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Gothic Chronicles Of Myrtana: Archolos mod for Gothic 2

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,620
Location
Afghanistan
For retards that say learning pickpocket is waste of lps and gold you are truly braindead. Just stole a key to merchant guilds warehouse you cant open this doors without the key. Inside there is a dish that gives +3 bonus to strenght and recipe for it that costs 1500 gold, dish that gives + 3 bonus to agility and this is just one person. Master pickpocket lets you steal perrma stuff from other npcs some alchemists have perma potions or king sorrels, some inkeepers have perma dishes. + the various letters you can steal from Roderich, Lorenzo, Kings emissary, Volker etc. that give exp and flesh out the lore.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,635
For retards that say learning pickpocket is waste of lps and gold you are truly braindead. Just stole a key to merchant guilds warehouse you cant open this doors without the key. Inside there is a dish that gives +3 bonus to strenght and recipe for it that costs 1500 gold, dish that gives + 3 bonus to agility and this is just one person. Master pickpocket lets you steal perrma stuff from other npcs some alchemists have perma potions or king sorrels, some inkeepers have perma dishes. + the various letters you can steal from Roderich, Lorenzo, Kings emissary, Volker etc. that give exp and flesh out the lore.
that key is the only thing in the entire game that gives permas and 15 LP is not worth it for +3 str/dex. 100% there were no alchemists who had perma potions or king's sorrels on release, possible they added more stuff since they got overwhelmingly negative feedback about the skill
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
that key is the only thing in the entire game that gives permas
Wrong, you can steal a +3 STR food from Martha and perma HP wine from Ernesto. Both require level 3. Warehouse only requires level 2, so it's +3 STR and +3 DEX for 10 LP.
15 LP is not worth it for +3 str/dex.
Wrong, it's worth it for 10 LP. 10 LP is +2 to primary attribute by the end of the game. Here you are not only getting +3, you are also getting +3 to another and money. Een if warehouse also required 15 LP it would still be a be a net positive. That's not to mention for STR builds it's a total of +6 in primary attribute for 15 LP. It only doesn't pay off if you're a pure mage.
possible they added more stuff since they got overwhelmingly negative feedback about the skill
Was like this from release. I do not remember any sorrels/pots to be stolen from alchemists though.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Finished- took exactly 100 hours.

Absolute gem of a game- my only gripe was that from time to time scripting would be so railroading it absolutely shattered my immersion.

Loved the characters, so the ending was major
:negative:
At the end killed Kuno, Bael and his bear, spared Bradley, Osip and other looters, killed Fabio and his friend, spared Yezegan and Alfred, killed Ramsey, Ivy and Volker.

Endings- Lorenzo survived, Caramon met his brother, dog survived, orcs didn't attack, Silbach safe and ruled by Albyn, Ezekiel prospers, Bodowin dead, pirates in the Colony
 

Optimist

Savant
Patron
Joined
Jun 18, 2018
Messages
433
My team has the sexiest and deadliest waifus you can recruit.
Damn good stuff. I tend to write my long-winded, tut-tuty pseudo reviews after finishing with a game, but not going to for this here, no sirrah, this is some solid shit.

The whole thing took me 73 hours to play through. I initially wanted to give mage playthrough a try, but I only kept it up as far as chapter three. The stoppers were magical staves being a good idea in theory, but underperforming in execution (although I saw it being mentioned that their scaling is going to be looked at), me having this usual, hoardy dislike of utilizing scrolls, and the fact that I was unable to learn third circle magic, and find some solid runes. I waited until I learned to brew permanent potions and then chugged about what, fifteen pots of strength, which, together with my basic 2H skills let me make a switch to a big piece of steel. I was initially worried that the points I've sunk into mana and first two circles are going to bite me in the ass, but the game is quite lenient with its difficulty curve, and there are about gajillion ways of boosting stats (I think I had quite a bit more than a hundred bonus points in strength by the end of the game). I was unable to equip the Volfzacke sword, but the other 2Hs carried me through just fine. In general, it feels like the best way to play this is a standard melee dude with some ranged backup; an Archolos-style spicy twist on this would be to try and develop str and dex parallelly. It's funny how the most damaging weapons I've had in my inventory by the end were dex-based 1H weapons, although it makes sense due to how damage scaling works in the game.

