Urbanolo
Augur
- Joined
- May 12, 2014
- Messages
- 323
After the disaster of DS2
Fucking idiots on my codex.
After the disaster of DS2
Thirty minutes in I was taking hits from invisible hitboxes from enemies visibly feet away from my character on screen. There is no defending something that breaks the gameplay like that at such a fundamental level.After the disaster of DS2
Fucking idiots on my codex.
Thirty minutes in I was taking hits from invisible hitboxes from enemies visibly feet away from my character on screen. There is no defending something that breaks the gameplay like that at such a fundamental level.
You can find countless videos of "shockwaves" everywhere and adaptability affects iframes, not hitboxes. Dark Souls had far tighter gameplay.Thirty minutes in I was taking hits from invisible hitboxes from enemies visibly feet away from my character on screen. There is no defending something that breaks the gameplay like that at such a fundamental level.
Interesting, since I've finished the game several times and it has the tightest gameplay of all souls game. Maybe it was your time to get good (or level adaptability).
Dark Souls had far tighter gameplay.
Dark Souls didn't have hitbox problems as common as happening on common enemies everywhere throughout the game. If I tried to dodge as tightly as I did against Manus in DS2, I would be taking hits left and right.Dark Souls had far tighter gameplay.
It's about as tight as your ass, which is not very. It was clunky in the past and it is even worse now, with rolling in only 4 directions and stiff as fuck animations (also godawful PvP). Also if you think Dark Souls didn't have problems with le hitboxes, I encourage you to fight taurus, gaping dragon, Ornstein and Smough sometimes hitting through pillars, blighttown mosquitoes or fucking ghosts in new londo to see if the hitboxes or 'shockwaves' were really da best in da series.
Dark Souls didn't have hitbox problems as common as happening on common enemies everywhere throughout the game. If I tried to dodge as tightly as I did against Manus in DS2, I would be taking hits left and right.
Is it common to use memes like git gud in place of an argument here? Maybe I haven't lurked enough, because I was rolling rings around Manus.Dark Souls didn't have hitbox problems as common as happening on common enemies everywhere throughout the game. If I tried to dodge as tightly as I did against Manus in DS2, I would be taking hits left and right.
Apparently you weren't dodging well enough, I know that because I had similar problems on the first playthrough. But it's easier to say game sucks, than to learn to play. And DS1 had shitload more iframes that DS2 starting classes.
Not to mention the nonsensical level design [of Dark Souls 2], tedious and boring [not necessarily more difficult] enemy encounter/placement/animations, and dudeinarmor bosses everywhere.
Not to mention the nonsensical level design [of Dark Souls 2], tedious and boring [not necessarily more difficult] enemy encounter/placement/animations, and dudeinarmor bosses everywhere.
Thirty minutes in I was taking hits from invisible hitboxes from enemies visibly feet away from my character on screen. There is no defending something that breaks the gameplay like that at such a fundamental level.
Interesting, since I've finished the game several times and it has the tightest gameplay of all souls game. Maybe it was your time to get good (or level adaptability).
It was clunky in the past and it is even worse now, with rolling in only 4 directions and stiff as fuck animations
this shit again?
Dark Souls 2 DLC is the pinnacle of the series. Sir Alonne will never be topped. The arena, the music, the style, jizz everywhere.
That's DS3 in its entirety actuallyDark Souls III: Journey to Yharnam.