Vaarna_Aarne
Notorious Internet Vandal
You mean you have doubts about Djinn existing?
The Muslims are now supposedly hardcoded as unplayable unless you have SoI installed, and converting in game will mean game over.Hmm, just thought of something. Anyone try enabling muslims via text editing after the 1.06 patch? I assume at least the basic Sword of Islam gameplay changes for muslims are in there since the AI uses them (I assume), but are the events?
I paid 10 euro for CK2 + vicky2 + magicka + magicka dlc + SotS 1+2.
Nah, the magicka DLC was part of the bundle. the 10 eurobucks were for all of the mentioned games combined. Now they're asking 1½ times that for mudslimes alone.I paid 10 euro for CK2 + vicky2 + magicka + magicka dlc + SotS 1+2.
You mean you actually gave Paradox the DLC Scheme Jews your money?
Nigga you crazy
Well, I haven't gotten to that kind of stuff yet, but I'm going to port over my pagan (largely Finno-Ugric) improvement mod, which adjusts the naming mechanisms, gives Lithuanian pagans a special CB so they can grow strong (will get Catholicism conversion choice event chain later), Tribal Raid CB so pagans ARE a pain in the ass for all their neighbours (in conjunction with original Warrior Cult, so it will really take a hundred years of play before pagans start dropping), improves presentation of Finno-Ugric tribes in the Uralic region (ie, there were several provinces that were part of Russian duchies 200 years early, cultures of the tribes tweaked, etc) and so on. I'm going to play a campaign of vanilla Sword of Andhaira as some proto-cybernegroes before deciding which stuff I'll port over and see if I need to make balance improvements (though it seems BE is no longer a cakewalk, so I might just have to adjust their de jure to exclude Palestine and such).Guys, did any interesting mods show up on the horizon? I'm especially interested in more varied events and random shit which makes CK so fun to play.
I paid 10 euro for CK2 + vicky2 + magicka + magicka dlc + SotS 1+2.
And now they want me to pay 14 euro to play as mudslimes? :hahaohwow:
Sorry paradox, I'm not THAT interested in finding out if Djinn exist.
The eternal circle of bug creation - bug patching continues
What is the historical background for this? Sound's interesting, I didn't know the ancient Finns were so down on bastards.The first event I'm going to work on is a small event chain (either Finno-Ugric specific or for all pagans) concerning Bastard infants: Namely, the liege getting saddled with the decision whether or not to slay the bastard for being a bastard. This extends to the entire court's children, and the decision to not execute will have higher costs than execution (which just kills the child and grants you Piety) in the form of relation penalty and piety loss. In case it's your own bastard, the choice not to kill causes a larger Piety hit and relation penalty and legitimizes the bastard, and killing provides a larger Piety gain. In case it's a bastard from your wife, the penalty for not killing is the same as normal, but the Piety gain for killing is lower than normal. The event can fire between ages 0 and 5 of the bastard (meantime 4 months), and only fires once per bastard (the relation penalty lasts two years).