kris
Arcane
There's no way to really enjoy the game anymore once you realise how absolutely inept the AI still is. The only remotely challenging threat is early barbarian attacks, and even then not really because you can just take their camps for free, the AI will not fortify units and try to actually defend, it will blindly walk out of a settlement and let you walk in.
When it comes to Civs, the AI might have an overwhelming advantage early on, with an order of magnitude of units more than you, but after declaring war it will just move those units back and forth on your territory without actually doing anything or taking any of your free cities. You can defend against 20x better odds with one fortified archer, it's that bad. It actually reminded me of Heroes 4 AI, it's unbelievable.
It also never upgrades its units, so you'll be fighting chariots and spearmen with your unbelievably superior tech for a good while. Oh, it also doesn't understand how to deal with sea tiles or naval attacks either, so privateers are probably the best military unit in the game.
Did religion work this way in civ 5, with otherwise invincible units duking it out among each other without much recourse? It's quite ridiculous, even accounting for abstraction. Shouldn't the main mechanism for religion spread be cities? Sure you can have the rare apostle here or there, or limited missionaries, but the spam in this game is very silly.
There are so many dumb things on a fundamental level that the good new things seem like such a terrible waste of manpower and resources (I still like the eureka boost btw, at least in principle. 50% is bonus is too much maybe). I guess it's the norm for modern game design, do a top-down pass of every convoluted, overworked window dressing feature you can think of, and then just gloss over the basics like oh, tactical AI. That'll impress the "media" for sure.
10/10 best Civ ever.
After almost finishing a game I really only could think about posting about the AI. I saw some really wierd things together with its ineptitude. No use in talking about how bad it is at putting up a fight as we all know that.
- The AI prioritise building at rivers over everything else. I saw it leave large open spaces of land, full of resources, and instead settle at a river in tundra or nestled between my cities with like 7 squares to play with. I saw this spot with great resources near a lake close to three different AIs, that was not settled until the end of the game.
- The AI is poor at using builders and possibly bugged in some ways. When I took over my roman neighbours territory I finally realised why their capital was only size 6. They had not improved a single plot around it and two more cities mostly had unimproved plots despite being built ages ago.
- I concluded that the AI love to keep its unique unit as Norway had some new and modern units, but Rome was almost all legions. they actually had the world biggest army, which obviously didn't matter when one infantry could take it all out.
- Most common district in the Roman cities was... Holy site.
- city states had a lot of revolts in the late game for some reason for me.
- Warmonger penalty from my war were i razed three cities seemed to have been eliminated in just a couple of turns. Only difference just after it was that the AI wanted to give me worse trade deals.
- The AI (as always) prioritize some wonders and almost ignore the rest. Stonehenge is the most apparent as all religion inclined civs go hard for that.