So right, when I pick it up again (when not if), I'm going to go with 1H/Crossbow Str/Dex hybrid, learn smithing, bowyership, and alchemy, and go with Araxos, just to keep it fresh. After watching the ending slides, I'd hope to get the 'best' resolutions for the few quests I thought could've gone better (vineyard, pirates), but I think I'm going to need a few months of a break before that.

I am absolutely in awe regarding the amount of work on music, graphics, and scripting that went into the mod. The few bugs I've hit were mostly inconsequential (characters getting stuck, Marvin getting stuck, dialogues hanging up, Marvin falling under textures, occasional crases), and at least one was already fixed (minor mess-up regarding dialogue choices during Guard quest). The only major-ish items were
- Me trying to get money from Dima for the pawnshop lady during the night. The way the quest goes, she asks you to take care of her stall while heading out to pay what she's due, but if you do it when she's in the Guild's building the scripting breaks and you get locked in the conversation
- Probably the most serious one - while heading out to a certain fortress with a certain character, I handled all the items needed to get into the fortress, before chatting with the character. This caused a few conversation-starter triggers to fire at the same time, which made it so that the character stopped and did not actually walk into the fortress, and that broke the main quest's scripting. Good thing I was doing rolling saves across the available slots!
In general, the quests were way more stable than I expected, especially with some of the fancy stuff the team tried to pull.

The team had a perfect grasp on how Piranhas achieved the illusions of big worlds in the first two Gothics, despite the involved distances being relatively small. Setting up a number of "gates" via monster encounters, and making sure that every step you get a chance to run into something useful/interesting made the world feel super big for the longest time (well, until I bought a map). I very much appreciated the fact that spending LPs to improve your stats is only slightly more important here than development via exploration - the game greatly encourages you to look for new weapons, stat-boosting foods, and items you could trade to buy ingredients for more stat-potions, or books. There are a few locations here that you might skip entirely if you'd like to (beekeeper camp, that one farm in the west until certain point, gold mine), although I can only assume that some parts of it (especially the city-controlled salt mine) have a bigger role to play while doing the Araxos route.

Felt like Playing G2 for the first time again (including some Gothic-style lags, when I initially pumped DX11 graphical enhancements to the max). 10/10 would recommend.
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
Finished- took exactly 100 hours.

Absolute gem of a game- my only gripe was that from time to time scripting would be so railroading it absolutely shattered my immersion.

Loved the characters, so the ending was major
:negative:
At the end killed Kuno, Bael and his bear, spared Bradley, Osip and other looters, killed Fabio and his friend, spared Yezegan and Alfred, killed Ramsey, Ivy and Volker.

Endings- Lorenzo survived, Caramon met his brother, dog survived, orcs didn't attack, Silbach safe and ruled by Albyn, Ezekiel prospers, Bodowin dead, pirates in the Colony
The overly scripted questlines is a massive blow to this mod for me after the intial honeymoon period, and there's a bunch of anti-Gothic quests where they make a generic character invincible or they just knock you down in dialogue to force you to take a certain path. I also had an instance where I was fighting bounty hunters with a bow and a random Araxos fast travel NPC permanently aggroed with no way for me to make peace with him or knock him down without letting him attack me and take my shit.
 

Steezus

Savant
Patron
Joined
Jul 7, 2018
Messages
761
Overall, I do think that the heavily scripted sections are a detriment, although some of them open up cool and - for a Gothic game - new types of quest structures, like for example the rouge city guard section, where you need to get shit done without your equipment.

But running into 2 crossbow men and the game acting like this is some type of impossible barrier and nothing short of certain death for Marvin is beyond stupid.

Honestly tho, this is probably the only real negative the game has for me. Still a very good experience.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
I had 4 or 5 instances where I felt like the dev slapped my hand and said "You can't do that!"
For me the worst were:

Last Araxos quest
You're told to scout the smuggler cave and turn into a bug to avoid detection. Sunder warns you to not turn back inside or they'll easily overwhelm you. Seeing their equipment I looked for a secluded corner and turned back into a human. They barely scratched me, but they're all invulnerable until Adelard kicks down the door.

