Russia is over. The end.
Bester
I hear some old Zelda had it, but I'm not a pedo to play it.
There is Last Epoch in aRPG genre.While I am also skeptical that time travel will be more than a gimmick, what CRPGs feature time travel that make you hate it? We've got Chrono-Trigger, some IWD2 quests, that recent(ish) game Waylanders that got panned. What else? My intuition says there are more, but I'm not thinking of many.
Unsure about RPGs, but the thing that gets me is when you have to replay the same segment 99 times, often because of some story bit involving time distortion. My gaming dopamine levels drop every time.While I am also skeptical that time travel will be more than a gimmick, what CRPGs feature time travel that make you hate it? We've got Chrono-Trigger, some IWD2 quests, that recent(ish) game Waylanders that got panned. What else? My intuition says there are more, but I'm not thinking of many.
Chernobylite allowed for time manipulation and changing some of the earlier choices. But there were consequences of such move.Unsure about RPGs, but the thing that gets me is when you have to replay the same segment 99 times, often because of some story bit involving time distortion. My gaming dopamine levels drop every time.While I am also skeptical that time travel will be more than a gimmick, what CRPGs feature time travel that make you hate it? We've got Chrono-Trigger, some IWD2 quests, that recent(ish) game Waylanders that got panned. What else? My intuition says there are more, but I'm not thinking of many.
In my opinion you should use the search function to see if there is already a thread filled with everyone's opinions.So, I'm guessing everyone here knew about Clockwork Revolution before me. What are your opinions?
I only found out today and went straight for the inXile thread. I remember it from when the name wasn't announced.In my opinion you should use the search function to see if there is already a thread filled with everyone's opinions.
So, I'm guessing everyone here knew about Clockwork Revolution before me. What are your opinions?
The real ripoff here was from Bioshock Infinite. Check upthread and you'll see some trailer comparison that's astonishingly shameless. The time fuckery here I feel might be different from DEATHLOOP's "Groundhog Day" approach. DL certainly didn't invent time travel in gaming. Fargo wanted to do a time travel RPG called Meantime back in the 80s but production never came together.It sounds cool although was already done in... Deathloop?
While I am also skeptical that time travel will be more than a gimmick, what CRPGs feature time travel that make you hate it? We've got Chrono-Trigger, some IWD2 quests, that recent(ish) game Waylanders that got panned. What else? My intuition says there are more, but I'm not thinking of many.
Interstellar, Donnie Darko, Groundhog Day, Tennet, Arrival, Coherence, and Midnight in Paris, Terminator, 2001: A Space Odessey, 12 Monkeys, Terminator 2, Deja Vu, A Christmas Carol, The Endless.While I am also skeptical that time travel will be more than a gimmick, what CRPGs feature time travel that make you hate it? We've got Chrono-Trigger, some IWD2 quests, that recent(ish) game Waylanders that got panned. What else? My intuition says there are more, but I'm not thinking of many.
Better question is when was the last time you consumed a time travel story that was truly a great story.
DarkWhile I am also skeptical that time travel will be more than a gimmick, what CRPGs feature time travel that make you hate it? We've got Chrono-Trigger, some IWD2 quests, that recent(ish) game Waylanders that got panned. What else? My intuition says there are more, but I'm not thinking of many.
Better question is when was the last time you consumed a time travel story that was truly a great story.
Answer is never. There's never been a story with a time travel plot that ranks among the plurality of stories tied for "best story ever told" because time travel is basically a plot hole in space-time, so stories featuring it don't even have to try and have a bad plot.
Those other time travel stories lacked a genius of Brian Fargo's magnitude.While I am also skeptical that time travel will be more than a gimmick, what CRPGs feature time travel that make you hate it? We've got Chrono-Trigger, some IWD2 quests, that recent(ish) game Waylanders that got panned. What else? My intuition says there are more, but I'm not thinking of many.
Better question is when was the last time you consumed a time travel story that was truly a great story.
Answer is never.
