yes, I will buy this game. If not, I will not buy.
Gameplay wise is a little better and more polished.I've not encountered serious bugs in 15h of gameplay. It does not make the game more interesting untill the expansion and i don't think they could make it more interesting unless they replaced the gigs garbage with side quests. Also your actions having an impact on the game world would have been nice. As much shit as GTA 4 got for "hey cousin let's go bawling", Rockstar did well by introducing side activities to do with other NPC. It would have added a little more flavour to the game. Some kind of sandbox mechanics would have also worked to keep you playing.
Content wise we will have to wait for the expansion to come out and see what's up. I've heard it gives you a new ending and i curious to see it.
 
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Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
Is the game good now? Also, I really wanna to play but I don't wanna to give money to a ESG company. Did cdpr got back at least with their affirmative action nonsense for woman? If yes, I will buy this game. If not, I will not buy.
Gameplay wise is a little better and more polished.I've not encountered serious bugs in 15h of gameplay. It does not make the game more interesting untill the expansion and i don't they could make it more interesting unless they replaced the gigs garbage with side quests. Also your actions having an impact on the game world would have been nice. As much shit as GTA 4 got for "hey cousin let's go bawling", Rockstar did well by introducing side activities to do with other NPC. It would have added a little more flavour to the game. Some kind of sandbox mechanics would have also worked to keep you playing.
Content wise we will have to wait for the expansion to come out and see what's up. I've heard it gives you a new ending and i curious to see it.

IMO a bit dangerous to go down that rabbit hole. The more time you invest in pleasing the sandbox crowd with shit like police systems, living worlds or accurate car crashing mechanics the less you have for well designed quests and areas. It sells better but you end up drawing in a lot of people which will demand you to go even further into that just to end up comparing every single aspect of it with GTAV or RDR2.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
https://www.dsogaming.com/pc-perfor...2077-update-2-0-is-not-the-greatest-comeback/

No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”​


September 23, 2023 John Papadopoulos

A few days ago, CD Projekt RED released Update 2.0 for Cyberpunk 2077 and to the surprise of no one, the media immediately started overhyping it. A lot of the media calls it “one of the greatest comebacks” and I’m left puzzled. How on Earth is this a comeback? And if this is the greatest comeback, what can we say about No Man’s Sky or Final Fantasy XIV? That they are the “super duper D comebacks“?
For starters, let’s see what Update 2.0 brings to the table. According to CDPR, Patch 2.0 revamps the police system and brings major Combat AI overhauls. Furthermore, it adds over 100 new items – weapons, cyberware & fashion, new story quests and gigs, as well as endless dynamic events & missions. CDPR has also introduced vehicle combat and mounted weaponry, redesigned cyberware and perks. The team has also increased the level cap, and added all-new relic skill tree and abilities.
So, we can all agree that Cyberpunk 2077 now has more content than before. It also has a functional police system (which should have been there from the get-go). Vehicle combat and mounted weaponry are also a welcome addition. All in all, this is a more polished version of CP2077 with more content. But is it an incredible comeback?

Let’s start with the obvious. Cyberpunk 2077 is still NOWHERE CLOSE to what CD Projekt RED promised in 2018. Back then, CDPR described the game as an “open world, narrative-driven role-playing game set in the universe of the classic pen & paper RPG system, Cyberpunk 2020” that would offer “an interactive dialogue system that gives them greater narrative agency.” These two things combined suggested that your choices would have a major impact on the story, similar to what we got in The Witcher 3. The main story remains the same and your choices have minimal impact on it. The main missions also remain the same, and most of them do not provide alternative ways to complete them. This was one of the things that impressed everyone in the E3 2018 Demo. So, the game is still nowhere close to its initial pitch.
Now I’m not downplaying CD Projekt RED here. The team has done an excellent job. With the addition of Path Tracing, it was able to surpass the graphics of the Gamescom 2018 Demo. And yes, the game is in a way better state than its original version.

HOWEVER, this overhaul is nowhere close to what Hello Games did with No Man’s Sky. It’s also nowhere close to what Square Enix did with Final Fantasy XIV. FF 14: A Realm Reborn is a completely different game than its original version. On the other hand, Cyberpunk 2077 plays exactly the same as before.
Realistically, if I had to compare Cyberpunk 2077 Version 2.0 with another game, that’d be Star Wars: Battlefront 2, Battlefield 4 or Fallout 76. These games launched with major issues but over time, their teams were able to significantly improve them. And that’s it. Hell, Fallout 76 may be a bigger comeback than CP2077 as Bethesda implemented human NPCs, something that completely changed the way you play the game.
I get it that Cyberpunk 2077 is the “next big thing for clicks“. I also know that everyone loves a comeback story. But let’s be realistic here. There is nothing wrong with calling Cyberpunk 2077 what it really is; a more polished and less buggy version with some additional content. It’s a solid game. But the “greatest comeback in video games“? Well… as the boss of one of our favorite fighting games says… don’t make me laugh.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
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Germoney
Insert Title Here
Handling is much better for all vehicles with keyboard and mouse. Growl FM is full of bangers, haven't checked out the other new stations yet. Vehicle sounds are pornographic.

The Perks, Skills and Cyberware systems are all more interesting now, but equipments are even more boring. Has anyone found equips with bonuses for the pants and shoes slots?
 
