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From Software Dark Souls 3

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
<30% and <70% supposedly have the same amount of iframes and <30% only lets you roll further
fat roll is only 1 iframe less than the others but it is a slower roll so maybe you're more vulnerable during the roll.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,588
If you want poise there are weapons that grant it as a temporary buff apparently. The skills generally cost very little so it's a viable option I'd say.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,588
Fuck what the game wants. If I want to stand there like a jackass and trade swings with the pontiff while chugging estus then it'll have to actually stop me. (Which it probably will when he fires that energy wave, that thing hurts like a bitch.)
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Further impressions. So far, High Lothric was pretty good. I beat the area without dying but there were a bunch of times that I had close calls because I ran out of estus flasks. I got the estus flasks randomly without using a bonfire which leads me to assume that some other player either used an estus flask or went to a bonfire. There are a lot of locked areas here though which I don't have a key for so I am hoping that we revisit this area. Also freed this thief, but I don't know who I'm supposed to give the blue tearstone ring to. I have absolutely no clue how to use my focus points or do those special moves, it would come in handy at some point. Parrying seems to be more precise than DS1 in that you need to pay more attention to the time you parry because the window isn't as large.

So far the knights in this area are tough as hell. These guys have really good movesets to catch the player off-guard and to defend from backstabs. I beat the dog of boreal in the first try. I think he would have made a better first boss than Iudex because of his aggressiveness, sadly he suffers from souls-boss syndrome in which you can kill him by hugging his body. Also seems like his frost didn't do much to my character after it hit me.

Seems like the game is following in the steps of souls 2 in which you get stunned after every hit. At points it isn't as bad as Souls 2 but in other places it is worse. Every hit from every enemy so far can stun my enemy, unlike souls 2 the hit detection here is better and the animation is faster so hits recover quickly and the player can pull their shield up quickly, at the same time I still get stunned by crap like a dagger which didn't happen in Souls. I also saw a DS2 Easter egg with the giant in the tree. pretty :cool:

I like the new ember idea. A fusion of human effigy and humanity, and it gives a health boost. I don't like how the game automatically uses one for you when you kill a boss, it's stupid. Fuck I hate how they brought back the weight ratings for rings.

So far, the enemies have not been too aggressive like some of the codex users have said nor does it seem like they have unlimited stamina. It seems like they hit harder than previous souls games though. The game is beautiful, even though I can't see it in all its glory. I somewhat regret being gifted this game on STEAM, the performance isn't what I want. I would have preferred getting a PS4 version right now.
 
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Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,835
Enemies stunlock you because poise is deactivated in DS3 despite showing up on charscreen. Have fun getting stunlocked by rats in full havels


You use FP to cast Pyros/Miracles etc. or press L2 and activate the weapon art. The items weapon art is always listed in the description. For example longsword (spamsword more like) allows you a special stance pressing L2 that unlock more attacks which use FP. I'd advise you to try out as many of these weapon arts as possible to get a hang of them, most of them are pretty useful and the only change from DS2 to 3 that I really like.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Solo-ed Champion Gundyr. No shield, no parry, just rolling. Finally. 10 tries !?

I realized two things (1) katana is slow compared to a straight sword and (2) I'm greedy as fuck (I lost several times because for some reason I stop thinking when I see that he has 1 cm of health left).

In the end, I still think this boss is bullshit. The main reason is that you have to fight him in a certain way (either fast weapon or parry). Now, I like a challenge but in this fight is more like you have to follow him in a dance. You miss a step and you are dead.

Some people probably see greatness in his design but I don't. I think they went overboard with his infinite stamina - on phase two he is so relentless that is borderline retarded. It feels like you are fighting a robot. I don't know.

In the end, I think I prefer more standard bosses like: Old Demon King or the Dragonslayer Armor.
Champion Grundyr was a bizarre crapshoot for me: sometimes he seemed to fight fairly (in so far that his attacks were quick and hit hard, but followed obvious combos and were clearly telegraphed) which made the fight really tense and exciting, and sometimes he'd just spam certain combos like shoving and kicking at me endlessly and hacking me to pieces the moment my stamina ran out. I'm honestly not too sure what to make of it.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,071
Playing cestus dude. Damage is crap but it is fun so far. That R1 has like huge chance of stunlocking dudes. Probably blood infusion will be great with this.

game runs like absolute shit even on a new computer. I have to play at low with a very low resolution.

