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Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

GrafvonMoltke

Shoutbox Purity League
Shitposter
Joined
Dec 2, 2016
Messages
2,527
Location
Land of the Great Steppe
MGS1 was good in spite of Kojimbo rather than because of him, and it still has all the Kojimbo writing hallmarks his ego just hadn't inflated enough to become completely self-absorbed, which was on full display in MGS2. MGS3 at least had a little more fun with the comic side of things, although climbing that goddamn ladder for five minutes sure was a peak Kojimbo moment. MGS4? Nothing really needs to be said there. Never played the handheld games so no idea about them. Phantom Pain had some decent gameplay, but how many more goddamn times do I need to ride the goddamn chopper into a mission.
 

Darkozric

Arbiter
Edgy
Joined
Jun 3, 2018
Messages
1,858
I finished this yesterday, fun shit and I'm not even a Kojimafag at all so I'm not biased. There are plenty of values to appreciate here but it could've been even better with a few more additions.
A mule ranking system ala stalker would've been nice. Mule bounties could enhance the experience. Also a reputation system, for each mule camp infiltration, you risk to trigger hunting teams coming for your ass.

More variety in missions and more "puzzle" elements like the one that you needed to think how to cross over the sea to the other side (it was easy since an email hints you but you get what I mean).

I did almost everything in the first area, after that, I focused mostly to the main missions and have build only 1 fucking road since the asking materials to build shit was autistically demanding.
I guess building autism would be easier and fun if there are more faggots to participate.

Fun fact: I'm currently watching Entrapped, a TV show with a fat cop in Iceland and the environment was very familiar. Game's end credits confirmed that the shooting location was indeed Iceland.

Anyway, I came, I touched chiralium, I won.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
Finishing Act 2 and I'm impressed. Gameplay is so smooth it's almost therapeutic, the story is exciting and the setting well thought out. Even the cutscenes are not so cringe this time.

Something I'm really liking about the setting is that it ditched a lot of post-apocalyptic tropes and went with original (and poignant) ideas instead. For eg, I was annoyed at first that the surviving humans looked super clean and civilized and not the Mad Max-esque ragtag hobos we usually see in the genre. Then I've read some database entries and got it - the cataclysm hit when humanity tech level was through the roof. These communities have 3D printing and the likes. Food and comfort is not a problem for them. The problem is they're buried down their own asses with all that comforting tech (and Iphones and Twitter etc) and not caring to understand and counter what's out there threatening them with extinction. It's at the same time great world building, and a meaningful critique to our current society and the technology that's been pushing us apart. Brilliant.

Maybe this is the game that makes me see some genius in Kojima and not just a pretentious movie maker wannabe. Let's see..

Lithium Flower , have you played this?
 
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hayst

Educated
Joined
Jan 15, 2023
Messages
128
Finishing Act 2 and I'm impressed. Gameplay is so smooth it's almost therapeutic, the story is exciting and the setting well thought out. Even the cutscenes are not so cringe this time.

Something I'm really liking about the setting is that it ditched a lot of post-apocalyptic tropes and went with original (and poignant) ideas instead. For eg, I was annoyed at first that the surviving humans looked super clean and civilized and not the Mad Max-esque ragtag hobos we usually see in the genre. Then I've read some database entries and got it - the cataclysm hit when humanity tech level was through the roof. These communities have 3D printing and the likes. Food and comfort is not a problem for them. The problem is they're buried down their own asses with all that comforting tech (and Iphones and Twitter etc) and not caring to understand and counter what's out there threatening them with extinction. It's at the same time great world building, and a meaningful critique to our current society and the technology that's been pushing us apart. Brilliant.

Maybe this is the game that makes me see some genius in Kojima and not just a pretentious movie maker wannabe. Let's see..

Lithium Flower , have you played this?

