BruceVC
Magister
You make some good points and I agree the mechanics, like the bike crafting, were limited due to it being a console game designUnbeleivably boring that you cannot/not even supposed to look for parts elsewhere. Just farm rep/buy (money is a non-issue which is also a shame). Hello, the uninspired console crowd approach. Same for guns btw, I imagine they copied those systems from Rockstar games and were afraid to alter them too much lmao. At least you can use enemie bikes for a while and weps for a long time since you can carry several (I used the german machinegun for a very long time before I could "legit" buy it out.I also enjoy the crafting system for the bike and how you noticed improvements
Wholeheartly agree, the main game's appeal. Although I did all the horde quests before fiinishing the game so it felt like a chore after certain point, they probably should've separated it more like to give a bunch lesser hordes to get rid of first (possible make them optional as well) etc.destroying hordes is very entertaining
I started appreciating the Sarah narrative and it had some twistsboth she's alive (otherwise they wouldn't bother with the full scale cut scenes with her from the past) and toughens up are very predictable. Which is why indeed the shame they didn't get the option to bone Rikki or outright force prot to fuck her. At least in that case we'd get some cheap drama afterwards because I was bored to death with the cut-scenes closer to the end. Maybe they decided to do that because Rikki was too important for the dyke power fantasy, she would've been spoiled by filthy man otherwise.
I use to skip all the initial Sarah scenes when I could, especially when you go to her memorial stone ...man they dragged
And its a pity you couldnt have a quickie with Rikki, I found that unrealistic considering the reality of the world. In a real post-apocalyptic world survivors would be shagging left, right and center