Not an RPG, but a game that has truly a great story that involves time travel? Legacy of Kain series (both Soul Reavers in particular).Better question is when was the last time you consumed a time travel story that was truly a great story.
Answer is never. There's never been a story with a time travel plot that ranks among the plurality of stories tied for "best story ever told" because time travel is basically a plot hole in space-time, so stories featuring it don't even have to try and have a bad plot.
Shapeshifter Games Winds Up Clockwork Revolution
We’re happy to announce that the newly formed Shapeshifter Games—formed of ex-Volition developers—is working with us to help bring Clockwork Revolution to life.
Shortly after Volition closed, we flew to Illinois and worked with Xbox and the then ex-Volition leadership to secure this new team as our co-development partner. Their wealth of industry experience further bolstering our efforts in developing our upcoming steampunk RPG Clockwork Revolution.
But the story doesn’t start there, our history with Volition goes back to the 90’s as our Studio Head Brian Fargo published their classics at Interplay. “I was very grateful to be able to help secure this new studio and get some truly amazing developers to help make Clockwork a reality. Co-dev groups are almost a given these days, but this one is special for us because of my long history with them going back to the Descent and FreeSpace games.”
inXile President Chris Keenan’s also has some history with the team. "One of the first games I tested in my career was Descent, so I have a special place in my heart for the Parallax/Volition team and history. First priority was ensuring these folks had a place to land on Clockwork Revolution, and we're thankful we were able to get it done so quickly. Bringing in new development partners can be challenging, but this was a rare partnership that felt right from the beginning."
Shapeshifter Games Studio Head, Matt Madigan added “The talented and experienced team that joined Shapeshifter has hit the ground running. We’ve had a lot of support from former Volitionites, and are truly grateful to inXile and Microsoft for the opportunity to assist with the development of a great new IP.”
We’re of course looking forward to sharing more about Clockwork Revolution. . . in due time.
Hmm, you're right. Rating changed. I was thinking of the real Volition but they are all long gone or corrupted. Only Matt Madigan has a fairly clean record and all he did at Volition was Finance Director.didn't know cyborgboy95 and Zombra were fans of Saints Woke lol
Looks like a better Bioshock: Infinite, I'm game.
interesting, inXile worked with contract studios for both Numanuma and BT4 as well.clockwork + Saints Row = meh
https://www.inxile-entertainment.com/news/shapeshifter-games-winds-up-clockwork-revolution
Shapeshifter Games Winds Up Clockwork Revolution
We’re happy to announce that the newly formed Shapeshifter Games—formed of ex-Volition developers—is working with us to help bring Clockwork Revolution to life.
Shortly after Volition closed, we flew to Illinois and worked with Xbox and the then ex-Volition leadership to secure this new team as our co-development partner. Their wealth of industry experience further bolstering our efforts in developing our upcoming steampunk RPG Clockwork Revolution.
But the story doesn’t start there, our history with Volition goes back to the 90’s as our Studio Head Brian Fargo published their classics at Interplay. “I was very grateful to be able to help secure this new studio and get some truly amazing developers to help make Clockwork a reality. Co-dev groups are almost a given these days, but this one is special for us because of my long history with them going back to the Descent and FreeSpace games.”
inXile President Chris Keenan’s also has some history with the team. "One of the first games I tested in my career was Descent, so I have a special place in my heart for the Parallax/Volition team and history. First priority was ensuring these folks had a place to land on Clockwork Revolution, and we're thankful we were able to get it done so quickly. Bringing in new development partners can be challenging, but this was a rare partnership that felt right from the beginning."
Shapeshifter Games Studio Head, Matt Madigan added “The talented and experienced team that joined Shapeshifter has hit the ground running. We’ve had a lot of support from former Volitionites, and are truly grateful to inXile and Microsoft for the opportunity to assist with the development of a great new IP.”
We’re of course looking forward to sharing more about Clockwork Revolution. . . in due time.
Correct Opinion: All the BioShocks were garbageUnpopular opinion: Infinite was the best Bioshock.