GrafvonMoltke
Shoutbox Purity League
Kojimbo was always a hack
Somehow he found a way to entertain with Metal Gear. This? I couldn't care about the characters (except Madds as I said).Kojimbo was always a hack
Peace Walker is excellent.Never played the handheld games so no idea about them.
Kojimbo was always a hack
♫ What a thrill... ♫MGS3 at least had a little more fun with the comic side of things, although climbing that goddamn ladder for five minutes sure was a peak Kojimbo moment.
Kojimbo was always a hack
Friendly reminder that the #FuckKonami retards said nothing when Team Silent and Koji Igarashi were shown the door to make room for Kojima-produced abortions of their respective series.
Finishing Act 2 and I'm impressed. Gameplay is so smooth it's almost therapeutic, the story is exciting and the setting well thought out. Even the cutscenes are not so cringe this time.
Something I'm really liking about the setting is that it ditched a lot of post-apocalyptic tropes and went with original (and poignant) ideas instead. For eg, I was annoyed at first that the surviving humans looked super clean and civilized and not the Mad Max-esque ragtag hobos we usually see in the genre. Then I've read some database entries and got it - the cataclysm hit when humanity tech level was through the roof. These communities have 3D printing and the likes. Food and comfort is not a problem for them. The problem is they're buried down their own asses with all that comforting tech (and Iphones and Twitter etc) and not caring to understand and counter what's out there threatening them with extinction. It's at the same time great world building, and a meaningful critique to our current society and the technology that's been pushing us apart. Brilliant.
Maybe this is the game that makes me see some genius in Kojima and not just a pretentious movie maker wannabe. Let's see..
Lithium Flower , have you played this?
It is obvious that while the log entries serve as a form of exposition it is also done that way, because it is an easy way of introducing more generic delivery quests in a cheap way. That's why you get so many log entries. The game simply has no other means of conveying information outside of cinematics and logs. That said, it works for those who are curious and if someone doesn't care, he can ignore it altogether and still be fine gameplay-wise.The way so much exposition is delivered through log entries gives the world an impersonal separate feeling which fits nicely with it's themes. This is sort of conflicting for me, it works well for the theme but regardless I still wish for more rich world building delivered in other forms.
Finishing Act 2 and I'm impressed. Gameplay is so smooth it's almost therapeutic, the story is exciting and the setting well thought out. Even the cutscenes are not so cringe this time.
Something I'm really liking about the setting is that it ditched a lot of post-apocalyptic tropes and went with original (and poignant) ideas instead. For eg, I was annoyed at first that the surviving humans looked super clean and civilized and not the Mad Max-esque ragtag hobos we usually see in the genre.
No you don't. You should never have played the game in the first place. What the hell is wrong with you people anyway? Why tf are you playing a literal hiking sim?Gotta go back and finish the director's cut content.
What, you don't like hiking?No you don't. You should never have played the game in the first place. What the hell is wrong with you people anyway? Why tf are you playing a literal hiking sim?Gotta go back and finish the director's cut content.
I noticed other potters (NPCs) showing up outside more frequently around areas I've helped, which is interesting (I'm playing offline). But yes, I wish the game had more ways of delivering the theme too.The way so much exposition is delivered through log entries gives the world an impersonal separate feeling which fits nicely with it's themes. This is sort of conflicting for me, it works well for the theme but regardless I still wish for more rich world building delivered in other forms.
..and throwing piss and shit at enemies!?What, you don't like hiking?
I talked too early.Even the cutscenes are not so cringe this time.
Fair warning: It shits the bed storytelling wise around the last few chapters. Including Sam switching his personality on the fly and then reverting back for no reason as well as plot points getting ignored (and then randomly focused on again AFTER the event where they should have made a difference).I talked too early.Even the cutscenes are not so cringe this time.
That hourglass chick arc is the worst videogame acting I've ever seen. It's like an alien being or AI who's clueless about human emotions or interaction trying to replicate it. Reminded me of those Cage games (Fahrenheint and Omikron), but worse.
I think these moments feel more jarring here than in MGS because the later is a silly premise from the start. A shame.
Game is still great, though. I'm reaching South Knot city.
What does the Director's Cut add in terms of gameplay-experience? (Not skins, preorder crap whatever).
I got the normal version dirt cheap for PS4.
It's really quite something lolThat hourglass chick arc is the worst attempt at videogame acting I've ever seen.
What does the Director's Cut add in terms of gameplay-experience? (Not skins, preorder crap whatever).
I got the normal version dirt cheap for PS4.