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Fedora Master

STOP POSTING
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Edgy
Joined
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Messages
31,836
https://www.dsogaming.com/pc-perfor...2077-update-2-0-is-not-the-greatest-comeback/

No, Cyberpunk 2077 Update 2.0 is not the “greatest comeback”​


September 23, 2023 John Papadopoulos

A few days ago, CD Projekt RED released Update 2.0 for Cyberpunk 2077 and to the surprise of no one, the media immediately started overhyping it. A lot of the media calls it “one of the greatest comebacks” and I’m left puzzled. How on Earth is this a comeback? And if this is the greatest comeback, what can we say about No Man’s Sky or Final Fantasy XIV? That they are the “super duper D comebacks“?
For starters, let’s see what Update 2.0 brings to the table. According to CDPR, Patch 2.0 revamps the police system and brings major Combat AI overhauls. Furthermore, it adds over 100 new items – weapons, cyberware & fashion, new story quests and gigs, as well as endless dynamic events & missions. CDPR has also introduced vehicle combat and mounted weaponry, redesigned cyberware and perks. The team has also increased the level cap, and added all-new relic skill tree and abilities.
So, we can all agree that Cyberpunk 2077 now has more content than before. It also has a functional police system (which should have been there from the get-go). Vehicle combat and mounted weaponry are also a welcome addition. All in all, this is a more polished version of CP2077 with more content. But is it an incredible comeback?

Let’s start with the obvious. Cyberpunk 2077 is still NOWHERE CLOSE to what CD Projekt RED promised in 2018. Back then, CDPR described the game as an “open world, narrative-driven role-playing game set in the universe of the classic pen & paper RPG system, Cyberpunk 2020” that would offer “an interactive dialogue system that gives them greater narrative agency.” These two things combined suggested that your choices would have a major impact on the story, similar to what we got in The Witcher 3. The main story remains the same and your choices have minimal impact on it. The main missions also remain the same, and most of them do not provide alternative ways to complete them. This was one of the things that impressed everyone in the E3 2018 Demo. So, the game is still nowhere close to its initial pitch.
Now I’m not downplaying CD Projekt RED here. The team has done an excellent job. With the addition of Path Tracing, it was able to surpass the graphics of the Gamescom 2018 Demo. And yes, the game is in a way better state than its original version.

HOWEVER, this overhaul is nowhere close to what Hello Games did with No Man’s Sky. It’s also nowhere close to what Square Enix did with Final Fantasy XIV. FF 14: A Realm Reborn is a completely different game than its original version. On the other hand, Cyberpunk 2077 plays exactly the same as before.
Realistically, if I had to compare Cyberpunk 2077 Version 2.0 with another game, that’d be Star Wars: Battlefront 2, Battlefield 4 or Fallout 76. These games launched with major issues but over time, their teams were able to significantly improve them. And that’s it. Hell, Fallout 76 may be a bigger comeback than CP2077 as Bethesda implemented human NPCs, something that completely changed the way you play the game.
I get it that Cyberpunk 2077 is the “next big thing for clicks“. I also know that everyone loves a comeback story. But let’s be realistic here. There is nothing wrong with calling Cyberpunk 2077 what it really is; a more polished and less buggy version with some additional content. It’s a solid game. But the “greatest comeback in video games“? Well… as the boss of one of our favorite fighting games says… don’t make me laugh.
Did Rusty write this? Praising FO76 and NMS? That's shameful, even if the gist is true.
 

Darkwind

Augur
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Joined
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616
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
This bitching about stamina cost is just making you look stupid. Have you ever tried to fire a pistol, or any other firearm with a caliber larger than .22? I promise you it takes a toll on your stamina, even more if it's a semi auto shotgun or an assault rifle.

I do agree that sprint should be tied to stamina, and this will soon be done by modders.

I have sent 1000s of rounds downrange from all manner of weapons (big pistols, long guns, shotguns, etc.) so feel well qualified to answer this. Standing in a lane at a range firing at targets? Not so much... I can do that for hours, the only limitation being the expense of all the ammo you are wasting. It is mildly exerting if you want to have pinpoint accuracy as you must keep your muscles tensed and your breathing proper. I do concede that full auto rifles and combat shotguns will jack your shoulder up under sustained firing. That is more of a pain issue then stamina though.

However--- that being said. If you have ever done something like 3 gun or an 'active' training course, yeah, you are fucking exhausted. I think the game is going for this 2nd idea where you are firing in a chaotic environment, under stress, moving constantly, and also getting shot AT which doesn't happen in any training environment. When you factor all that, stamina seems appropriate to me. Battle fatigue is a thing and you can talk to anyone that's been "in the shit" and they will tell you as much.
 
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ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
Did Rusty write this? Praising FO76 and NMS? That's shameful, even if the gist is true.
That's true. Saying CDPR still underdelivered while Bethesda managed any sort of comeback is delusional. Both companies are struggling in their own cesspools.
I think it's more about emphasizing that Bethesda has done more work on F76 post launch than CDPR has on Cyberpunk rather than praising, but you also have a point.
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
Did Rusty write this? Praising FO76 and NMS? That's shameful, even if the gist is true.
That's true. Saying CDPR still underdelivered while Bethesda managed any sort of comeback is delusional. Both companies are struggling in their own cesspools.
I think it's more about emphasizing that Bethesda has done more work on F76 post launch than CDPR has on Cyberpunk rather than praising, but you also have a point.

F76 is live service shit, they're confounding the support they would have had to give to the game even if it had come out ok with the work they had to do to fix the mess they released.

They do focus on the quest and level design aspect still being mediocre in that article though, hmm, I'll give it a balanced reaction out of 10.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
Handling is much better for all vehicles with keyboard and mouse. Growl FM is full of bangers, haven't checked out the other new stations yet. Vehicle sounds are pornographic.

The Perks, Skills and Cyberware systems are all more interesting now, but equipments are even more boring. Has anyone found equips with bonuses for the pants and shoes slots?
Clothes are no longer supposed to give any stats.
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
31,836
I'm thinking: What's the point of vehicle combat perks when it never actually occurs either in the open world or, as far as I remember, during the base game story.
 

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