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Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

Bigg Boss

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Joined
Sep 23, 2012
Messages
7,528
450K copies is a joke, not a "normal" joke, but an absolute joke.

This, what the fuck are ya'll blabbering about? That's a total hoot for a supposed tryple A planetbuster with a 100 million budget. Btw apparently they sold only 4 million PS copies which is a disaster for a game of this budget. Remember Tomb Raider was considered a failure when it sold "only" 5 million and even Kingdom Come, a Kickstarter game by a bunch of Slav hobos with a budget of two bottles of vodka, sold about 4 million by now too.

Btw other similarly high-profiled Sony exclusives are regularly selling 10-20 million.

Yes and those people were morons. Not every game needs to sell 100 million copies. Most of his budget went into an engine that he can reuse.
"game"

More like "interactive movie"
You must be talking about some other game.
 

ADL

Prophet
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Death Stranding was said to be profitable before the PC release even happened so $27 million for a port is pretty damn good. Not to mention all the work that was done to make Decima cross platform. Even if the game wasn't financially successful, the technical partnership alone between Guerilla and Kojima Productions is worth it under the condition that he makes something a little less niche next time.
https://bloody-disgusting.com/video-games/3618626/kojima-states-death-stranding-financial-success/

The extended edition still hasn't come out yet either.

1367455728710082561
 

baud

Arcane
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Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
450K copies is a joke, not a "normal" joke, but an absolute joke.

This, what the fuck are ya'll blabbering about? That's a total hoot for a supposed tryple A planetbuster with a 100 million budget. Btw apparently they sold only 4 million PS copies which is a disaster for a game of this budget. Remember Tomb Raider was considered a failure when it sold "only" 5 million and even Kingdom Come, a Kickstarter game by a bunch of Slav hobos with a budget of two bottles of vodka, sold about 4 million by now too.

Btw other similarly high-profiled Sony exclusives are regularly selling 10-20 million.

Yes and those people were morons. Not every game needs to sell 100 million copies. Most of his budget went into an engine that he can reuse.

I though that Kojima used the same engine as Horizon Zero Dawn?
 
Joined
Jan 12, 2012
Messages
4,077
I only made it as far as beating the higgs dude. Thought he was the end boss.
To my horror there were several chapters more of whatever the fuck Kojima calls a game. If the side characters, their dialogue and missions were even a bit interesting I could have beaten that, but holy fuck was this such a snooze.

The highlight was that mission were you need to escort some asian chick with a terribly awkward accent to the bunker of some guys with yellow fever, enduring their shitty sob stories in the meantime. 5 min after completing the delivery they start to bitch about each other and get divorced.
Blowing up the planet was the right choice all along.
 
Joined
Nov 23, 2017
Messages
4,681
450K copies is a joke, not a "normal" joke, but an absolute joke.

This, what the fuck are ya'll blabbering about? That's a total hoot for a supposed tryple A planetbuster with a 100 million budget. Btw apparently they sold only 4 million PS copies which is a disaster for a game of this budget. Remember Tomb Raider was considered a failure when it sold "only" 5 million and even Kingdom Come, a Kickstarter game by a bunch of Slav hobos with a budget of two bottles of vodka, sold about 4 million by now too.

Btw other similarly high-profiled Sony exclusives are regularly selling 10-20 million.

Yes and those people were morons. Not every game needs to sell 100 million copies. Most of his budget went into an engine that he can reuse.

I though that Kojima used the same engine as Horizon Zero Dawn?

They did. They did do work on it though, sounds like they improved it a lot, which is a positive for Sony and Guerrilla Games going forward.

