Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,519
Location
Lusitânia
1683041517315949.jpg
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,094
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Literally a walking simulator of a drunken man, who trips over everything or even on a straight and clear path, but with dog damn long and fairly boring cutscenes.

Actually, you are better off skipping all of the cutscenes and play it as a drunk simulator - like when you need to come back home but are so drunk you don't remember what is going on but have flashbacks of falling down here and there and continue on your journey.
 
Joined
Sep 22, 2022
Messages
187
I went into this game expecting to love the story and hate the gameplay. Instead I came out of it actually enjoying the novel gameplay and with a newfound loathing for Kojima's writing that I never got from Metal Gear Solid even at its worst. Go figure.

Also the battlefield-Beaches were pretty fucking metal. Relatedly Mads Mikkelsen's character was the best character in the game and I will fite anyone who disagrees.
 
Last edited:

GrafvonMoltke

Shoutbox Purity League
Shitposter
Joined
Dec 2, 2016
Messages
2,527
Location
Land of the Great Steppe
MGS1 was good in spite of Kojimbo rather than because of him, and it still has all the Kojimbo writing hallmarks his ego just hadn't inflated enough to become completely self-absorbed, which was on full display in MGS2. MGS3 at least had a little more fun with the comic side of things, although climbing that goddamn ladder for five minutes sure was a peak Kojimbo moment. MGS4? Nothing really needs to be said there. Never played the handheld games so no idea about them. Phantom Pain had some decent gameplay, but how many more goddamn times do I need to ride the goddamn chopper into a mission.
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,684
I finished this yesterday, fun shit and I'm not even a Kojimafag at all so I'm not biased. There are plenty of values to appreciate here but it could've been even better with a few more additions.
A mule ranking system ala stalker would've been nice. Mule bounties could enhance the experience. Also a reputation system, for each mule camp infiltration, you risk to trigger hunting teams coming for your ass.

More variety in missions and more "puzzle" elements like the one that you needed to think how to cross over the sea to the other side (it was easy since an email hints you but you get what I mean).

I did almost everything in the first area, after that, I focused mostly to the main missions and have build only 1 fucking road since the asking materials to build shit was autistically demanding.
I guess building autism would be easier and fun if there are more faggots to participate.

Fun fact: I'm currently watching Entrapped, a TV show with a fat cop in Iceland and the environment was very familiar. Game's end credits confirmed that the shooting location was indeed Iceland.

Anyway, I came, I touched chiralium, I won.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,782
Location
Rio de Janeiro, Brasil
Finishing Act 2 and I'm impressed. Gameplay is so smooth it's almost therapeutic, the story is exciting and the setting well thought out. Even the cutscenes are not so cringe this time.

Something I'm really liking about the setting is that it ditched a lot of post-apocalyptic tropes and went with original (and poignant) ideas instead. For eg, I was annoyed at first that the surviving humans looked super clean and civilized and not the Mad Max-esque ragtag hobos we usually see in the genre. Then I've read some database entries and got it - the cataclysm hit when humanity tech level was through the roof. These communities have 3D printing and the likes. Food and comfort is not a problem for them. The problem is they're buried down their own asses with all that comforting tech (and Iphones and Twitter etc) and not caring to understand and counter what's out there threatening them with extinction. It's at the same time great world building, and a meaningful critique to our current society and the technology that's been pushing us apart. Brilliant.

Maybe this is the game that makes me see some genius in Kojima and not just a pretentious movie maker wannabe. Let's see..

Lithium Flower , have you played this?
 
Last edited:

hayst

Educated
Joined
Jan 15, 2023
Messages
128
Finishing Act 2 and I'm impressed. Gameplay is so smooth it's almost therapeutic, the story is exciting and the setting well thought out. Even the cutscenes are not so cringe this time.

Something I'm really liking about the setting is that it ditched a lot of post-apocalyptic tropes and went with original (and poignant) ideas instead. For eg, I was annoyed at first that the surviving humans looked super clean and civilized and not the Mad Max-esque ragtag hobos we usually see in the genre. Then I've read some database entries and got it - the cataclysm hit when humanity tech level was through the roof. These communities have 3D printing and the likes. Food and comfort is not a problem for them. The problem is they're buried down their own asses with all that comforting tech (and Iphones and Twitter etc) and not caring to understand and counter what's out there threatening them with extinction. It's at the same time great world building, and a meaningful critique to our current society and the technology that's been pushing us apart. Brilliant.

