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Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

Burning Bridges

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if the hairdressers dont open soon we will all look like that
 

Sentinel

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Death Stranding Did Very Well On PC, Earning $27 Million
Death Stranding first found success as a PS4 exclusive, but the game has evidently done very well on PC, as well. Publisher 505 Games' parent organization Digital Bros has shared the game's impressive revenue figures in its latest financial report, and it dwarfs the company's other games.

For the year ending December 31, 2020, Death Stranding managed to earn more than €23 million, which is over $27 million. This is despite the game only releasing in July of that year, and put it significantly above the company's other major AAA games like Control and Ghostrunner for the year.

It remains to be seen what's next for Hideo Kojima and his team. One big change for the next game will be its composer, as veteran Kojima Productions composer Ludvig Forssell left the company in March following a 10-year stint that included work on Death Stranding and Metal Gear Solid 5: The Phantom Pain.
 

Theodora

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It's a little ironic that a game that was funded by Sony money, and based on the engine of yet another then-PS4-exclusive, should turn out to be one of the cleanest console-to-PC ports in a long time. It's rare enough that you can say a PC port is objectively the best version of a game without mods and fanpatches, nevermind that it performs well on even a toaster.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
It's a little ironic that a game that was funded by Sony money, and based on the engine of yet another then-PS4-exclusive, should turn out to be one of the cleanest console-to-PC ports in a long time. It's rare enough that you can say a PC port is objectively the best version of a game without mods and fanpatches, nevermind that it performs well on even a toaster.
MGS V was that way too. Say what you want about kojima, i probably would agree. The thing is he does know his craft and takes his work seriously.
 

Burning Bridges

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If they need to communicate how a game "did well" it probably means the opposite.

the game costs 60€ on Steam so if you divide 27 million by 60 you get 450,000 copies, an absolute disaster. Valheim sold 5 million copies in 1 month.
 

Sentinel

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If they need to communicate how a game "did well" it probably means the opposite.

the game costs 60€ on Steam so if you divide 27 million by 60 you get 450,000 copies, an absolute disaster. Valheim sold 5 million copies in 1 month.
Do you realize that certain companies are required by law to do public yearly company reports?
 

LESS T_T

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Nah, also you should consider regional prices, platform holder share, and other expenses if you want to extrapolate sales number from that.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
450K copies is a joke, not a "normal" joke, but an absolute joke.

This, what the fuck are ya'll blabbering about? That's a total hoot for a supposed tryple A planetbuster with a 100 million budget. Btw apparently they sold only 4 million PS copies which is a disaster for a game of this budget. Remember Tomb Raider was considered a failure when it sold "only" 5 million and even Kingdom Come, a Kickstarter game by a bunch of Slav hobos with a budget of two bottles of vodka, sold about 4 million by now too.

Btw other similarly high-profiled Sony exclusives are regularly selling 10-20 million.
 

Terenty

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I don't think it was a typical Sony AAA enterprise ala Last of us, ghost of tsushima, god of war etc.

The team was very small around 100 ppl (and even smaller for the first year or so), and there were a lot of cut corners when it comes the game itself: only two enemy types, only two vehicle types, no day and night circle, almost no npcs walking around, the same copypasted bunkers everywhere etc. And it was developed roughly in three years.

So it's kinda difficult to say how much they really earned.
 

LESS T_T

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No I'm simply saying that your way of doing extrapolation and comparing it to one of the most exceptionally successful products is wrong. I have nothing to say about Death Stranding itself.
 

baud

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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
If they need to communicate how a game "did well" it probably means the opposite.

the game costs 60€ on Steam so if you divide 27 million by 60 you get 450,000 copies, an absolute disaster. Valheim sold 5 million copies in 1 month.

You missed Steam's cut, which would be between 30 and 20 %.
So it'd be around 600k instead

And on whether it's considered a disaster or not by the developer and publisher, I think we have to see what happens to Kojima and co in the near future
 

Burning Bridges

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It could even be a million and it would still be a failure.

The game even went on -50% sale during the winter sale, that smells like complete desperation.
 

Sentinel

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450K copies is a joke, not a "normal" joke, but an absolute joke.

This, what the fuck are ya'll blabbering about? That's a total hoot for a supposed tryple A planetbuster with a 100 million budget. Btw apparently they sold only 4 million PS copies which is a disaster for a game of this budget. Remember Tomb Raider was considered a failure when it sold "only" 5 million and even Kingdom Come, a Kickstarter game by a bunch of Slav hobos with a budget of two bottles of vodka, sold about 4 million by now too.

Btw other similarly high-profiled Sony exclusives are regularly selling 10-20 million.
How is it a failure for a game this experimental? lol, you guys are lunatics.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
How is it a failure for a game this experimental? lol, you guys are lunatics.

For a unique experiment 4 million copies are p. good.

For a 100 million dollar game it's a cold shower. I guess Sony did't lose money on this but for games of this budget 10 million copies is usually the minimum baseline.
 

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