The way so much exposition is delivered through log entries gives the world an impersonal separate feeling which fits nicely with it's themes. This is sort of conflicting for me, it works well for the theme but regardless I still wish for more rich world building delivered in other forms.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,487
The way so much exposition is delivered through log entries gives the world an impersonal separate feeling which fits nicely with it's themes. This is sort of conflicting for me, it works well for the theme but regardless I still wish for more rich world building delivered in other forms.
It is obvious that while the log entries serve as a form of exposition it is also done that way, because it is an easy way of introducing more generic delivery quests in a cheap way. That's why you get so many log entries. The game simply has no other means of conveying information outside of cinematics and logs. That said, it works for those who are curious and if someone doesn't care, he can ignore it altogether and still be fine gameplay-wise.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,538
Location
Crait
Finishing Act 2 and I'm impressed. Gameplay is so smooth it's almost therapeutic, the story is exciting and the setting well thought out. Even the cutscenes are not so cringe this time.

Something I'm really liking about the setting is that it ditched a lot of post-apocalyptic tropes and went with original (and poignant) ideas instead. For eg, I was annoyed at first that the surviving humans looked super clean and civilized and not the Mad Max-esque ragtag hobos we usually see in the genre.

Death Stranding takes placing *during* a still ongoing Apocalypse, not post-Apocalypse (which is why it's quite unique and cool). You are in a story while human existence is ending, not decades after near human extinction. People are going mad and suiciding, not struggling to survive and dying of radiation. It's more The Rapture, The Stand and Gehenna from VtM and not Mad Max.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
I think if he liked hiking he would prefer to actually go hiking over playing a videogame about hiking. But that's just me.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
The way so much exposition is delivered through log entries gives the world an impersonal separate feeling which fits nicely with it's themes. This is sort of conflicting for me, it works well for the theme but regardless I still wish for more rich world building delivered in other forms.
I noticed other potters (NPCs) showing up outside more frequently around areas I've helped, which is interesting (I'm playing offline). But yes, I wish the game had more ways of delivering the theme too.


What, you don't like hiking?
..and throwing piss and shit at enemies!? :smug:

Reminds me of my youth when we threw sacks of piss at bus windows at 6 o'clock, to hit workers in suits going to work (we only aimed the most well dressed ones). We called it "perfume de mijo" (piss perfume) at the time. Oh man, good times. There was this day where the bus stopped and the driver actually came out running and screaming for us. That shit scared our 10 yo selves and so we ended our "operations".
 
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Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
Even the cutscenes are not so cringe this time.
I talked too early.

That hourglass chick arc is the worst attempt at videogame acting I've ever seen. It's like an alien being or AI who's clueless about human emotions or interaction trying to replicate it. Reminded me those David Cage games, but I honestly think this is worse.

And these moments feel more jarring here than in MGS because the later is a silly premise from the start. A shame.

Game is still great, though. I'm reaching South Knot city.
 
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Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Even the cutscenes are not so cringe this time.
I talked too early.

That hourglass chick arc is the worst videogame acting I've ever seen. It's like an alien being or AI who's clueless about human emotions or interaction trying to replicate it. Reminded me of those Cage games (Fahrenheint and Omikron), but worse.

I think these moments feel more jarring here than in MGS because the later is a silly premise from the start. A shame.

Game is still great, though. I'm reaching South Knot city.
Fair warning: It shits the bed storytelling wise around the last few chapters. Including Sam switching his personality on the fly and then reverting back for no reason as well as plot points getting ignored (and then randomly focused on again AFTER the event where they should have made a difference).

A big mess that would have been easily avoidable. Just a warning though to be prepared for it, you're plenty away from that.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,241
Location
Belgium
What does the Director's Cut add in terms of gameplay-experience? (Not skins, preorder crap whatever).

I got the normal version dirt cheap for PS4.
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
584
Location
hyperborean trenchtown
What does the Director's Cut add in terms of gameplay-experience? (Not skins, preorder crap whatever).

I got the normal version dirt cheap for PS4.

Biggest addition besides QoL stuff are the new tools (thruster pack, cargo cannons, zip-lining cargo). Some more lore/side-quests, you get Maser gun earlier, etc..

Overall not a huge deal unless you’re playing on ps5 and care about 60fps, upped resolution, and haptic feedback
 

illuknisaa

Cipher
Joined
Dec 23, 2013
Messages
691
What does the Director's Cut add in terms of gameplay-experience? (Not skins, preorder crap whatever).

I got the normal version dirt cheap for PS4.

I only have the normal version free from epic and what I've seen director's cut it doesn't add anything meaningful but it adds silly stuff like this:
 

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