He never did.
Where's any of that in Phantom Liberty exactly?a good video game, with satisfying gameplay and clever mechanics.
Chimera combat is cool.Where's any of that in Phantom Liberty exactly?a good video game, with satisfying gameplay and clever mechanics.
Aside from poor beginning with US president escort mission when I had my doubts, everywhere - main story, gigs, enviroment, writing, quest design, music, visuals, weapons, character system, activities. All of it is on different level, it's hard not to tell a difference with main game. Did you try it? Simple fact that it turns focus from emphasizing with teen lesbians, their dildos and love dillemas to Blackwall and threat from rogue AI makes it worth attention.Where's any of that in Phantom Liberty exactly?a good video game, with satisfying gameplay and clever mechanics.
Phantom Liberty team must be different then the one who worked on CP2077, you can feel it with every line of dialog. It's like Fallout3 -> F:NV - same IP and engine, totally different game. It's interesting that most critique of DLC comes from fanboys of the main game in it's terrible state. It seems CDPR now got two communities - one care for romance, "immershun" and cinematic experience(Bioware and Betesda dropoffs) and the other want a good video game, with neat writing and quest design, satisfying gameplay and clever mechanics.
Actually imagine if the game would recognize the state of bodies you want to dispose of and you couldn't hide them at all in cases like that. Would be pretty fucking neat as a feature for stealth playstyle.I think my favourite parts of this game are that you can be "sneaky" and just totally dismember a guy so that all that's left is like a limbless, decapitated torso and even then it may be missing like half of that, so basically just this bloody lump that may not even be the largest part of whatever's left of the guy. But if you pick it up and drop it in a bin, suddenly there's no sign of your foul play, despite having basically blendered a guy and shot bits of him around a 3 block radius of blood purée and cyberjunk.
I'm not saying this is the only game that does this, but the presentation really cracks me up here. Someone send a guy with a bucket and mop to clean up Fred who just got ginsued at the speed of sound by a chromed up street weeab.
Edited in some missing words.
On the other hand if you go with his ending and thenI really, really didn't like Reed. Where Johnny is always straight with you and carries his hatred on his sleeve, Reed is always all remorseful about the things has do... and will still repeat all them all over again if a order comes down. The man acts like he is living in a different reality than everybody else and he still has the gall to lecture us about consequences.
Phantom Liberty team must be different then the one who worked on CP2077, you can feel it with every line of dialog. It's like Fallout3 -> F:NV - same IP and engine, totally different game. It's interesting that most critique of DLC comes from fanboys of the main game in it's terrible state. It seems CDPR now got two communities - one care for romance, "immershun" and cinematic experience(Bioware and Betesda dropoffs) and the other want a good video game, with neat writing and quest design, satisfying gameplay and clever mechanics.
There is a mod that replaces all V lines with AI jensen lines2 in 1
On the other hand if you go with his ending and thenI really, really didn't like Reed. Where Johnny is always straight with you and carries his hatred on his sleeve, Reed is always all remorseful about the things has do... and will still repeat all them all over again if a order comes down. The man acts like he is living in a different reality than everybody else and he still has the gall to lecture us about consequences.
he transforms into something else and even ponderslet Song Mi die
. He seems not burdened by his previous loyalties anymore and for the first time free to choose his future.leaving NUSA and becoming a solo in Night City
For him it actually feels like good ending
.despite losing both Alex and Songbird
When you choose the other variant of his ending, he's clearly miserable and utterly resigned.
So I'm not the only one who noticed that maxtac during that mission is easy compared to their in the wild 5 star equivalent.nerfed maxtacs
Yeah, just pick up the "Apogee" Sandevistan. People talk a lot about other steps you can take to optimize the build--adding the Axolotl Cyberware for cooldown reduction, using Scalpel for guaranteed crits, or later on, using Byakko for insane attack speed once your crit rate is high enough--but really Apogee by itself is good enough to trivialize most content in the game, on Very Hard difficulty.
There are many ways to become overpowered in this game, but as far as I can tell Sandevistan+Katana is the current "meta." That combo has the best mix of perks and Cyberware bonuses. With the amount of mobility Katana offers, its melee-range restriction isn't even really a measurable downside. You can just spam dash and strong attack with the gap-closer perk and you'll magically fly to your target.
Here's an example.
I can't say whether this build is exactly as powerful in Cyberpunk 2.0 as it was in prior versions; it's true that you can't achieve near-perma-Sandevistan passively, anymore, but you can still become ludicrously strong. The same applies to netrunners, which now take longer to bloom, and require a little more work than they used to in the moment, but by level 40 or so you're right back to remote-killing whole buildings full of mooks from across the street. Probably the main overall difference in the balance of power is that Berserk builds can also now get insanely strong, though not as strong as Sandy/Deck builds.