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Civilization VI - Now available, so you can sink all your free time into it

Discussion in 'Strategy and Simulation' started by Turisas, May 11, 2016.

  1. rezaf Arbiter

    rezaf
    Joined:
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    I kinda lost touch with the whole heureka thing at some point.
    Early on, I tried hard to get all the bonies, but eventually, I found myself unable to do so.
    When a tech required me to build 3 universities or something I was in a prolonged war and couldn't spare the production. When I was asked to build 3 units of some type all my cities were busy building districts or wonders. Situations like these often resulted in me saying "screw this" and just researching an unboosted tech.

    In some ways, yes, this is probably the best civ at release ever, but in some other ways...
    As already discussed, the UI is just so terrible, it's a league of it's own. Important information is often hard, sometimes impossible to come by. There are many quirks like how clicking the attack with city option actually "closes" the attack and require you to deselect and attack again. Or how selection the option to move your spy closes down the side menu, but if you click on a city then it opens the diplomacy screen (you need to reopen the relocate spy menu and then pick a city).
    Or the phase in/ phase out I mentioned earlier when the AI initiates a conversation. Or how cycling units will sometimes put the rug under your feet and select a different unit (and then give the order to that one). The list goes on and on. In that regard, probably the WORST civ release ever.
     
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  2. Zboj Lamignat Arcane

    Zboj Lamignat
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    I don't really have a problem, just lol'd a bit at treating them as proof of incline. Well, ok, it's obvious it wasn't really though out that good, getting to research stuff 2x as fast with little to no investment is way too big to ignore and gamey imo. Perhaps it was another shout out to EL and its legendary deeds, but that game did it in a more thoughtful way and the rewards were actually one-time unique stuff.
     
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  3. cvv Arcane Patron

    cvv
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    Um, modern armies clashing with dindus throwing spears has been a VERY real and very frequent part of our history. Civilization is an alternate world only in the sense it's a videogame and not a simulation of the real world. Apart from that it has always been real.

    Also I don't see where is EU more real than Civ. More complex, more dry, more serious, sure but Civilization has never been anything but real (well except for the giant robots and XCOM squads from Civ5, I guess that's where it started to go wrong, a portent of things to come).
     
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  4. Raghar Arcane

    Raghar
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    Have they increased research costs?
     
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  5. Jimmious Arcane Patron

    Jimmious
    Joined:
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    I don't know, starting from the city system of Civs I already feel a disconnect.
    Taking as an example Greece where I'm from, cities like Sparta or Argos can be some of the first and most big and important ones where as in reality they are now proper shitholes..
    Or how you can build any wonder in any civilization and all these things.
    I like them a lot as game mechanics but they never felt realistic to me.

    EU games confine you to play within somewhat realistic parameters. You might conquer everything with the Vatican but you'll do it in a somewhat...plausible way.
     
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  6. Spectacle Arcane Patron

    Spectacle
    Joined:
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    What, you're actually bothered by the fact that a civ that's getting practical experience with ranged combat can research archery faster than a civ with just philosophers in a library trying to derive a bow and arrow from first principles?
     
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  7. coldcrow Prophet Patron

    coldcrow
    Joined:
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    They obviously have no greater vision to top Civ4. I wonder if they played it or any of better mods, for example Total Realism. All good things must end I suppose.
     
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  8. Bliblablubb Arcane

    Bliblablubb
    Joined:
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    I haven't had the time to be a real hardcore Civ player since the 3rd part, but I will always test the newest parts without reading previews to witness the decline. For science.
    My unprepared first impressions:
    The intro left me hopeful with it's wannabe winged Hussar, but when I get to the leader selection: no potato king, no potato leek-tuna empire.
    :outrage:

    Overall the selection looks like a "Please buy moah leaders with our upcoming booster packs. Love, EA" ad. Only Greece has two leaders, one for peaceful and one for not-so-peaceful routes, everyone else is predestined for a certain approach. The 'murican speshul unit even says "if Teddy is your leader" in the description, implying there will be more to choose from. Most of the rest are less well known ones they normally offer in a later expansion.
    Brazil must have many expected buyers, since they made it into the lineup this time.
    Starting the game.
    Wut.
    First impression reminds me of the shitty console game, Revolutions, or how that stillborn turd was called. UI is horrible and female leader heads look like they were done by the guys that did Disney's Frozen.

