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From Software Dark Souls 3

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
If speed run strats are anything to go by, Anri's sword and get 40 luck.
 

Kutulu

Arcane
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ger
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex
Made another Char and again Strength only:
8hrs and the game is finished only Soul of Cinder is left.
lvl 85, Heavy Greataxe
40Vig
26End
50Str
~630 DMG

It wasnt hard at all and unlike dexscrubbery looked awesome.
Took 3 tries for Pontiff, everyone else died first try including Nameless King.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Ok so I've noticed this with someone else... are you guys saying "oneshot" to mean killing them in one try/fight and not killing them in one hit?

It's almost like words can have different meanings depending on context, isn't it?
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Ok so I've noticed this with someone else... are you guys saying "oneshot" to mean killing them in one try/fight and not killing them in one hit?

It's almost like words can have different meanings depending on context, isn't it?

Which is why I'm asking for clarification m8 as it would retroactively change certain boasts people made to be far less ridiculous. I'm used to 'oneshot' meaning one attack and hadn't seen people use 'oneshot' to mean 'single attempt' or 'single life'.

If speed run strats are anything to go by, Anri's sword and get 40 luck.
This still seems weird to me, because the damage doesn't pan out vs just going for a normal quality build afaict.

Part of it is the scaling but from what twitch people report (streamers, not random chat people) it seems to proc bleed at a higher rate from stuff like Carthus Rouge. Luck scales with bleed if the weapon has it naturally, but supposedly Anri's sword has some kind of unique quality to it with added bleed proc buffing. I'm not 100%, it could just be voodoo bullshit/placebo, but they seeing the damage they put out and the speed by which they kill some "hard" bosses is pretty clear.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
If speed run strats are anything to go by, Anri's sword and get 40 luck.
This still seems weird to me, because the damage doesn't pan out vs just going for a normal quality build afaict.

It costs 30 points to get your Luck up to 40, pretty sure you can't get better damage by going 15/15 quality with any other straight sword. Current WR finishes the game at SL 65, that's not a lot of points considering you also need some Vigor to not get oneshot, and want Endurance up to like 20, since it effectively gives more damage than actual damage stats.

Which is why I'm asking for clarification m8 as it would retroactively change certain boasts people made to be far less ridiculous. I'm used to 'oneshot' meaning one attack and hadn't seen people use 'oneshot' to mean 'single attempt' or 'single life'.

I dunno, I think it's pretty obvious noone here is killing bosses in DS3 with a single attack. I mean, right now it's possible against the ones which are parryable because of buff stacking, but that will surely get nerfed soon.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I dunno, I think it's pretty obvious noone here is killing bosses in DS3 with a single attack. I mean, right now it's possible against the ones which are parryable because of buff stacking, but that will surely get nerfed soon.

I'm not watching a lot of DS 3 stuff other than speed runs, so I'm not sure what people are doing on youtube or wherever else. I did the one-shot challenge in DS 1 and it's basically doable for almost every boss as best as I can tell so I don't doubt there's enough ways (in ds 3) to stack damage with buffs, items, and hyper mode activations. Anyway, the reason I asked was because it seemed very unlikely that people were one-hitting bosses and so I found it strange that multiple people were reporting 'one shotting' bosses.

EDIT: On the topic of Anri's sword -- I'm not sure of the spread of upgrade materials, but part of the reason they use it may be because of its upgrade path requiring twink-titties which are easier to map out than whatever other upgrades. Still, with balance patches, the DLC, and as new strats are developed things will no doubt change.
 
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Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,587
I figured twinkling would be a part of it, which I suppose rules out a lot of otherwise decent weapons, but the bleed thing makes the most sense to me. I suppose most of the required bosses would be vulnerable to it.

I did the one-shot challenge in DS 1 and it's basically doable for almost every boss as best as I can tell so I don't doubt there's enough ways (in ds 3) to stack damage with buffs, items, and hyper mode activations.
Actually, since they seemed to have nerfed the shit out of firestorm (well, I didn't use firestorm itself, but the holy version which does the same shit) so that it can only hit a target once per cast, it might be basically impossible for most of them, aside from the sacred flame glitch. I would actually figure the biggest raw damage attack in the game would be the goku laser, but that doesn't really come close to doing the job for the later bosses, even with a lot of enhancers to begin with.
 

Mystary!

