I will repeat this for the millionth time "Your Gods (Avellone, Cain, Fargo, etc.) are either causals, or traitors, or both".
Avellone and Fargo, sure, but Timothy 'hammer of the faithless' Cain? You go too far, sir.
IIRC, they needed the renegade points to unlock some dialogue options in their negotiations with Paradox. Without those points, they probably wouldn't have been able to make a game where Evil Won(tm).Seems a bit extreme, to say the least....Obsidian locked me out of my profile after my departure, and they've refused to delete my account...
I have a lot of respect for Pete Hines - if you see him on the trenches at E3, he takes his job seriously and isn't fucking away on his mobile phone while journalists ask the developers shitty questions that PR should be listening to and monitoring (sorry for the tirade, am channeling past experiences).
I got older. I still think Pink Floyd is shit.I will repeat this for the millionth time "Your Gods (Avellone, Cain, Fargo, etc.) are either causals, or traitors, or both".
No. They just got older.
Life ..
How? Jerry Bruckheimer is a famous film and TV producer. If it wasn't him, the CEO of CBS is also member of ZeniMax's board.How the fuck did Altman get hold of Lynda Carter.
I don't think Paradox ever had anything like this:
.
Jerry Bruckheimer is on Zenimax's board?
ZeniMax's Board of Directors consists of eight individuals:
- Robert A. Altman (Chairman and CEO, ZeniMax Media Inc.)
- Ernest Del (President, ZeniMax Media Inc.)
- Jerry Bruckheimer (Jerry Bruckheimer Films)
- Michael Dominguez (Managing director, Providence Equity Partners Inc.)
- Leslie Moonves (President and CEO, CBS Corporation)
- Cal Ripken Jr. (President and CEO, Ripken Baseball, Inc.)
- Harry E. Sloan (Chairman and CEO, Global Eagle Holdings, LLC)
- Robert S. Trump (President, Trump Management, Inc.)
You can't deny Bethesda's marketing acumen. Look at all the other janky open world RPGs. The Witcher 3 is the only one to even get close to what Bethesda does in that space, and they had to do it by brute-forcing their team into making a ton of actual content, and creating graphics comparable to big budget action games.
Without the marketing these games would be received on the same level as any other buggy, ugly RPG. They build them with relatively small teams (by AAA standards), leave in reams of bugs, always have art and animations that look a good 10 years behind all similar games, yet they get the most hype and adoration from press and consumers alike.
When Skyrim was selling absurd amounts, one of their three platforms had an issue that made the game unplayable as the save grew in size, yet it still had the reputation of being the best RPG on the market according to the average person.
These people know how to sell stuff.
All this bitching about Obsidian becomes a bit tiring.
Especially when he refuses to say antyhing bad about Bethesda.
ZeniMax's Board of Directors consists of eight individuals:
- Robert A. Altman (Chairman and CEO, ZeniMax Media Inc.)
- Ernest Del (President, ZeniMax Media Inc.)
- Jerry Bruckheimer (Jerry Bruckheimer Films)
- Michael Dominguez (Managing director, Providence Equity Partners Inc.)
- Leslie Moonves (President and CEO, CBS Corporation)
- Cal Ripken Jr. (President and CEO, Ripken Baseball, Inc.)
- Harry E. Sloan (Chairman and CEO, Global Eagle Holdings, LLC)
- Robert S. Trump (President, Trump Management, Inc.)
I have a lot of respect for Pete Hines - if you see him on the trenches at E3, he takes his job seriously and isn't fucking away on his mobile phone while journalists ask the developers shitty questions that PR should be listening to and monitoring.
The whole review copy thing by Bethesda is the most Bethesda move ever, and I'd bet Pete Hines had something to do with it. The gaming press is a huge part of why Bethesda became so sucessful and got away with anything. Now that Bethesda has a loyal fanbase and can buy more influence through streamers and youtubers, they gave journos the bird and ditched them. Pure fuckery, but very smart and efficient nonetheless.
I have a lot of respect for Pete Hines - if you see him on the trenches at E3, he takes his job seriously and isn't fucking away on his mobile phone while journalists ask the developers shitty questions that PR should be listening to and monitoring.
Emphasis mine. Sounds awfully specific, no? I'm sure a lot of people at Obsidian, reading that, would know exactly who he's talking about. It's Feargus, isn't it?
You can't deny Bethesda's marketing acumen. (...) Without the marketing these games would be received on the same level as any other buggy, ugly RPG.
I inherited what remained of Vault City when one of our lead designers/studio head couldn't make time for it.
This is a little random, but marketing support from Bethesda, and how it changed my opinion on game development marketing and how much it can help your title when they are involved early and they understand the title. They didn’t just meet us halfway, they did more than I’ve ever seen a marketing department do in all the companies I’ve worked with. As an example, one of the first marketing meetings I’d had for the game was very early in the development process, and during the meeting, the head of PR/Marketing said “I’ll start playing the builds so I can demo this myself,” which amazed me. Then he did it. You’d be surprised how often marketing doesn’t want anything to do with talking about or demoing a title, they leave that to the developers. Bethesda really stepped up in all these aspects.
-We also had a marketing plan. This is a rare thing-and even more rare, we had a marketing plan early. This may be a difficult thing for someone outside of game development to realize, but it was a godsend to actually hold it in our hands and know what the future of the product was and how to plan for it.