Tweed
Professional Kobold
Asking for advice: I'm doing a one-handed melee build (unless the next major update makes two-handed weapons much better and I decide to jump over), and I want to do a wizard-based playthrough sometime in the future. I want to join the guards in one playthrough and the merchant's guild in the other. In your opinion, which character build is a better match for which faction?
It doesn't really cost much LP to learn to forge your own weapons and self-mades tend to be the best, it's just a question of how long you want to wait to learn master forging. What's nice is that dexmonkeys didn't get left out in the rain this time so either stat-focus will net you very nice weapons.