Arcane
Joined
Oct 12, 2006
Messages
2,633
Location
Holmia
One shot ought to mean: kill with one shot - from a gun in an fps, where it originated, alternatively one hit from a melee weapon.
How else would one distinguish one-shotting a mook with a +10 upgraded 2handed hit from one-shotting/one-trying a boss, which would require several hits? That's usually what the term "ironman" is for. One life, one try.
One-shotting a boss with several hits/shots is clearly a missuse of the term from kids who doesn't know the original meaning. Should we really encourage this missunderstanding/missuse? Might aswell call Fallout 4 an rpg. :decline:
 
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toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,624
Pontiff remains the only bullshit boss until now.

heh can't wait for your impression on dancer.

2E5.gif

Not really. I beat both of them - Dancer seems to be easier than Aldrich. Mostly because her spins can be avoided easier than the arrows shit.

In fact I almost beat Aldrich in first try when he called the arrows (I think I needed only one hit to finish him off) and then I spent several tries dying to the arrows.

The thing is that if you bum-rush Aldrich then he will call the arrows. In the end my strategy was to bait him in doing other combos and it worked.

The Dancer was almost the same, I almost killed her on 1st try and then she hit me through a column. That was stupid.

Again, it took several tries (I even died to the knights guarding the door) but in the end I won almost flawlessly. I think I got hit once or maybe twice in the entire fight.

The thing with Pontiff is that he was doing too much damage to me (when you get 75% or 50%+ damage in one hit then it means your are unprepared for that boss). Also if you lock on him then you will get fucked by the camera.

50 Vitality is retarded. I will need to respec.

Edit: I know people can beat Pontiff without getting hit but I lack the patience for that. That's why I used Anri summon and be done with it.

Edit 2: Flynn's Ring is useless. They changed the way the ring works - you only get the damage bonus is you are basically naked.
 
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Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Finally got the usurpation ending. Instead of going NG++, i'm going to reroll as a mage now.

20160507000553_1.jpg

I think I might have gone a bit too far in some places
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,835
Beat the game as well. Final boss was pretty cool but a bit too easy. I really liked the Lothric bossfight, those poor fuckers :(

Overall the only boss that gave me serious trouble was in Archdragon Peak. Fuck that guy but eventually I managed it. Got the 'dark' ending and that was pretty eery actually. Still have one estus shard and bone thingy missing and its driving me insane -.-
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,587
Finally got around the running Archdragon peak. Don't really get the hype over it. The wyvern 'boss' was retarded, and the Nameless King looked real cool, but otherwise wasn't all that special. A nice combination of things we've seen before, but a lot of the other bosses brought some unique stuff to the table. He did look really fucking cool though, I will admit.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,572
Codex USB, 2014
People like Archdragon Peak? It's the worst area of the game, with the most annoying enemies and one of the worst bosses.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,587
Apparently he's supposed to be the best boss ever for some reason. I did Pontiff right after and it was refreshing having a proper fight on my hands. Nameless King was too slow and his attacks too small in scale. Old Demon King was probably a better fight tbh.
 

Mystary!

Arcane
Joined
Oct 12, 2006
Messages
2,633
Location
Holmia
Archdragon Peak has annoying enemies yea, but that is a good thing. At that point in the game you're running on autopilot because you can smack around just about anything with ease, except for the serpent men, who can actually put up a fight.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,910
because that's an example to aspire to, dark souls 1 like jankness where stuff barely works. at least in dark souls 1 that was the idea of the ghosts. you can't really attack them, so they are more like those tomes around the archives instead of actual enemies.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Still less annoying then the ghosts from DS1. At least you can attack these fuckers.

? You can attack ghosts as well. They're also weak, slow, and can only threaten you in groups. The ability to pass through walls is the only thing they have going for them, and the whole area is intentionally designed with this in mind. Chain guy, on the other hand, is clearly broken. If you can't implement AI aware of collision between weapons and environment, then you simply don't put enemies like him in the game.

I mean, the comparison makes no fucking sense.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,572
Codex USB, 2014
The ghosts also have a reason for being able to noclip through walls, that being that they're fucking ghosts.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,587
I don't care if they have a reason, they're an enemy you can't attack until you wait around for them to float into range for half an hour. Fucking horseshit. These chain guys never caused me any problems because I didn't run around like a retard trying to force them into attacking through walls. There are like 2 in the whole area, and they're both in large open rooms. You want a 3D game with flawless collision detection? Make one then, it's fucking nigh impossible.

You're just fucking butthurt because you thought you were some sort of fucking genius for trying to hide behind a wall and the enemy's weapon clipped through, forcing you to actually fight it. What a horror, having to actually fight enemies instead of abusing their AI to make them helpless. I guess the programmers should have just cut out all of Lothric Castle so they could spend time making destructible terrain so these guys simply tear the walls down like the giants they are, rendering the level impossible to finish. Because MUH REALISMS!
 

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