DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,404
Yeah, the enemies have enough health to survive long enough now and the ai was tweaked to be extremely agressive, if you stay put, you die at lower levels, animals love to use sandervistan to just charge and one hit kill you in melee and shotgunners love to be sneaky motherfuckers and sandervistan to shotgun your ass, also, some enemies have tech weapons, specially snipers and yes, they penetrate thin cover, discovered this the hard way, they also love to throw incendiary and toxic granades as confetti and your life melts with a single one of those.Just started second playthrough and Holy shit, this game is hard on very hard difficulty. Last time I played on hard, it was mostly very entertaining run and gun with slo mo. Now I need to use stealth and hacks, because simple mobs can fuck me up in 3 seconds. So far I like it(doing gigs after meeting with Takemura), I don't have a feeling of being raped in the ass, it seems balanced and game mechanics are working fine even when there is no space for an error.
Level 15 - 20 is the first breakpoint though, once you get a good iconic and enough attribute level 15 to 20 perks, you will get the ball rolling, using the iconic smart submachinegun yinglong, 20% chance of PEM explosions and boy those explosions hit hard and replenish my incendiary granade by going into the tech tree, level 35 - 40 is another breakpoint, you can now max two trees, now I use overclock for 50% more damage and instantaneous tracking without having to use recon granades, enemies melt as electric damage seems to overcome armor.