What sort of "new computer" you have ? with something like 280X you should be doing 60fps @ 1600x900

Has anyone gotten this game to work with a PS3 controller?

I have. Using motion joy and set it up as Xbox xinput device instead of ps2/3 pad. Works flawlessly.

You need 60 faith for spells. The scaling seems to increase by shitloads from levels 40 to 60. So start as another class and setup then respec to faith when you have the required soul levels to make it viable.

I love that they removed mostly classes being invalid after first few hours. Back in DS1 and DS2 basically you could be sorc for whole game and by the end of game you would be basically every class.

Here first 5 levels from 10 are shit. Which means that for 30 levels for every stat you get almost nothing. Then there is normal scaling to something like 40 then from 40 to 60 there is HUUUGE FUCKING scaling then after 60 it slows down to a crawl but still gives you enough to consider specializing in it.

In other words if you want to play as sorc you really need to specialize as sorc to do proper damage


<30% and <70% supposedly have the same amount of iframes and <30% only lets you roll further
fat roll is only 1 iframe less than the others but it is a slower roll so maybe you're more vulnerable during the roll.

Didn't people say otherwise ? This was at start. Right now i think this is this way:

- 0-30% best roll
- 30%- 70% same iframes as best roll but your roll is proportional to eqip load
- 70% fat rolling about half i frames.

It isn't as great as DS1 which imo was ideal but considering that enemies attack more here rolling futher away is more important than before especially how poise works here.
 
Joined
Feb 13, 2011
Messages
2,234
Solo-ed Champion Gundyr. No shield, no parry, just rolling. Finally. 10 tries !?

I realized two things (1) katana is slow compared to a straight sword and (2) I'm greedy as fuck (I lost several times because for some reason I stop thinking when I see that he has 1 cm of health left).

In the end, I still think this boss is bullshit. The main reason is that you have to fight him in a certain way (either fast weapon or parry). Now, I like a challenge but in this fight is more like you have to follow him in a dance. You miss a step and you are dead.

Some people probably see greatness in his design but I don't. I think they went overboard with his infinite stamina - on phase two he is so relentless that is borderline retarded. It feels like you are fighting a robot. I don't know.

In the end, I think I prefer more standard bosses like: Old Demon King or the Dragonslayer Armor.
c`mon bro i beat him with slowass executioner greatsword. no shield no parry just dont get greedy even tough he leaves a lot of openings between attacks in his combos. he is fair melee fight with no bullshit moves that keeps you on your toes even in 1 phase

The skills generally cost very little so it's a viable option I'd say.

It isn't, if only for pvp but relying on weapon art added poise in pve is stupid. The game wants you to roll around like a retard everywhere.
no it doesnt. weapon arts are fucking great only morons dont use them and keep on spamming that r1.
Perseverance/Quickstep/Stance and Stomp are essential to your game style. Morons whine about enemies in pve with infinite stamina and that they cant guard break them with 10 consecutive r1 hits when one direct hit with r1 in Stance fucks up any faggots turtling behind the shield leaving them wide open. Same with Stomp in PVE it gives enough poise to blow through any initial attack to hit them with strong uppercut and gives you free follow up attack on their wakeup once they get their shit together.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
I went 40 Dex. Frankly I'm a bit disappointed that again there aren't too many good Dex weapon options; perhaps I missed them.

I've only found one sharp gem. (Lothric Castle now.) I used it to to infuse the Paired Sellsword Twinblades I started the game with and they are simply the best weapons I have. At +9 they nominally deal less damage than the Uchigatana +8, but there seems to be more DPS as they attack faster and the special hit is so much better it's no contest really. I'm just devastating regular enemies.

(Yeah, I was waiting for the Uchi, I'm sad it's worse than a starting weapon...)

