Also its 10 years from then.Ten years where it's hailed as one of the best RPGs ever.And with P:E the IE games came back in the spotlight.I think it will sale better than back in the day, if only from people who will want to know what the hype is aboutTorment wasn't a sales failure anyway. I mean, not exactly. It didn't cost them a ton of money or anything. It just didn't match the sales clout of other D&D titles at the time (read: BG), and had more of a long tail than being a big immediate hit.
Probably because of the god awful box cover.Torment wasn't a sales failure anyway. I mean, not exactly. It didn't cost them a ton of money or anything. It just didn't match the sales clout of other D&D titles at the time (read: BG), and had more of a long tail than being a big immediate hit.
If you played Torment right and pick the right options till the end, here's a couple things that happen:Wow that's interesting. But as it has already been stated, Torment was a great story in a great setting. The story had an end and frankly I can't fathom a new Torment game without the planescape setting.
What happened at the end was that he made a conscious choice to die. All we have to do is continue from the angle that the Nameless One does not make a conscious choice to die. Instead, he spends centuries as a reconstructed, wholesome, and immortal being correcting all the wrongs of his life until he can completely avoid the Blood War.
And as abnaxus said, a 4ed deity destroyed the Abyss. So TNO would have prolonged his life long enough for the Abyss to cease existing.
Yes, I have fond memories of the mid-90s. There was nothing quite like opening up that Planescape Campaign Setting while listening to goth music and realizing I'd just spent 2 weeks worth oflunchcigarette money on D&D.
Uniquely Grosteque! What's so hard to put some chick up there with him? The contrast between the scarred ugly mug of his with Anna's bosom and Fall From Grace's bone wing will be and would have been pretty eyecatching.Probably because of the god awful box cover.Torment wasn't a sales failure anyway. I mean, not exactly. It didn't cost them a ton of money or anything. It just didn't match the sales clout of other D&D titles at the time (read: BG), and had more of a long tail than being a big immediate hit.
(yes yes, it's unique and it's certainly iconic today... but...)
BROS I AM AWAITING THE WASTELAND2 AND PROJECT ETRETNITY GAMES BEFORE I GET TO EXCITED ABOUT ANY OTHER KICKSTARTERS IN FACT I FEEL A LITTLE GULLIBLNE FOR EVEN JUMPIN INTO TWO OF THEM
Also LOL at people thinking this will be a turn-based tactical cRPG. Of which that was never the point at all in the game. It is actually more suited as an adventure game honestly.
I always thought of dialogue as a turn-based tactic but oh that's just me.Also LOL at people thinking this will be a turn-based tactical cRPG. Of which that was never the point at all in the game. It is actually more suited as an adventure game honestly.
Also LOL at people thinking this will be a turn-based tactical cRPG.
Haba fails Brother None's Fallout knowedge check and Jaesun mixes up wanting a TB game with expecting one...The Nameless One finds a portal that connects the Nine Hells, the Wasteland ofCrustthe Southwestern United States andLimbothe Aedyr Empire ! TNO must gather both the desert raiders and the paladins of Aedyr in order to stop an evil device threatening the existence of both worlds. A device of HIS OWN MAKING, or rather one of his former incarnations making. A device known as.... The Eternity machine.
He must traverse both realities and find out what his past --or is it future ?-- incarnations were up to. Was really one of them called... "The Master" ?
Meanwhile at inXile mansion.
"What, someone on the Codex just posted the entire plot synapse of 'Torment 2: Eternity Fallout'!
"Fuck, we have a mole again!"
"It must be that None guy!"
"I knew that we should not have trusted someone who went through the effort to explain that he was no-one's brother..."
"Safety protocol 2 section 5 is now in effect. Seize mr. None immediately and close the compound. No-one gets in or out!"
Haba fails Brother None's Fallout knowedge check
Haba fails Brother None's Fallout knowedge check and Jaesun mixes up wanting a TB game with expecting one...The Nameless One finds a portal that connects the Nine Hells, the Wasteland ofCrustthe Southwestern United States andLimbothe Aedyr Empire ! TNO must gather both the desert raiders and the paladins of Aedyr in order to stop an evil device threatening the existence of both worlds. A device of HIS OWN MAKING, or rather one of his former incarnations making. A device known as.... The Eternity machine.
He must traverse both realities and find out what his past --or is it future ?-- incarnations were up to. Was really one of them called... "The Master" ?
Meanwhile at inXile mansion.
"What, someone on the Codex just posted the entire plot synapse of 'Torment 2: Eternity Fallout'!
"Fuck, we have a mole again!"
"It must be that None guy!"
"I knew that we should not have trusted someone who went through the effort to explain that he was no-one's brother..."
"Safety protocol 2 section 5 is now in effect. Seize mr. None immediately and close the compound. No-one gets in or out!"
What's up codex? At this rate we wouldn't even be worth a Torment 2.
And Planescape was 70% (at least) of PST's glory. So T without PS ... meh.M:
^ I'd brofist that, but you got Forgotten Realms wrong.
[–]riomhaire 31 points 15 hours ago
For years I thought the game was called Planetscape: Torment.
[–]RBLSTR 13 points 14 hours ago
I've known its Planescape for a while now.
Still call it Planetscape.
[–]litewo 11 points 14 hours ago
I have Planetscape saved on my Scandisk USB drive.
[–]thb82 6 points 10 hours ago
Planetscape: Tournament
[–]helpmeMFAyouaremy 1 point 3 hours ago
For years I was calling it this.
[–]Hippeus 1 point 2 hours ago
A friend of mine thought it was "Plan Escape : Torment" until I brought it up.
It seems that you...
...forgot Forgotten Realms
On topic, there is a huge difference between authors. BG was shit story and character wise, Forgotten Realms trappings only made the whole kazoo tolerable by name-dropping and relying on existing lore (well, in a way BG2 was extremely well crafted teenage power trip fantasy...). NWN2otB on the other hand have demonstrated that Avellone and co. can squeeze interesting stories out of a bland, mediocre setting. Was it PS that made PS:T a great game, or was it the Torment? What an addle-coved question, berk!
It was never the AD&D that made PS interesting for me, it was the multiverse of opportunities. So in that sense, you could just as well make a sequel in a completely new setting, just as long as you don't lose that same sense of wonder that Sigil has. Step through a door there and you never can be sure where you end up and who awaits on the other side.
The first time I heard the name ten years ago, I thought it was a space sim.Yeah, Planescape Tournament used to be all too common. The inbreds shopping blindly at pirace cd stalls all thought it's a sequel to Unreal Tournament