Not really sure why anyone would think the production budget on this game was $100 million. Seems like there's only a handful of games where the development cost dips into $100 million; and those are mostly either online multiplayer games, or Rockstar games. Apparently Sony kept the budget on God of War 2018 pretty tight because of what they were doing, the only number I can find is $10 million, I'm not sure if that's just an exaggeration since the director said it while making a joke, but either way it sounds like Sony kept that game's budget low. If Sony was cracking down on that action game's budget, I doubt they just let Kojima go crazy with money in his sci-fi package delivery game where you have to take into account the terrain and your inventory weight so you don't fall over.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,490
Are there other successful PC ports of consoles we should be comparing this to?
[PROTOTYPE] had an amazing control scheme. I played it both with K + M and gamepad to check it out and it played equally well on both. Another two games that played well when using K + M were Assassin's Creed 1 and Batman: Arkham series (Asylum and City). I find PC port for Death Stranding to be great. I don't feel like I am struggling with the controles whatsoever. My only gripe is going through various menus.

What's experimental about a popamole game? This stuff is dime a dozen.
You are trying too hard, because while popamole are dime a dozen, this isn't your usual popamole game, regardless of whether you like it or not. At least I am hoping you are trying too hard, because if you are saying it with the straight face, then you are an idiot.
 

Sentinel

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Ommadawn
You must be talking about some other game.
DS has eleven hours of cutscenes. It's bona fide interactive movie with some gameplay in between
It has 5x the gameplay time though. And that "with some gameplay in between" just shows you haven't played the game, because it's another MGS5 where you have 3 hours of cutscenes at the start, barely anything in the middle, and then some 5 hours of cutscenes at the end.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,490
3 hours of cutscenes at the start, 30 hours of fedex quests in the middle, and then some 5 hours of cutscenes at the end.

10/10 GOTY :roll:
Except these fedex quests (or, rather, the delivery part) are done really well, as opposed to most games with fedex quests, where all you do is moving from point A to point B, with nothing of interest happening in-between (unless it's scripted). In Death Stranding you constantly get new items, vehicles and structures to use, which helps navigating the terrain. You have to think about weight AND weight distribution. You have to pay attention to how rough the terrain is, so you don't fall over and damage something fragile or make the river snatch away the goods (and some goods are not allowed to be submerged). There are active threats to your cargo (both human and supernatural) too.

You can make jokes at the premise of the game and I get it's not a game for everybody, but it does what it sets out to do with more thought than a lot of games. And I doubt you will find many games like this out there (popamole or otherwise), because a lot of developers/publishers are content with hurling out the same tired crap (with minor variations), rather than try out something fresh or daring.
 
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Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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Tampon Bay
You are trying too hard, because while popamole are dime a dozen, this isn't your usual popamole game, regardless of whether you like it or not. At least I am hoping you are trying too hard, because if you are saying it with the straight face, then you are an idiot.

It's an unusual popamole game.
 

dbx

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3 hours of cutscenes at the start, 30 hours of fedex quests in the middle, and then some 5 hours of cutscenes at the end.

10/10 GOTY :roll:
Except these fedex quests (or, rather, the delivery part) are done really well, as opposed to most games with fedex quests, where all you do is moving from point A to point B, with nothing of interest happening in-between (unless it's scripted). In Death Stranding you constantly get new items, vehicles and structures to use, which helps navigating the terrain. You have to think about weight AND weight distribution. You have to pay attention to how rough the terrain is, so you don't fall over and damage something fragile or make the river snatch away the goods (and some goods are not allowed to be submerged). There are active threats to your cargo (both human and supernatural) too.

You can make jokes at the premise of the game and I get it's not a game for everybody, but it does what it sets out to do with more thought than a lot of games. And I doubt you will find many games like this out there (popamole or otherwise), because a lot of developers/publishers are content with hurling out the same tired crap (with minor variations), rather than try out something fresh or daring.

I guess we have played a different game then. I did finish it out of autism but no, they where no different than any other fed ex quests in any other game, even worse sometimes.
It might have not been boring the first time I did it, but surely the following hundreds were kinda boring. Once you learn the map sections and what they entails you're just doing fedex after fedex after fedex.