Maybe this is the game that makes me see some genius in Kojima and not just a pretentious movie maker wannabe. Let's see..

Lithium Flower , have you played this?

The way so much exposition is delivered through log entries gives the world an impersonal separate feeling which fits nicely with it's themes. This is sort of conflicting for me, it works well for the theme but regardless I still wish for more rich world building delivered in other forms.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,807
The way so much exposition is delivered through log entries gives the world an impersonal separate feeling which fits nicely with it's themes. This is sort of conflicting for me, it works well for the theme but regardless I still wish for more rich world building delivered in other forms.
It is obvious that while the log entries serve as a form of exposition it is also done that way, because it is an easy way of introducing more generic delivery quests in a cheap way. That's why you get so many log entries. The game simply has no other means of conveying information outside of cinematics and logs. That said, it works for those who are curious and if someone doesn't care, he can ignore it altogether and still be fine gameplay-wise.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,356
Location
Crait
Finishing Act 2 and I'm impressed. Gameplay is so smooth it's almost therapeutic, the story is exciting and the setting well thought out. Even the cutscenes are not so cringe this time.

Something I'm really liking about the setting is that it ditched a lot of post-apocalyptic tropes and went with original (and poignant) ideas instead. For eg, I was annoyed at first that the surviving humans looked super clean and civilized and not the Mad Max-esque ragtag hobos we usually see in the genre.

Death Stranding takes placing *during* a still ongoing Apocalypse, not post-Apocalypse (which is why it's quite unique and cool). You are in a story while human existence is ending, not decades after near human extinction. People are going mad and suiciding, not struggling to survive and dying of radiation. It's more The Rapture, The Stand and Gehenna from VtM and not Mad Max.
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,056
I think if he liked hiking he would prefer to actually go hiking over playing a videogame about hiking. But that's just me.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,782
Location
Rio de Janeiro, Brasil
The way so much exposition is delivered through log entries gives the world an impersonal separate feeling which fits nicely with it's themes. This is sort of conflicting for me, it works well for the theme but regardless I still wish for more rich world building delivered in other forms.
I noticed other potters (NPCs) showing up outside more frequently around areas I've helped, which is interesting (I'm playing offline). But yes, I wish the game had more ways of delivering the theme too.


What, you don't like hiking?
..and throwing piss and shit at enemies!? :smug:

Reminds me of my youth when we threw sacks of piss at bus windows at 6 o'clock, to hit workers in suits going to work (we only aimed the most well dressed ones). We called it "perfume de mijo" (piss perfume) at the time. Oh man, good times. There was this day where the bus stopped and the driver actually came out running and screaming for us. That shit scared our 10 yo selves and so we ended our "operations".
 
Last edited:

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,782
Location
Rio de Janeiro, Brasil
Even the cutscenes are not so cringe this time.
I talked too early.

That hourglass chick arc is the worst attempt at videogame acting I've ever seen. It's like an alien being or AI who's clueless about human emotions or interaction trying to replicate it. Reminded me those David Cage games, but I honestly think this is worse.

And these moments feel more jarring here than in MGS because the later is a silly premise from the start. A shame.

Game is still great, though. I'm reaching South Knot city.
 
Last edited:

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Even the cutscenes are not so cringe this time.
I talked too early.

That hourglass chick arc is the worst videogame acting I've ever seen. It's like an alien being or AI who's clueless about human emotions or interaction trying to replicate it. Reminded me of those Cage games (Fahrenheint and Omikron), but worse.

I think these moments feel more jarring here than in MGS because the later is a silly premise from the start. A shame.

Game is still great, though. I'm reaching South Knot city.
Fair warning: It shits the bed storytelling wise around the last few chapters. Including Sam switching his personality on the fly and then reverting back for no reason as well as plot points getting ignored (and then randomly focused on again AFTER the event where they should have made a difference).

A big mess that would have been easily avoidable. Just a warning though to be prepared for it, you're plenty away from that.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom