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Civilization VI - Now available, so you can sink all your free time into it

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
There's no way to really enjoy the game anymore once you realise how absolutely inept the AI still is. The only remotely challenging threat is early barbarian attacks, and even then not really because you can just take their camps for free, the AI will not fortify units and try to actually defend, it will blindly walk out of a settlement and let you walk in.

When it comes to Civs, the AI might have an overwhelming advantage early on, with an order of magnitude of units more than you, but after declaring war it will just move those units back and forth on your territory without actually doing anything or taking any of your free cities. You can defend against 20x better odds with one fortified archer, it's that bad. It actually reminded me of Heroes 4 AI, it's unbelievable.

It also never upgrades its units, so you'll be fighting chariots and spearmen with your unbelievably superior tech for a good while. Oh, it also doesn't understand how to deal with sea tiles or naval attacks either, so privateers are probably the best military unit in the game.

Did religion work this way in civ 5, with otherwise invincible units duking it out among each other without much recourse? It's quite ridiculous, even accounting for abstraction. Shouldn't the main mechanism for religion spread be cities? Sure you can have the rare apostle here or there, or limited missionaries, but the spam in this game is very silly.

There are so many dumb things on a fundamental level that the good new things seem like such a terrible waste of manpower and resources (I still like the eureka boost btw, at least in principle. 50% is bonus is too much maybe). I guess it's the norm for modern game design, do a top-down pass of every convoluted, overworked window dressing feature you can think of, and then just gloss over the basics like oh, tactical AI. That'll impress the "media" for sure.

10/10 best Civ ever.

After almost finishing a game I really only could think about posting about the AI. I saw some really wierd things together with its ineptitude. No use in talking about how bad it is at putting up a fight as we all know that.

- The AI prioritise building at rivers over everything else. I saw it leave large open spaces of land, full of resources, and instead settle at a river in tundra or nestled between my cities with like 7 squares to play with. I saw this spot with great resources near a lake close to three different AIs, that was not settled until the end of the game.

- The AI is poor at using builders and possibly bugged in some ways. When I took over my roman neighbours territory I finally realised why their capital was only size 6. They had not improved a single plot around it and two more cities mostly had unimproved plots despite being built ages ago.

- I concluded that the AI love to keep its unique unit as Norway had some new and modern units, but Rome was almost all legions. they actually had the world biggest army, which obviously didn't matter when one infantry could take it all out.

- Most common district in the Roman cities was... Holy site.

- city states had a lot of revolts in the late game for some reason for me.

- Warmonger penalty from my war were i razed three cities seemed to have been eliminated in just a couple of turns. Only difference just after it was that the AI wanted to give me worse trade deals.

- The AI (as always) prioritize some wonders and almost ignore the rest. Stonehenge is the most apparent as all religion inclined civs go hard for that.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
So I got around playing it for a few hours now, large map on kiddie totally challenging princeling difficulty. It's as addictive as usual so far. :salute:

Research speed is ridiculous fast indeed, I am 50-60 rounds in and I am already close to entering renaissance era. A few hundred years BC. Filling the techtree without beelining for anything. I have only my capital and 2 1pop cities I built for the ponies and ocean access, didn't even build a campus, nor did I improve the tiles much, since I was afraid I might block good district spots. The Eurekas boosts are slightly OP...
I am already leading the Science race so hard I will probably piss on Alpha Centaury while they are still busy gasping in awe of electricity...
On top of that I can pop out horsemen every 2 turns, so technically I could steamroll all those clubwielders on my continent without much hassle. The extra production from city states can make 1-city-civs pretty powerful in the early game. Just exploring, slotting the +2 envoy points civic and accidently finishing quests means I am the BFF of 4 citystates now, the AI isn't even trying beyond the intial envoy from finding them.
A slower speed might have helped, but staring at the screen for several rounds because of longer buiild times can't be the solution either...

Barbarians are odd as well. A few rounds in I watched an encampment spawn 3 units over the course of 5 turns, who then proceeded towards my city. When I was expecting my early demise, they... just squatted on the tiles with resources like some fratboys on tour and did nothing. If that's working as intended it's pretty shitty.

Seems the AI civs are far too focussed on building relgious districts everywhere and wonders with laughable rewards. I seem to be the only one ignoring religion altogether.
Then I watched the frenchgirl declare war on Toronto, bring them down to 1 pop and no military... and then make peace. Yeah, that will surely make them give you their horses amirite? Nope, I am still their BFF so I get them.
If they ever declare war on me I will probably get headaches from rolling my eyes... :hahano:

Now I am torn between a new game with higher difficulty/slower speed, or use that trader built magic road like an expressway for my warponies and wipe the floor with Monty. And that italian-french octomum.
CHOICES AND CONSEQUENCES!

Still fun tho. I have played worse. I am looking at you "no gold without spamming huts" civ! :argh:
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
, nor did I improve the tiles much, since I was afraid I might block good district spots.

the AI isn't even trying beyond the intial envoy from finding them.

Improvements dont block districts, it is only the other way around.

AI actually went hard for citystates in my game, the only thing which they were ahead of me.
 
Joined
Aug 10, 2012
Messages
5,894
Re: the warmongering penalty, at least in my longest game (I was Spain) it never really went away. After about 100 turns Germany decided to land on my continent and move a settler 3 tiles from my capital, so I made a request for them not to settle so close through the diplomacy menu. They still settled the city, so I denonunced them and attacked them after the preset number of turns for regular (not surprise) war. I didn't push the attack at first and in subsequent turns every other AI denounced me for warmongering and after 20 turns the penalty was still there, so I said fuck it and just steamrolled them - until the game decided to crash every time I would invade the final AI capital (China) for my conquest victory. I haven't played since then.

Yeah, I think the warmongering penalty is too much and possibly not working as intended. Diplomacy in general seems schizophrenic despite having all these new elements like agendas and so on.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
652
Yeah, I didn't start a single war in my game, I only got declared upon.
Germany did it three or four times and is not regularly denouncing me as a warmonger. Only the first of the wars involved actual hostilities when three crossbowmen of mine fought off 27 (I counted) attacking units, mostly knights.

I think Arabia denounced me as a warmonger as well after declaring a surprise war on me and failing to do any damage - I took a city they'd built basically inside my borders though.
A thousand years later, they declared a reconquest war on me, despite me having several tanks in the field and them posessing a single city and all of five military units, all renaissance or earlier.
I decided to take them out of their misery...
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
And that italian-french octomum.
i don't understand all the scandal for an italian person leading france.
napoleon was italian too.
I beg to differ good Sir. Nappi wasn't italian. Genoa had pawned Corsica off to Frenchland before he was born, so technically he was french. Although he would have probably claimed to be a Corse, like a scotsman might not be happy calling him a brit (or even english).

That aside, borders were fluid during that times, ownership of regions and cities switched that a lot of people can claim "he was one of us!" for a lot of famous persons.
Being ruled by foreigners wasn't even uncommon, sometimes they even lived in the country they ruled and bothered to learn the language. IIRC Catherina of Russian fame was an arranged marriage from a prussian or austrian family.

I just said it because there are italian and french voiceovers for here, making it confusing.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,417
Yeah, upgrade costs are pretty damn high if you don't take specialized bonuses to account for it (either really high gold income, or the policies that decrease upgrade cost, and really, probably both). I've also seen many AI cities that have improvements all over the place. I'm not defending the AI though--it's really, really bad, just not in that particular way that I've seen in my games.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,236
Location
Space Hell
AI is stupid as fuck. I had 2 musketmen and england threw at me, like 20 chariots. I hardly took any damage and they died in droves. Several wars started and then ended without killing a single unit. AI is erratic and random, just like after civV release.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Yeah I think we've clearly settled that the AI is pretty bad. The good part is that content wise the game doesn't really need anything more so they can focus on AI and UI.
But I somehow doubt they'll do that..
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
652
What kind of AI improvements do you expect?

