Burning Bridges
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What's experimental about a popamole game? This stuff is dime a dozen.
How is it a failure for a game this experimental? lol, you guys are lunatics.
It could even be a million and it would still be a failure.
450K copies is a joke, not a "normal" joke, but an absolute joke.
This, what the fuck are ya'll blabbering about? That's a total hoot for a supposed tryple A planetbuster with a 100 million budget. Btw apparently they sold only 4 million PS copies which is a disaster for a game of this budget. Remember Tomb Raider was considered a failure when it sold "only" 5 million and even Kingdom Come, a Kickstarter game by a bunch of Slav hobos with a budget of two bottles of vodka, sold about 4 million by now too.
Btw other similarly high-profiled Sony exclusives are regularly selling 10-20 million.
You must be talking about some other game."game"
More like "interactive movie"
450K copies is a joke, not a "normal" joke, but an absolute joke.
This, what the fuck are ya'll blabbering about? That's a total hoot for a supposed tryple A planetbuster with a 100 million budget. Btw apparently they sold only 4 million PS copies which is a disaster for a game of this budget. Remember Tomb Raider was considered a failure when it sold "only" 5 million and even Kingdom Come, a Kickstarter game by a bunch of Slav hobos with a budget of two bottles of vodka, sold about 4 million by now too.
Btw other similarly high-profiled Sony exclusives are regularly selling 10-20 million.
Yes and those people were morons. Not every game needs to sell 100 million copies. Most of his budget went into an engine that he can reuse.
450K copies is a joke, not a "normal" joke, but an absolute joke.
This, what the fuck are ya'll blabbering about? That's a total hoot for a supposed tryple A planetbuster with a 100 million budget. Btw apparently they sold only 4 million PS copies which is a disaster for a game of this budget. Remember Tomb Raider was considered a failure when it sold "only" 5 million and even Kingdom Come, a Kickstarter game by a bunch of Slav hobos with a budget of two bottles of vodka, sold about 4 million by now too.
Btw other similarly high-profiled Sony exclusives are regularly selling 10-20 million.
Yes and those people were morons. Not every game needs to sell 100 million copies. Most of his budget went into an engine that he can reuse.
I though that Kojima used the same engine as Horizon Zero Dawn?
[PROTOTYPE] had an amazing control scheme. I played it both with K + M and gamepad to check it out and it played equally well on both. Another two games that played well when using K + M were Assassin's Creed 1 and Batman: Arkham series (Asylum and City). I find PC port for Death Stranding to be great. I don't feel like I am struggling with the controles whatsoever. My only gripe is going through various menus.Are there other successful PC ports of consoles we should be comparing this to?
You are trying too hard, because while popamole are dime a dozen, this isn't your usual popamole game, regardless of whether you like it or not. At least I am hoping you are trying too hard, because if you are saying it with the straight face, then you are an idiot.What's experimental about a popamole game? This stuff is dime a dozen.
DS has eleven hours of cutscenes. It's bona fide interactive movie with some gameplay in betweenYou must be talking about some other game.
It has 5x the gameplay time though. And that "with some gameplay in between" just shows you haven't played the game, because it's another MGS5 where you have 3 hours of cutscenes at the start, barely anything in the middle, and then some 5 hours of cutscenes at the end.DS has eleven hours of cutscenes. It's bona fide interactive movie with some gameplay in betweenYou must be talking about some other game.
Of course not. I don't play Japanese games.just shows you haven't played the game
Except these fedex quests (or, rather, the delivery part) are done really well, as opposed to most games with fedex quests, where all you do is moving from point A to point B, with nothing of interest happening in-between (unless it's scripted). In Death Stranding you constantly get new items, vehicles and structures to use, which helps navigating the terrain. You have to think about weight AND weight distribution. You have to pay attention to how rough the terrain is, so you don't fall over and damage something fragile or make the river snatch away the goods (and some goods are not allowed to be submerged). There are active threats to your cargo (both human and supernatural) too.3 hours of cutscenes at the start, 30 hours of fedex quests in the middle, and then some 5 hours of cutscenes at the end.
10/10 GOTY
Not very well informed it seems.Of course not. I don't play Japanese games.just shows you haven't played the game
I have a mate who likes to try all such trash and he keeps me informed
You are trying too hard, because while popamole are dime a dozen, this isn't your usual popamole game, regardless of whether you like it or not. At least I am hoping you are trying too hard, because if you are saying it with the straight face, then you are an idiot.
Except these fedex quests (or, rather, the delivery part) are done really well, as opposed to most games with fedex quests, where all you do is moving from point A to point B, with nothing of interest happening in-between (unless it's scripted). In Death Stranding you constantly get new items, vehicles and structures to use, which helps navigating the terrain. You have to think about weight AND weight distribution. You have to pay attention to how rough the terrain is, so you don't fall over and damage something fragile or make the river snatch away the goods (and some goods are not allowed to be submerged). There are active threats to your cargo (both human and supernatural) too.3 hours of cutscenes at the start, 30 hours of fedex quests in the middle, and then some 5 hours of cutscenes at the end.
10/10 GOTY
You can make jokes at the premise of the game and I get it's not a game for everybody, but it does what it sets out to do with more thought than a lot of games. And I doubt you will find many games like this out there (popamole or otherwise), because a lot of developers/publishers are content with hurling out the same tired crap (with minor variations), rather than try out something fresh or daring.
I do agree that once you have everything set up, it gets too easy (and therefore boring. I feel that with many games: once the challenge is gone, I am not longer interested in them). You can also disable the co-op, so it's more challenging to get between areas (then you have to set up your own structures and tools to reach your destination, which provokes putting more thought into planning a route out). To me the big reason it's so engaging is because there always is something to focus your attention on. It's simply not possible to put a weight on the "W" key and let Sam do everything for you.I guess we have played a different game then. I did finish it out of autism but no, they where no different than any other fed ex quests in any other game, even worse sometimes.
It might have not been boring the first time I did it, but surely the following hundreds were kinda boring. Once you learn the map sections and what they entails your just doing fedex after fedex after fedex.
And I have like 900 hours in Kerbal Space Program so I do like boring games usually, but at least I want them to be intellectualy stimulating. You're literally doing a job that in real life is done by the rejects of society and the truly retarded lol.
It's hilarious how a game that was made, designed and meant to provoke empathy
Pics or it didn't happen.called it "My Doomsday Device". It had all sorts of complicated gadgets and connections and squiggly lines. Super deep stuff. Sheer genius. I proudly showed it to my mom and she praised me how smart I was.