KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,343
Is there an Arena mod? Any plans to uh find a way to add Redguard and Battlespire content into this? I don't know what Bethesda was thinking with those two.
Is there an Arena mod? Any plans to uh find a way to add Redguard and Battlespire content into this? I don't know what Bethesda was thinking with those two.
Any plans to uh find a way to add Redguard and Battlespire content into this?
I created some vanilla style Morrowind inspired Dwemer assets, should someone want to use them.
The file contains several exterior models, namely three towers, two slightly different entrances, some pipes, cuboid buildings, and an observatory dome, as well as several interior tiles for hallways, rectangular rooms, stairwells, and the aforementioned observatory.
The textures aren't great, the models most likely still require some work so that they could be integrated into the game, but I wanted to share them anyway.
Quick location mock-ups made in blender:
DwemerExteriorTest.jpg (359.96 KiB) Viewed 62 times
DwemerInteriorTest.jpg (392.52 KiB) Viewed 62 times
DwemerAssets.zip
(320.36 KiB) Not downloaded yet
How playable is it at the moment? Can i just download it, add a few mods and enjoy it? Always wanted to go through this game from start to finish.
Are people world building and filling up areas with custom cities/dungeons/castles/etc that you can just load in? The vast emptiness of the world always made me wonder. Anyone manage to make these game multi-play (i remember the history of the original arena and leeked shots of that build before change --- great watch)?
How playable is it at the moment? Can i just download it, add a few mods and enjoy it? Always wanted to go through this game from start to finish.
Look at that face. How does it make you feel?
That’s what the mod makes him feel.
That quote was regarding the machine upscaled sprites. The originals still look the most appropriate for daggerfall and avoid prosperous territory.
[MOD] Mercenaries
Post by imsobadatnicknames » Tue Aug 11, 2020 12:36 am
Having trouble with monsters and bandits? Why not hire a little help?
This mod gives the player the ability to hire mercenaries at certain taverns, both to healp with though fights and to serve as a moneysink for you to spend all that hoarded gold on.
How does it work?
This mod uses the quests system to occasionally spawn an NPC in random taverns who will sell you a "mercenary contract". They will spawn 6 hours after you enter any city, hamlet, village or inn, and they will be despawned and replaced with another npc at a different tavern (if possible) every 6 hours. Activating this contract from your inventory will cause 4 adventurer NPCs to spawn and fight by your side. As these mercenaries will be tied to your level, the cost will increase as your level increases. The cost will start at 1000 and will increase by 1000 for every 3 level ups, up until 10000 at level 27. Asking around for rumors can help you find what tavern this NPC is at.
Have in mind that the contract can only be used once and NPCs summoned with this method will do nothing if there's nothing for them to fight, and they can't move from exterior to interior locations or viceverse, so if you use this contract at a location where there are no enemies you essentially wasted your money. Have in mind too that most quest enemies don't have infighting activated, so they probably won't get attacked by these mercenaries (two enemies will only fight each other if they have infighting activated and they're assigned to different teams). Sadly, short of editing every quest to activate infighting for every quest enemy, there's not much I can do about it.
UPDATE for version 2.0
I updated the mechanics to make it so that you'll be able to summon the mercenaries more than once. Now you'll be able to hire the mercenaries for a month, and you'll be able to summon them into battle up to 30 times within that month. However, you will only get a new contract to summon them into battle again if you enter/exit any world location (city, hamlet, village, dungeon, etc) to prevent you from just summoning them several times in a row to have an army.
I think that's as good as I can make it with the quest system as it currently exists. It's still got some problems, like being able to summon the mercenaries again after you've seen them die (i tried to somewhat remedy this by displaying a popup message that says they're "incapacitated") and mercenaries randomly switching genders every time you summon them (this is an inevitable quirk of the DFU quest system, as the gender of human foes will always be random)
Also, mercenaries now talk to you if you click them
Installation
1. Download the file.
2. Unzip the file inside StreamingAssets/Questpacks
3. If you're starting a new game, it should start working right away. If you're using it on a game you already started, you'll need to open up the console and type startquest MCMASTER to get it running. If this doesn't work, your version of DFU might only be able to start quests inside StreamingAssets/Quests from the console, so try moving the contents of the folder to StreamingAssets/Quests and try again.
You can download it at the Nexus https://www.nexusmods.com/daggerfallunity/mods/111/
[MOD] Perform at taverns
Post by imsobadatnicknames » Mon Aug 10, 2020 3:48 pm
Adds the option to occasionally earn some money by performing at taverns to entertain patrons.
Another mod inspired by this post by andromacus (viewtopic.php?f=12&t=3775) that I decided to cook up in a free moment I had this morning.
How does it work?
Occasionally when inside a tavern you'll be offered the opportunity to entertain other patrons by performing. There are four types of performances you can do: singing, dancing, telling jokes, and doing card tricks.
The quality of your performance will determine what happens next.
Terrible: You will get no money and your performance is so bad that a patron decides to attack you.
Bad: You will get no money.
Mediocre: You will get 1-20 gold.
Good: You will get 21-40 gold.
Amazing: You will get 40-80 gold.
Your attributes will influence the likeliness of your performance quality. Singing and telling jokes depend on Personality, dancing and doing card tricks depend on Agility.
I don't wanna go into full detail about how performance quality is determined, but, as an example, with 40-59 in the relevant attribute, you'll get a 40% chance of a mediocre performance, 20% chance of a bad performance, 20% chance of a good performance, 10% chance of a terrible performance, and 10% chance of an amazing performance.
Installation:
1. Download the file.
2. Unzip the file inside StreamingAssets/Questpacks
3. If you're starting a new game, it should start working right away. If you're using it on a game you already started, you'll need to open up the console and type startquest PATMASTER to get it running. If this doesn't work, your version of DFU might only be able to start quests inside StreamingAssets/Quests from the console, so try moving the contents of the folder to StreamingAssets/Quests and try again.
EDIT: Replaced the file. There was a minor bug that caused the "this tavern is looking for entertainers" prompt even after you've already left the tavern hours ago. It's working correctly now.
You can get the mod at nexus https://www.nexusmods.com/daggerfallunity/mods/110