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Gothic Chronicles Of Myrtana: Archolos mod for Gothic 2

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
There is a good replay value in this game not only you get different side quests from your guild, some main quests change depending on your guild. Example when you arrive in pirate camp as a guard you get a quest from Cortez to investigate the poisoning of one of the pirates, members of Araxos get a different quest about securing wine delivery from Rita. Guild storylines are also different City watch has a storyline about renegades and Araxos tries to dismantle smuggling operations. Much better replay value than other Gothic games where almost nothing changes no matter what guild you join.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
There is a good replay value in this game not only you get different side quests from your guild, some main quests change depending on your guild. Example when you arrive in pirate camp as a guard you get a quest from Cortez to investigate the poisoning of one of the pirates, members of Araxos get a different quest about securing wine delivery from Rita. Guild storylines are also different City watch has a storyline about renegades and Araxos tries to dismantle smuggling operations. Much better replay value than other Gothic games where almost nothing changes no matter what guild you join.
There's even some unique content if you get yourself expelled from the guild prematurely. Like working for the royal emissary, the first quest is different for guard/araxos/guildless.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,235
Yeah, I'm definitely going to play this game again after the patch.

Though I do worry a little about the claims of "rebalancing" that the patch will do.

I happen to like how there's so much stuff to buy in this game that increases stats because it makes skills that were completely worthless in NOTR (cough, hunting skills, cough) absolutely worthwhile for the increase in money flow.

Besides, even with the stats I had I found out I could still get my ass kicked. Getting shot repeatedly by 4+ crossbowmen will put a damper on anybodies health if you're not careful.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
Yeah, I'm definitely going to play this game again after the patch.

Though I do worry a little about the claims of "rebalancing" that the patch will do.

I happen to like how there's so much stuff to buy in this game that increases stats because it makes skills that were completely worthless in NOTR (cough, hunting skills, cough) absolutely worthwhile for the increase in money flow.

Besides, even with the stats I had I found out I could still get my ass kicked. Getting shot repeatedly by 4+ crossbowmen will put a damper on anybodies health if you're not careful.
Hunting / moneymaking skills are almost mandatory in the mod
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,235
Hunting / moneymaking skills are almost mandatory in the mod

Exactly. And if this "rebalancing" happens to a huge degree it might make them go from "essential" to NOTR useless.

Granted, that's a worst case scenario....but after the shitshow that was Pillars of Eternity, I get a little jittery when devs talk about "balance" in a single player game.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Understandable. Sawyerism has left many scars in otherwise strong RPG warriors. Once, the word balance meant something like (in single player games) "make all classes reasonably fun to play **but not equal in power**" -- unfortunately, Sawyer thought RPGs should be balanced like a competitive fighting game, except he didn't even do that right because in those, while they try to keep it balanced, the characters still play differently. In Sawyer's abominations, everything feels the same, with some 10% more here, some -10% there.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Exactly. And if this "rebalancing" happens to a huge degree it might make them go from "essential" to NOTR useless.

Granted, that's a worst case scenario....but after the shitshow that was Pillars of Eternity, I get a little jittery when devs talk about "balance" in a single player game.
Understandable. Sawyerism has left many scars in otherwise strong RPG warriors. Once, the word balance meant something like (in single player games) "make all classes reasonably fun to play **but not equal in power**" -- unfortunately, Sawyer thought RPGs should be balanced like a competitive fighting game, except he didn't even do that right because in those, while they try to keep it balanced, the characters still play differently. In Sawyer's abominations, everything feels the same, with some 10% more here, some -10% there.
I still feel cold shivers down my spine everytime someone mentions balance patches for PoE both 1 and 2. And painful flashbacks.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,641
Understandable. Sawyerism has left many scars in otherwise strong RPG warriors. Once, the word balance meant something like (in single player games) "make all classes reasonably fun to play **but not equal in power**" -- unfortunately, Sawyer thought RPGs should be balanced like a competitive fighting game, except he didn't even do that right because in those, while they try to keep it balanced, the characters still play differently. In Sawyer's abominations, everything feels the same, with some 10% more here, some -10% there.
If the base classes in your game have obvious and straightforward differences in power you have utterly failed at designing a game. The people who say this shit are always, ALWAYS just disgruntled wizard players who felt smart for picking the best one and are secretly upset that the fighter now has verbs he can use in combat.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
patch news, apparently there's an electricity shortage in zloty-land

X4vv [developer] said:
Sad news today as well.

Due to shortage of electricity, the person responsible for patching most likely can't do that today

The weather in Poland right now is totally windy and the strong current of wind may have destroyed something...
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,620
Location
Afghanistan
patch news, apparently there's an electricity shortage in zloty-land

X4vv [developer] said:
Sad news today as well.