    But... the Codex teaches us to look past graphics into the hidden depths behind and ex- what, I am halfway into some tech for "finding a new continent"? Okay....
    I mean, I only moved one hex south of my city, but- huh, I am halfway into something else for moving by a puddle of mud with a hill? Allllrighty...
    Reached the coast... yep, halfway into sailing or smth.
    Halfway into writing because I bumped into Teddy's scout? I am starting to see a pattern here...

    Looks like the game doesn't want us to have the classic "nothing happens for the first 50 turns" experience. Every other round something pops up, techs are boosted, city states nag me... Reminds again of console/smartphone games, desperately trying to prevent their short attention span players from quitting. Prestigous Civ players don't require that. :obviously:

    Also, Sean Bean is narrating it? Let's hope he survives until the end, that would be a whole new experience for him.

    Whatever, it will be enough to keep me hooked for while. Sad part is: if I end up liking it after a few at least 7 games, it probably means the hardcore players will call the game a decline. And me a filthy casual.

    We'll see.
     
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  9. J_C One Bit Studio Patron Developer Sad Loser

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    His character dies in the intro. :lol:
     
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  10. Zboj Lamignat Arcane

    Zboj Lamignat
    Joined:
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    No, I'm bothered by the fact that if you don't do some arbitrary stuff that games tells you to do even if you don't see a strategic need for that (in a strategic game) at the given moment then you get severely penalized?

    Or am I???

    :itisamystery:
     
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  11. kris Arcane

    kris
    Joined:
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    It isn't the first civ were your tech outrace your production, but I do think it is the worst. I don't even prioritize tech and I work hard to improve production, but after the medieval era the tech just outrace what i can build and even wonders stays unbuilt. so I believe that your experience is more something that will happen to most, than it is your choice. In my two games I simply teched faster than i could meet the "eureka" requirements for most of the time.

    The leaders are all kiddie cartoons. I dont care that much, but they behave like something you would expect in disney junior.
     
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  12. Bliblablubb Arcane

    Bliblablubb
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    All Lies! Nobody dies in the intro, it's a family friendly Disney movie!

    The truth is: Sean Bean's character died during the game's installation. That doesn't keep him from talking tho.

    "One does not simply build a granary." <pottery tech narration follows>
     
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  13. J_C One Bit Studio Patron Developer Sad Loser

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    I was one who gave them a pass regarding the artstyle of the game, because the map and the units are not particularely bad looking. But the UI and the leaders look terrible.
     
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  14. Dickie Arcane Patron

    Dickie
    Joined:
    Jul 29, 2011
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    3,408
    I had a problem yesterday where the game wouldn't launch right. It would take a long time to get to the menu, then it would just hang forever after I created a new game. I opened task manager to see if it was even trying, but it was using 0% CPU and Windows Defender was going crazy. I said to myself, "This is odd. Let me try to reinstall it."

    I uninstalled and when I told Steam to DL it again, it started downloading, got about 2% in, but then just stopped. Again, Windows Defender was absolutely wrecking the CPU. I went to settings and told Windows Defender to ignore the Civ 6 folder, and Steam then finished downloading the game in a few minutes and it seems to be running fine.

    Apparently, Microsoft doesn't want me playing or even downloading this game. I've never seen anything like this for any other game. I searched a bit with Google and found this is a fairly common problem for Civ 6. It's also interesting to me that the game worked for a few days with no problems and then this started happening.

    Anyway, I just thought it was an amusing anecdote and wanted to share this in case anybody else experiences something similar.
     
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  15. MadMaxHellfire Arcane

    MadMaxHellfire
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    oh, yes. i can't stand the idiocy of the quote BELOW all the other text. it's a totally new level of retardation. not even the colors help finding it as soon as the window pops up.
    it pissed me on the first discovery, it pissed me after 5, it pissed me after 20. it's impossible no tester ever complained. or maybe it's true that all the americans are retarded.

    i'm going to kick the nuts of the first who tells me this is a clear looking map.
     