Vardhal
After finding Duster's body I decided to reload and save him. Used a speed and temporary strength potions and killed every crawler in his path. After he reaches the last room he just drops dead.


On the other hand there're some instances where you feel like you're breaking the game, but you get special dialogue for doing that.

Main quest spoiler
You can lead Jon out of mine by aggroing him through dialogue and then leading him through the entire mine. You still have to beat and interrogate him before leaving (and he still dies).
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
After thinking a bit, I agree with people about scripted parts and should add a fourth horsemen to my previous list of things that held up my experience a bit - heavily scripted quests and sequences that restrict player choice in places where mechanics of the game would allow it.
The most bizarre ones is where npc should die, no matter what you do. I mean, I get it, voice acting is expensive and you sick and tired to write dialogue for this character, but nobody forces you to do actual ending slide for this character or shitload quests, just let player save this character and small "thank you in dialogue". It's like moders hated some characters so much, they decided to kill them in spite.
 

Bl@de

Educated
Joined
Feb 20, 2016
Messages
46
Made a mistake (had my weapon drawn for too long) and now most of the villagers in Silbach are attacking me. Is there a way to pay for your crimes? Neither the elder or the guards have an option. I have no save before the situation because I did some questing outside of Silbach and thought they would forget about it. They didn't ...
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Drop your weapon and gold (there's a chest in a ruined hut next to the river) and get your ass kicked.
 

Bl@de

Educated
Joined
Feb 20, 2016
Messages
46
Drop your weapon and gold (there's a chest in a ruined hut next to the river) and get your ass kicked.

First thing I tried. But those peasants were ruthless. Stabbed me to death and no simple knockout. I had to activate god mode and knocked out every angry villager. Now they all act like nothing happened. Annoying but it fixed the situation. Was expecting a bounty system. I remember G2 having one.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
There is one- in Silbach you can pay fines to Albyn (village elder in the large house next to the chapel).

Strange that they killed you.
 

Bl@de

Educated
Joined
Feb 20, 2016
Messages
46
There is one- in Silbach you can pay fines to Albyn (village elder in the large house next to the chapel).

Strange that they killed you.

Must have been some strange bug because there was no option for paying a fine after the villagers became hostile.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
There is one- in Silbach you can pay fines to Albyn (village elder in the large house next to the chapel).

Strange that they killed you.

Must have been some strange bug because there was no option for paying a fine after the villagers became hostile.

Did you get a notification that your crime was witnessed?
 

Bl@de

Educated
Joined
Feb 20, 2016
Messages
46
Did you get a notification that your crime was witnessed?

I don't recall any message about that. Is it in the upper left corner? I will try to recreate the situation later with a save before the situation and see what happens.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,199
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Bros, is it worth helping Ramona? I will probably do it, but she seems morally questionable.
(Edit: I found the real culprit. She was pissed!)

30 hours in. Combed the island, got my ass handed to me by some monsters, cheesed some other. At least, I have a few cool items and stat boosting herbs out of it.
 
Last edited:

Bl@de

Educated
Joined
Feb 20, 2016
Messages
46
Left side, where you get quest updates.

I tested it. Had my weapon drawn next to the blacksmith in Silbach. He warned me twice and then attacked. Other villagers join in because he is screaming. No crime reported. No message. No bounty with Albyn. Instead of knocking me down, they simply kill me. When I steal something in front of a NPC everything is working as it should. A crime is reported and they just knock me down. It seems like drawing a weapon is not a crime but the NPC turns hostile after a while and treats you like a typical enemy unit. Maybe they forgot to flag drawing weapons in public spaces as a crime or it is a bug on my end.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Wait how do you make
lorenzo survive?
Saving Javad during quest from Crotez to search pirate loot and passenger, and by saving I mean beaiting his ass with weapon until he unconscious (not killing him and not using magic, because in this particular case spells will strike lethaly, unlike on arena or other situations) and sending him into city
 

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