And I have like 900 hours in Kerbal Space Program so I do like boring games usually, but at least I want them to be intellectually stimulating. You're literally doing a job that in real life is done by the rejects of society and the truly retarded lol.
 
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Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
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Steve gets a Kidney but I don't even get a tag.
It's hilarious how a game that was made, designed and meant to provoke empathy in people somehow managed to draw out apathy from a few instead, as seen in the way the comment above me just looked down on a profession that's neither shady or harmful to society.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,490
I guess we have played a different game then. I did finish it out of autism but no, they where no different than any other fed ex quests in any other game, even worse sometimes.
It might have not been boring the first time I did it, but surely the following hundreds were kinda boring. Once you learn the map sections and what they entails your just doing fedex after fedex after fedex.

And I have like 900 hours in Kerbal Space Program so I do like boring games usually, but at least I want them to be intellectualy stimulating. You're literally doing a job that in real life is done by the rejects of society and the truly retarded lol.
I do agree that once you have everything set up, it gets too easy (and therefore boring. I feel that with many games: once the challenge is gone, I am not longer interested in them). You can also disable the co-op, so it's more challenging to get between areas (then you have to set up your own structures and tools to reach your destination, which provokes putting more thought into planning a route out). To me the big reason it's so engaging is because there always is something to focus your attention on. It's simply not possible to put a weight on the "W" key and let Sam do everything for you.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
It's hilarious how a game that was made, designed and meant to provoke empathy

How would I put it.

When I was about 6 years old I watched a movie about an evil villain who had his lair in a volcano and wanted to destroy the world with this krazy device.

I was blown away. I immediately went on and created a technical drawing of said device. You wouldn't believe how proud I was of that design. I called it "My Doomsday Device". It had all sorts of complicated gadgets and connections and squiggly lines. Super deep stuff. Sheer genius. I proudly showed it to my mom and she praised me how smart I was. That's a real story btw.

Death Stranding is Kojimas vidya equivalent of My Doomsday Device. Kojima is a middle aged man whos mental development froze at about 6 years old. Now he's proudly strutting around, showing the entire world his deep and profound story that he wrote. To any minimally developed adult his story is incoherent, nonsensical mess full of embarrassing names like Die Hardman and hilariously wooden dialogues, just like a story by any 6 year old would be.

It's the exact same problem Phantom Pain has btw. But despite the meme writing at least the gameplay in MGS5 is god tier. DS is just meme wall to wall.
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
called it "My Doomsday Device". It had all sorts of complicated gadgets and connections and squiggly lines. Super deep stuff. Sheer genius. I proudly showed it to my mom and she praised me how smart I was.
Pics or it didn't happen.
 

Bigg Boss

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Sep 23, 2012
Messages
7,528
I love how the fags bashing the game (Burning Bridges has a bridge to burn for some reason boredom I guess) act like the people who played it think it is the best game of all time. It wasn't. It's just something different with a decent narrative hook if you have an interest in the afterlife which is not often depicted in games. Yes a lot of the side stories were gay. I didn't do all of them.

I would give it a solid 7 out of 10 in retrospect because I do think Kojima needs to lay off the long ass credit endings just so assholes that don't play his games will shut the fuck up. 60+ hours but 11 hours of cutscenes. Oh noes.
 

Justicar

Dead game
Glory to Ukraine
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I love how the fags bashing the game (Burning Bridges has a bridge to burn for some reason boredom I guess) act like the people who played it think it is the best game of all time. It wasn't. It's just something different with a decent narrative hook if you have an interest in the afterlife which is not often depicted in games. Yes a lot of the side stories were gay. I didn't do all of them.

I would give it a solid 7 out of 10 in retrospect because I do think Kojima needs to lay off the long ass credit endings just so assholes that don't play his games will shut the fuck up. 60+ hours but 11 hours of cutscenes. Oh noes.
I would give it Die hardman/10

 

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