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Gothic Chronicles Of Myrtana: Archolos mod for Gothic 2

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Scrolls only needed dust, though, and I saw it at quite a few vendors. I guess you could buy it all out from them, but before you worked through it all, wouldn't you already have runes?
Not all spells have runes and usage of some good ones locked behind chapter 3 (if you not willing to climb some walls early on) while scrolls aviable much earlier for copy. I managed to get some runes/circles early, but it's because I aren't afraid to get into some places early on. Let's not increase suffering of our more autistic brethren, who decided to suffer for our sins while advancing through chapters without normal spells.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
Finally getting back to this (took a week off).

Vardahl question

Is there anything that can be done with the pantry? Or is it just a trap to lose a miner. On a side note, I'm kinda annoyed I couldn't assign one of my Badass fighters to defend them. They could paste two skeletons no problem.

Tygrende - don't know if you've gotten past this part yet or not, but I figured you'd like to know that you can find at least three gargoyle hearts in Vardahl.
 
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Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,606
Not all spells have runes and usage of some good ones locked behind chapter 3 (if you not willing to climb some walls early on) while scrolls aviable much earlier for copy. I managed to get some runes/circles early, but it's because I aren't afraid to get into some places early on. Let's not increase suffering of our more autistic brethren, who decided to suffer for our sins while advancing through chapters without normal spells.
I think some powerful scrolls require whole magic ore or am I mistaken only played this as a warrior.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
I think some powerful scrolls require whole magic ore or am I mistaken only played this as a warrior.

It's not that they require a whole ore, it's that the amount of dust required becomes absurd.

Take ice wave for instance. It requires 55 (or 50, my memory is a little spotty) dust to make one scroll. Granted, such spells are powerful so it makes sense that it requires a fair amount of resources if you want to build around them.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,704
I think some powerful scrolls require whole magic ore or am I mistaken only played this as a warrior.

It's not that they require a whole ore, it's that the amount of dust required becomes absurd.

Take ice wave for instance. It requires 55 (or 50, my memory is a little spotty) dust to make one scroll. Granted, such spells are powerful so it makes sense that it requires a fair amount of resources if you want to build around them.
If anyone hasn't realized this yet: you can crush a single ore nugget into ~100 pieces of ore dust at an alchemy table. A mage doesn't have any other use for the stuff, so you can get enough dust from processing ore to make dozens of the strongest scrolls in the game at any point if you so choose.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
I think some powerful scrolls require whole magic ore or am I mistaken only played this as a warrior.

It's not that they require a whole ore, it's that the amount of dust required becomes absurd.

Take ice wave for instance. It requires 55 (or 50, my memory is a little spotty) dust to make one scroll. Granted, such spells are powerful so it makes sense that it requires a fair amount of resources if you want to build around them.
If anyone hasn't realized this yet: you can crush a single ore nugget into ~100 pieces of ore dust at an alchemy table. A mage doesn't have any other use for the stuff, so you can get enough dust from processing ore to make dozens of the strongest scrolls in the game at any point if you so choose.


Oh yeah, I forgot to point that out. It's a great way to use extra ore after you build your super sword as well.

Anyways, I'm DONE!!

end stats
HL2lINt.png

What a ride, gents.

What a ride.

I think I'll wait for the patch that's supposed to come soon before I do a mercenary play through.
 

Steezus

Savant
Patron
Joined
Jul 7, 2018
Messages
761
If anyone hasn't realized this yet: you can crush a single ore nugget into ~100 pieces of ore dust at an alchemy table. A mage doesn't have any other use for the stuff, so you can get enough dust from processing ore to make dozens of the strongest scrolls in the game at any point if you so choose.

What are the strongest scrolls you can create? Doesn't the game gate you out of creating scrolls from certain schools?

end stats

Looking at your stats, the game does seem to be in need of some slight rebalancing. I'm midway through chapter 5 and at a point where I don't need to spend any LPs anymore.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
Yeah, you can't write beliar specific spells (including summon demon), fire spells (I think, at least the higher ones like fire wave), paladin spells, or transformation spells.

Anything else is fair game. Including spells that are linked to Adanos but of a higher spell circle than 4 (in other words, ice wave).

edit - oh and destroy undead, despite being listed as a neutral spell for some odd reason, isn't writable either.
 