If I were on the Civ6 team and obligated to stick with 1UPT, I'd make it so armies are available right from the start, entice the AI to make massive use of them and, for each difficulty level above prince, allow the AI to throw an extra unit into the army the player cannot.
So a player and AI corps on prince would have 2 units, in Deity, the player would still have 2 unit corps, but the AI's corps would have a whopping 6 units. That ought to make them at least a bit of a threat...
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,957
They just need to make the ai stick to its goals instead of dancing around like an idiot.
Force the ai to actually focus on doing damage and taking cities and you get a half decent ai which can actually do something in wars.
Nothing ruins games like being invaded by a carpet of doom and then just picking one by one with range units while the ai shuffles around units randomly.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
There can certainly be improvements, some of them are easy too like proper upgrading of units or proper usage of all available units to hit the enemy/try to capture a city.
In one fight I had an enemy with like 20 units but he would use only 4-5 per turn for some inexplicable reason for example.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
The lead designer for Civ IV gave a talk where he mentioned that IV had a year-long closed beta to fix the AI issues before launch. I guess Firaxis is doing the same thing, except it's not a closed beta.

Today we are reaching a point where games few years after release are still not fixed, see skyrim special edition where bethesda gave their game to modders so they can port things like unofficial patch on day 1
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
652
They just need to make the ai stick to its goals instead of dancing around like an idiot.

I agree, except much of the dancing around isn't really pointless or random, the AI tries to save damaged units and it tries to maneuver ranged units into positions they can attack from ... it just doesn't end up working well before the human player can pick everything off. Making the AI suicidal, disregard any losses or odds and just zerg the player might really be an improvement to the current state of affairs though.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,957
I agree, except much of the dancing around isn't really pointless or random, the AI tries to save damaged units and it tries to maneuver ranged units into positions they can attack from ... it just doesn't end up working well before the human player can pick everything off. Making the AI suicidal, disregard any losses or odds and just zerg the player might really be an improvement to the current state of affairs though.

So it is the same problem as the joint war bullshit,meaning if two ai's declare joint war on another ai none of them will do anything because they are waiting for the other to actually start attacking.(meaning the ai is in constant loop of deciding on what to focus on)

I have no idea why "programmers" code complex human behavior into video games believing they can emulate human behavior,if the ai can't handle it then scrap that action,it is simple.

And you don't need suicidal ai considering the game already has a warning system if you are trying to suicide into cities,just make the ai melee units adhere to to that rule and force range units to focus on cities and low hp units.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,044
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
There are brief flashes of intelligence in the civ6 AI. the AI seems to split their armies in half and attack from both ends of your country if they have enough troops.

Other than that, I would prefer if the AI were at least smart enough to kill my units when they are low health instead of shuffling around. Turned a mountain pass into a meat grinder with one musket and two bombards. killed so many scythian horse archers that all three of my units hit max XP

barbarians seem to be smarter and more ruthless than other civs. they always try to kill what they can and don't retreat like civ units do.
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
I think the disagrees are because people thought you meant "up to civ4" as saying "Civ 4 is when the series became simple," not "Civ 5 is when the series became simple." Considering Civ 4 is objectively the most complex Civ game, I could see that raising a few eyebrows. Though I did meet a guy once who swore up and down that Civ 3 was more complex than Civ 4 because it had more options for micromanaging the tiles that you work? But it doesn't.

You are, of course, referring to me.

And, as per usual with fanboys of a specific game, you're grossly downplaying the conversations had and misrepresenting the position I made. The Civ games have been becoming 'less complex' since Civ1. I've barely even played Civ1 and yet I get it when people say the decline has been constant. My first Civ was Civ2 and trying to play Civ1 after being used to everything Civ2 was something I couldn't adapt to, just as people who's fist Civ was Civ4 now have anti-other Civ game goggles.

Civ1 had that DOS feel. Just like with cRPGs on this site, some people just have a natural aversion to the DOS style of game, regardless of quality or content, a time and style of game that becomes prestigious just because it's DOS and trying to argue against it's better complexity would be like bashing your head against a brick wall as better graphics have, practically universally, meant a sense of decline in gameplay complexity. I can't bring myself to do battle with Civ1's DOS style enough to argue it's not that complex, so I'm happy to let Civ1 fans boast that Civ1 was the most complex Civ game, and I won't invent fanboyisms about my favourite Civ game to make an argument I'm not actually capable of having.