Maybe I'll try fooling around with Murakumo or Washing Pole now.

The Covetuous Gold Serpent Ring is very nice and finding it was a cool experience ;)

edit: god fucking damnit, Siegward was supposed to be in that cell? He didn't spawn for me in Irithyll :-(
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,588
I played through most of the game with the Uchi actually, I found it really useful, especially the weapon art lunging attack. The bleed effect was pretty useful against a lot of the larger enemies, smaller ones generally got 1-2 shot anyways, and it generally had a good balance of staggering vs speed and range. I tried the mercenary out as my first character and hated the twinblades- same problem as all fancy combo weapons imo; they don't attack quickly enough so in the end it's basically a fancy looking heavy weapon; big long combos aren't really any different from big charge attacks from heavy weapons, except heavy weapons tend to hurt more, stagger more, break guards more and have more range.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
That's very weird for me. I attack faster with twinblades than with the uchi and uchi's lunging attack deals laughable damage when compared to the deadly whirl of the blades. I don't understand this at all since I would expect things would be just like you described.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
These are the weapons I've had the most fun with. give them a try:

PvE & PvP:
Red hilt halberd
vanilla rapier (or ricards rapier)
greataxe
great mace
butcher knife

PvE:
whip
carthus greatsword
caestus
any set of twindaggers


if you use these weapons go fuck yourself:
farron greatsword
estoc
any straightsword
 
Last edited:
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
I love that they removed mostly classes being invalid after first few hours. Back in DS1 and DS2 basically you could be sorc for whole game and by the end of game you would be basically every class.

Here first 5 levels from 10 are shit. Which means that for 30 levels for every stat you get almost nothing. Then there is normal scaling to something like 40 then from 40 to 60 there is HUUUGE FUCKING scaling then after 60 it slows down to a crawl but still gives you enough to consider specializing in it.

In other words if you want to play as sorc you really need to specialize as sorc to do proper damage

Translation: you need to go melee for the first 120 levels then respec into the caster class you wish as you would otherwise do no damage. For Great Lightning to be viable I needed 58 faith and all 3 rings (morne, firstborn, lightning clutch) which is simply ridiculous.

Game expects you to play with shield and r1 spammy weapon. Even the bosses and enemies that keep spamming attacks mindlessly encourage that. Dragonslayer Armor, Aldritch, Sulyvahn, the teleporting Lorian. The only good boss in the game is Nameless King and maybe Greatwood Tree, the rest are absolute garbage. No wonder 9/10ths of the playerbase are shieldbabies. FROM can't make Souls games anymore.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
So the first few hours I played was before I realized poise didn't exist. Some enemies, like Lothric knights or other 'big heavy' types were somewhat threatening if you played with the idea that you shouldn't get greedy beyond a couple hits per 'window'. Now, knowing you can stagger them indefinitely, many of these enemies are just a question of depleting your stamina bar.

Some enemies randomly go into hyper armor it seems, or have a 'too quick to stagger' attack, which... I guess? It seems like those just break the rules than they work within it tho.

They really need to get poise back in. The game just doesn't feel weighty and right like DS 1 or 2.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
In PVP, attacks felt like they connected and shit wasn't as spaztic. In ds 3, I can never tell if my hit connected other than seeing hp go down. In 2, this was a lot easier to feel out.

And 2 was slower, more "cumbersome" as some called it but I preferred that. Anyway, PVE you can say whatever but in PVP DS2 is def king.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,913
Location
Rio de Janeiro, Brasil
What is Untended Graves supposed to mean ? A "what if"/alternate realty where the flame expired because that Gundyr fella failed in the quest ?

If thats so, then why is Gundyr guarding the original firelink shrine ? Does that means he is just another hollowed in our reality ?
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
what the fuck are you codexers talking about? You can clearly see when your attacks connect. Souls stop being weighty after the first game because DS2 also had this stun-lock crap going on for it.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I'm not talking about stunlock.

I'm talking about hitting an enemy and the hit registering properly. When fighting others in 3, I often feel like I'm hitting their lag-ghost than them.
 

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