- Joined
- Jan 28, 2011
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- 98,169
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Tags: Cyclopean (Schmidt Workshops); Schmidt Workshops
https://store.steampowered.com/app/2958790/Cyclopean/
Trapped in the Vaults of Zinn!
You are Randolph Carter, old dreamer and friend of cats. The spiteful and mischievous zoogs, after making an unholy alliance with the ghasts, have imprisoned you and several cats in the haunted, cyclopean Vaults of Zinn. You must find the exit of the vaults and rescue as many cats as you can, or die trying.
Rogue-Like Dungeon Crawler
The game is a grid based dungeon crawler, with a procedurally generated dungeon and rogue-like gameplay. Each play-through is unique, with perma-death, and a summary of your play-through will be presented at the end. The game currently stores your top 10 play-throughs for review.
Turn Based Combat
The gameplay and combat is all turn based, allowing you to make strategic decisions.
Upgrades
The current build of the game has a simple upgrade system. You can gain levels by fighting monsters and thereby gain "life" and "skill". Life is just health (but it fits into the UI better) and skill effects your ability to hit enemies.
You can also find swords which increase your damage and shields which increase your defense. This feature was very much a product of the limited time of the game jam, and I will be thinking about ways to enhance it.
New Features
I am considering some new features to add to the full release. Among them are a larger dungeon, more monsters, better upgrading system and having the cats join your party in some way. I do hope to do this without diminishing the simplicity and ease of access that the current version has.
https://store.steampowered.com/app/2958790/Cyclopean/
Trapped in the Vaults of Zinn!
You are Randolph Carter, old dreamer and friend of cats. The spiteful and mischievous zoogs, after making an unholy alliance with the ghasts, have imprisoned you and several cats in the haunted, cyclopean Vaults of Zinn. You must find the exit of the vaults and rescue as many cats as you can, or die trying.
Rogue-Like Dungeon Crawler
The game is a grid based dungeon crawler, with a procedurally generated dungeon and rogue-like gameplay. Each play-through is unique, with perma-death, and a summary of your play-through will be presented at the end. The game currently stores your top 10 play-throughs for review.
Turn Based Combat
The gameplay and combat is all turn based, allowing you to make strategic decisions.
Upgrades
The current build of the game has a simple upgrade system. You can gain levels by fighting monsters and thereby gain "life" and "skill". Life is just health (but it fits into the UI better) and skill effects your ability to hit enemies.
You can also find swords which increase your damage and shields which increase your defense. This feature was very much a product of the limited time of the game jam, and I will be thinking about ways to enhance it.
New Features
I am considering some new features to add to the full release. Among them are a larger dungeon, more monsters, better upgrading system and having the cats join your party in some way. I do hope to do this without diminishing the simplicity and ease of access that the current version has.