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  16. ArtB Cipher Patron

    ArtB
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    PC RPG Website of the Year, 2015 Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    Yeah. I once got into trouble with Russia after converting one of their cities to my religion. Ol' Pete got angry, I promised not to do it anymore (he denounced me two turns later anyway, 'cause why not), and I actually didn't. Well, a couple of turns later I got a notification that I broke my promise to him, despite not sending any more missionaries anywhere near his territory. This game does weird things.
     
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  17. MilesBeyond Cipher

    MilesBeyond
    Joined:
    May 15, 2015
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    716
    Personally I like the Eureka system because it makes non-optimal tech paths more viable. In literally every single 4X ever made (I guess except ones with randomized research), there usually ends up being one or two tech paths that are almost mandatory. Certain techs are just way better than others, and nailing them ASAP is hugely essential for playing as well as possible. The Eureka system, however, makes things a bit more diverse by potentially boosting techs that are off the optimal path, which makes branching out your research a bit more tantalizing. Sure, that tech's not on the way to the one you need, but it is only three turns...

    The other thing, I think, is that it's important to avoid delberately focusing on Eureka boosts aside from a few exceptions, as by and large IMHO they aren't hugely worth it. For example, Archery isn't essential enough that I'm going to try to build a Slinger ASAP to try and nab the Eureka bonus, but it's important enough that I'm not going to sit around and say "Well, I won't bother researching Archery until I can get a Slinger to kill someone." For the most part, Eureka bonuses seem to be a way that you can turn your circumstances into tech bonuses (e.g. if you're mobbed by Barbs early on and need a Slinger for defense and it kills someone, then you get the bonus) rather than you should base your entire game around.
     
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  18. Direwolf Arcane

    Direwolf
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    What pissed me off is the whole great person mechanic. I started as Scythia and rolled through Kongo and Greece with double horseman builds. Also countless barbarians. Haven't had a single Great General pop up yet.
    You would think that winning wars would get you a great general, but that's not how this game works.
     
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  19. Mr. Pink Travelling Gourmand, Crab Specialist

    Mr. Pink
    Joined:
    Jan 9, 2015
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    2,958
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    wait for rhyes and fall for civ6 if you want to get somewhat realistic history.

    also
    INDUSTRIAL DISTRICTS WITH FACTORIES GIVE 3 GEARS TO ANY CITY UP TO 6 TILES AWAY! PLACE YOUR INDUSTRIAL DISTRICTS STRATEGICALLY AND YOU WILL DROWN IN GEARS.


    other protips:

    1. use and abuse domestic trade routes. harbor, encampment, commercial, industrial all give +1 gears to trade routes
    2. when building tall, industrial first, then comercial, then science.
    3. if you build your cities in a ring around your capital, your capital production will be so insane you'll be pumping out pikemen in 3 turns.
    4. rush ruhr valley
    5. germany and rome are OP

    if you follow this advice you will break the game and stomp over everything with nukes by the 1700s.
     
    Last edited: Oct 26, 2016
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  20. J1M Arcane

    J1M
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    It is particularly sad that they appear to have went out of their way to make the "strategic map view" blend into itself like a painting so people would be forced to look at the 3D one.
     
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  21. Mr. Pink Travelling Gourmand, Crab Specialist

    Mr. Pink
    Joined:
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    missed opportunity to have the map graphics update each era.
    ancient : simple and clear cave drawing style map
    classical: mosaic style map with crude coastlines to
    medieval: old European map on parchment
    renaissance: the current map style
    industrial : neat map on paper with triangulation lines and accurate coastlines
    modern : modern day map with perfect representation of all features, just darker shaded
    information : full color map with no undiscovered territory

    if fog of war was 2d, it would increase performance too
     
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  22. Mr. Pink Travelling Gourmand, Crab Specialist

    Mr. Pink
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    there ought to be exploration eurekas like circumnavigating the world or sending an archeologist to the north pole.
     
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  23. Great Deceiver Arcane

    Great Deceiver
    Joined:
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    Didn't you get +1 to sea movement once you circumnavigated the globe in Civ 4?
     
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  24. VladimirK Learned

    VladimirK
    Joined:
    May 26, 2007
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    98
     
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