Due to shortage of electricity, the person responsible for patching most likely can't do that today

The weather in Poland right now is totally windy and the strong current of wind may have destroyed something...
There are winds with the speeds up to 100km/h in certain parts of the country and it's gonna be like this for the next few days so patch can be delayed much longer.

1j1rxrfd3jyu2yzbgpb4goqerzfyvc27.jpg


Im in the red zone but still have power.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Damn. Well, on the other side of the pond, we're getting 60 cm of snow tomorrow.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,414
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Understandable. Sawyerism has left many scars in otherwise strong RPG warriors. Once, the word balance meant something like (in single player games) "make all classes reasonably fun to play **but not equal in power**" -- unfortunately, Sawyer thought RPGs should be balanced like a competitive fighting game, except he didn't even do that right because in those, while they try to keep it balanced, the characters still play differently. In Sawyer's abominations, everything feels the same, with some 10% more here, some -10% there.
If the base classes in your game have obvious and straightforward differences in power you have utterly failed at designing a game. The people who say this shit are always, ALWAYS just disgruntled wizard players who felt smart for picking the best one and are secretly upset that the fighter now has verbs he can use in combat.

I'm a fighter player who prefers unbalanced games because it's fun to prevail against OP wizards despite the odds.

Unbalanced classes also means your game doesn't need artificial difficulty settings. The player picks his own difficulty through class choice.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If you keep extremely on right while exiting Vardhal ruins you can avoid triggering a scene with Ulrfyk and Wolf Loosers. After that you can go to Water Monastery but its close and even if you enter it by walking/jumping around the edges head mages are missing and one on place don't want talk to you. So unfortunately after walking around with Peacemaker you have to return to Valdhar to handle the PM to Ulryk.
Which is pretty cool.
Even breaking the game kinda increases immersion as it makes it clear that (most/all? named) NPCs are actually unique.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
For anyone interested, changes/additions in the next patch include but are not limited to
  • Slight mana regen when you learn the 4th circle so you are not as reliant on the set that gives regen
  • Mana pots nerfed from +5 to +3
  • Staves are supposed to scale but the devs are not yet sure with what. There's a possibility engine will force them to scale with STR. They will also require more mana to equip.
  • Davis buffed so he pays 50% for gold/silver. Still not enough to make him worth it according to math of many people, might get a stronger buff.
  • Magic buffed in general
Edit: Got even more info, direct quote.
-Added new expensive potion "of Magic Potential" which permamently increases magic damage +5 points from spells.
-Added new statistic to the Character Screen to see our increased magic damage number from spells.
-Changed Magic Staves mana requirement to equip. Now you will need more mana to wield them.
-Magic Staves now grant little bonus magic power to spells as well.
 
Last edited:

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,235
  • Mana pots nerfed from +5 to +3
  • They will also require more mana to equip.

:nocountryforshitposters:

Wow, they really love shitting on pure mages don't they? :P

Yeah, I mean woo hoo regen at circle 4 is neat, but that's like chapter 4/5 stuff.

granted, you mentioned other magic buffs, so maybe that'll be what helps I suppose.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
  • Mana pots nerfed from +5 to +3
  • They will also require more mana to equip.

:nocountryforshitposters:

Wow, they really love shitting on pure mages don't they? :P

Yeah, I mean woo hoo regen at circle 4 is neat, but that's like chapter 4/5 stuff.

granted, you mentioned other magic buffs, so maybe that'll be what helps I suppose.
The general intention seems to be a general buff to mages. The pot nerf I think is meant to prevent ridiculous staff scaling if they go with that.

And regen was already chapter 4 stuff, mostly.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
:negative:

I think I already sold every valuable on the island (aside from chests) to Davis for 30k.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,205
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I will keep playing unpatched for this run. Wait a year or two, and then replay.
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,235
They didn't mention it, but I wonder if the mana elixir food item equivalent was reduced too. I'd imagine it either did, or they would have if there's an oversight.

Anyways, based on the notes, it looks like my "mage knight" build would have lost a little bit of effectiveness. Probably not enough to piss me off though.

I think I would have lost about 30-40 mana.

No changes to other bonuses though. And it looks like the snack packs didn't get affected (there was some call on the steam forums for that, which is stupid).

Somewhat surprised that the Troll soup didn't get nerfed. I was half-way expecting Sorrels to be added to the recipe.
 
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Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Huh, no difficulty modes. I want to see what they have in store for hard mode.
I think we will have to wait for that one a bit longer. Dev said it's in the works but only after they are mostly done fixing bugs.
 

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