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Is there any info about incoming v1.2?
I've planned to postpone my journey before they deploy it and also finish some other works in the meantime...
Nevermind, it was released today.
Just in time at the end of the Path of Exile league...
Beaten Cortez and got the rest to surrender. When dealing with Ben you can bribe one of girls to poison his wine or poison their entire beer supply. Journal said that it could be fatal to some of them, so I picked the wine option.
What happens if you poison the beer? Does it kill them/ prevent peaceful resolution?
There was certain Risen 1 mod expanding whole map, and apparently it was quite far in development but due to certain reasons they cancelled it, it was called Risen - The North.
Have you downloaded from Steam, GOG or Moddb?
Steam and GOG versions should work out of the box, you should install SystemPack if you downloaded from Moddb.
*insert violent flashbacks about times when game crashed due "access violation"/unability to decompess audiofiles/other bullshit reason*
*another wave of painfull flashbacks about being stuck in textures/corrupted saves/ items falling under textures/ enemies who unable to see you*
Yeah that was a poor choice of words. The Gothic engine is jank city. Falling under the world, clipping through doors, enemies stuck in trees, access violations, running out of memory, savegame corruption, etc. are all commonplace, and the biggest reason the CoM team doesn't want to do another project in the Gothic engine.
Things that happened in my playthrough:
~40 crash to desktops with no warning
~10 access violations from running out of memory (even with the 4GB memory patch)
~5 times falling under the world and swimming in the ocean that is below the ground
1 instance of a merchant losing his entire inventory for no discernable reason (Bevin, the honey merchant, lost his entire for sale inventory at one point)
A few instances of NPCs disappearing (but reappearing on reload or rest)
4 instances of getting stuck in an animation and the game freezing so hard only task manager can rescue it, 3 of which were in mandatory story cutscenes.
Countless enemies getting stuck in a tree/branch/pixel.
AI randomly deciding to ignore me.
Interesting, did you play with the DX11 patch Jasede? I did, and only experienced 1 crash to desktop (said audio file wasn't found), and 2x quicksave corruption. That was it for engine-type bugs. ~140 hours on a mix of 8 - 12 year old hardware, 2560x1600 resolution.
I played with and without. I played ~100 hours without, with the same issues, and then had to switch to DX11 because my save no longer loaded without it (!).
Point being the engine is very temperamental and you can not predict how stably it runs because it has strange interactions with all sorts of hardware and software configurations.
I played with and without. I played ~100 hours without, with the same issues, and then had to switch to DX11 because my save no longer loaded without it (!).
Point being the engine is very temperamental and you can not predict how stably it runs because it has strange interactions with all sorts of hardware and software configurations.
However, right now I finished the mod and overall liked it. I even would dare to say it's even better than original games.
I wish they haven't tried to tie in ending for main character so close to first Gothic, because reasoning for main character being sent in that place is bullshit. Also character of Marvin and that character from Gothic 1 is completely different people, a meh descision
To summarize the unholy trinity of things that held up my experience a bit:
1) crashes and bugs
2) npc pathfinding (especially fucking kessel near waterfall) and wonky hitboxes
3) ending for main character (not secret one)
But overall I liked it more that originals and my desire to replay this mod some time late is much higher that for original games.
Sometimes I wish Gothic engine wasn't so shit, so team of Chronicles or some other team were capable to improve mechanics of first two games and made a good finale for Gothic story, instead of bullshit that was Gothic 3 in terms of story, lore and characters (the shenanigans with rune magic, motivation of Xardas and human/orc interactions had no sense)
But I guess some wishes will stay only wishes. I hope we see some good and original games from members of Chronicles team and their creativity will be not thwarted by "AAA" publisher or state of gaming industry in general.
Yes, I know, I don't sound as "true" fan of Gothic, but I don't think anybody unironically loves cliffhanger endings in games, so it would be nice to see last orc invasion failing without facing all bullshit from Gothic 3.
No that didn't crash me, it was the start of the initiation ceremony when you join Araxos. I picked a dialogue option that I think the VO file for was corrupted.