Civ1:

H6tdSx1.png


Civ2 was the first 'modern' looking version of Civ, or, if you prefer, the first Windows rather DOS looking Civ game. And Civ2 was the one I love with my nostalgia goggles and consider all subsequent iterations as dumbed down versions of. I actually hated Civ3 when it first came out, but I was forced to make it my daily Civ when Windows 7 (or, rather, dual core Hard Drives) made me unable to play Civ2 any longer. I played FreeCiv for a while after that, which was a weaker on-line version of Civ2, but stopped that after that site ended as it was. I eventually resigned myself to my only option, Civ3, after trying 4 and finding it even more alien than 3.

Civ2:

ingame_16x9.jpg


FreeCiv:

latest


After getting used to Civ3 I found I could enjoy the game if I prioritised the peaceful victories and I found I especially liked the 20k from one city Cultural Victory which meant prioritising Wonder building. I could write paragraphs about just how shit the combat is in Civ3 and how different it is from Civ2, but that's a different discussion. All-in-all, Civ3 still looks and plays mostly like a Civ game, just a sort of borked and semi-broken Civ game where most of the mechanics don't function as intended. The complexity is still there and the jump from Warlord to Prince level difficulty is both real and noticeable for anyone not clued up on all the many little exploits and min/maxes.

Civ3:

Civilization-3-Free-Download-PC-Full-Version-Crack-2.png


You'll notice a sharp graphical improvement with each edition, combined with a sense that each iteration is losing a little sense of complexity. After pretty much wearing out Civ3 and just wanting some new Civ to play I finally fired up Civ4 for a proper go rather than just a looksey. I went straight in at the Prince equivalent difficulty and tried all the different Victory Conditions without really knowing anything about the games many exploits and min/maxes, and it felt like playing Warlord on Civ3 and before. Even going up a difficulty level didn't meet the jump between Warlord and Prince on Civ3 and before, and still without any knowledge of the little things or min/maxes.

Civ4 was also the first game to look vastly different to all the previous iterations and could even be described as looking different enough to be considered a completely different game. Civ4 also had many concepts and ideas that were both entirely new and almost entirely perfunctory, such as Religion, which doesn't even have a victory condition. However, Civ4 seems to have been released at a time when 'the next generation' of gamers was settling their tastebuds and, for an awful lot of people, Civ4's graphics finally found an appeal to a more 'mass' market, creating a huge wave of very dedicated fanboys to this particular game with many gamers having it as their My First Civ Game.

Civ4:

Civilization-4-Free-Download-PC-Full-Version-Crack-2.png


See how everything now has a rounded feel, like someone has filed off all the corners to everything in case a child bangs their head into in. Notice the more in-your-face UI, et al. Civ4 is the Civ1 of the new graphical era, the supposed base-line of quality from which all new iterations are judged, when, in reality, it is merely the 4th decline from Civ1's long list of sequels, it just happens to have an awful lot of My First Civ Game fans, just as, I predict, Civ6 will have one day as the Stream Generation gets their first decent quality new Civ game release (as in not-beta-like releases which have plagued the series from 3-5, to which 4 was no different than 3 or 5 in this regard).
 
Joined
Oct 25, 2016
Messages
13
i do like some of the ranged unit right now have single tile range, like horse archer and slinger. Though its not quite representative enough since the horse archer could not move after attacking

my biggest complain is how i felt the game very incomplete in term of presentation aspect. The soundtrack is lacking, there is no specific war music though i do like the evolving music that plays as you advance certain era. I'm not fans of weird animation of the leader itself, its kinda funny and weird in same time. The art style is joke, especially the apostle unit and the builder; its hilarious
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
And, as per usual with fanboys of a specific game, you're grossly downplaying the conversations had and misrepresenting the position I made. The Civ games have been becoming 'less complex' since Civ1. I've barely even played Civ1 and yet I get it when people say the decline has been constant. My first Civ was Civ2 and trying to play Civ1 after being used to everything Civ2 was something I couldn't adapt to, just as people who's fist Civ was Civ4 now have anti-other Civ game goggles.

I must disagree with your post. In fact I didn't see any point you made apart from saying that graphics improved and changed, in so much that Civ4 supposedly is the first game in the "new civs". You would have said as much if you just said the second sentence above. I played them all around release (civ3 I played the least) and I dont see how what you said is true. in the end all these games get clouded because of alpha centauri was truly the most complex one.
 

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