Zer0wing
Cipher
- Joined
- Mar 22, 2017
- Messages
- 2,607
Over nine years of observance led me to conclusion that Human Revolution did a brilliant job in being a competent game in a format developers chose to stuff their masterpiece into (PS3/360). It's not very big worldspace wise but the rooms are interwined in an fashion that makes the world look big. It's rpg system is non-existend, yes, but the game is short enough to not be boring grindfest and has enough of augs to unlock for different "builds" unlike open-world pseudorpgs like "Fallout 4" or Ass Creed Origins/Oddysey. Having so many augs in 2027 can be shrugged off as following the fasion and demise of them in 2052 is even easier to explain as expensive maintaiment. I don't such a huge problem with that storywise. As for Adam Jensen having such Youth Oriented/bydło approved flashy augmentations, well... Consoletards like flashy stuff. *shrugs* UNLIKE INVISIBLE WAR WHICH IS A COMPLETE SHIT WITH ONLY ONE COMPETENTLY REALIZED REGION! (that were egypt maps)I don't know about great in italics, but it's a very good game.
MD expanded alot on what HR was lacking gameplaywise but edgetards fail to see those improvements under the weight of room temperature iq gaming journalism induced controversies and SQ's decision to shoot themselves in the foot.
That was a flashpoint controversy #2.s I recall the main complaint was that the game felt unfinished.
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