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notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,704
If anyone hasn't realized this yet: you can crush a single ore nugget into ~100 pieces of ore dust at an alchemy table. A mage doesn't have any other use for the stuff, so you can get enough dust from processing ore to make dozens of the strongest scrolls in the game at any point if you so choose.

What are the strongest scrolls you can create? Doesn't the game gate you out of creating scrolls from certain schools?

end stats

Looking at your stats, the game does seem to be in need of some slight rebalancing. I'm midway through chapter 5 and at a point where I don't need to spend any LPs anymore.
I think the "strongest" spell is Storm, with a 400 damage AOE. Strongest single-target is Lightning. Both are available as runes but you don't get them until the game stops being challenging anyway.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
I think the "strongest" spell is Storm, with a 400 damage AOE. Strongest single-target is Lightning. Both are available as runes but you don't get them until the game stops being challenging anyway.

Water fist feels better than both of those though to be honest.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
They're writing the patch notes for the new update right now so patch might be tonight.

Ore nugget into crushed ore rate depends on a skill, dunno if it is Alchemy or Magic Circles, but you get more the more you have. I never got 100. I got 30 each, or maybe 35.
 

Steezus

Savant
Patron
Joined
Jul 7, 2018
Messages
761
Okay, I finished it after 71 hours. What can I say except echo what others have said. Gothic finally has a trilogy of good games.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,949
Mikeal how were you able to get out of Vardhal and keep the Peacemaker? Rozjemca in your barbarian tongue.

edit: sheeeit, and you've got it equipped? what slavic witchcraft is this?!
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,280
That gal is remarkably chipper when you rescue her (especially considering her face looks like someone tap danced on it). She also just stays in that field for the rest of the game, cheerfully saying hi whenever I checked on her.

Dunno if the last bit was a bug though.
 

Mikeal

Arcane
Joined
Dec 19, 2016
Messages
3,587
Location
Polish-Lithuanian Commonwealth
If you keep extremely on right while exiting Vardhal ruins you can avoid triggering a scene with Ulrfyk and Wolf Loosers. After that you can go to Water Monastery but its close and even if you enter it by walking/jumping around the edges head mages are missing and one on place don't want talk to you. So unfortunately after walking around with Peacemaker you have to return to Valdhar to handle the PM to Ulryk.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Some secrets for the bulgars

Fire Mage vault
Behind the waterfall next to graveyard is a secret entrance.

Araxos heist
Lamp between the bookcases in the library is a switch that opens secret door upstairs.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,443
Location
Warszawa
Okay, I finished it after 71 hours. What can I say except echo what others have said. Gothic finally has a trilogy of good games.
WTF, after 71 hours I was still killing young scavengers in chapter 2. What a speedrun mate.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,366
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Terry doesn't give a crap, does he?

I'm there fighting four scavengers, and all he did was sing his song in the background. I hate bards.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Some secrets for the bulgars

Fire Mage vault
Behind the waterfall next to graveyard is a secret entrance.

Araxos heist
Lamp between the bookcases in the library is a switch that opens secret door upstairs.
I just knew that top room at Araxos was too empty.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,606
There is a good replay value in this game not only you get different side quests from your guild, some main quests change depending on your guild. Example when you arrive in pirate camp as a guard you get a quest from Cortez to investigate the poisoning of one of the pirates, members of Araxos get a different quest about securing wine delivery from Rita. Guild storylines are also different City watch has a storyline about renegades and Araxos tries to dismantle smuggling operations. Much better replay value than other Gothic games where almost nothing changes no matter what guild you join.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
There is a good replay value in this game not only you get different side quests from your guild, some main quests change depending on your guild. Example when you arrive in pirate camp as a guard you get a quest from Cortez to investigate the poisoning of one of the pirates, members of Araxos get a different quest about securing wine delivery from Rita. Guild storylines are also different City watch has a storyline about renegades and Araxos tries to dismantle smuggling operations. Much better replay value than other Gothic games where almost nothing changes no matter what guild you join.
There's even some unique content if you get yourself expelled from the guild prematurely. Like working for the royal emissary, the first quest is different for guard/araxos/guildless.
 

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