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Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
Had a great moment now I was stranded (hah) at the south part of Axt 3 doing a mission for that Junk Dealer dude, but with all my stuff corroded by rain, and nowehere near to fix em. Meaning, I had to actually plan go around (among some canyons and Mules), scavenging materials to build a shelter and only then advance. The feeling of being stranded (heh) on the front while low on resources and threats on all sides was really great. Reminded me of Stalkers.

Oh, and that WW1 boss is metal indeed. I hope they don't fuck Mads character (Cliff Unger?) down the road.
 

illuknisaa

Cipher
Joined
Dec 23, 2013
Messages
691
Had a great moment now I was stranded (hah) at the south part of Axt 3 doing a mission for that Junk Dealer dude, but with all my stuff corroded by rain, and nowehere near to fix em. Meaning, I had to actually plan go around (among some canyons and Mules), scavenging materials to build a shelter and only then advance. The feeling of being stranded (heh) on the front while low on resources and threats on all sides was really great. Reminded me of Stalkers.

This sounds cool but also pointless. Only gear that matters and can erode is your boots so all you gotta do take a 5min walk from junk dealer to distro center and make new boots. You can just leave your stuff at junk dealer and get new gear. Mules dont even aggro if you dont have any cargo (its not like cargo even matters anyway outside of specific story missions). You probably have weed that you can use to craft new boots.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
This sounds cool but also pointless. Only gear that matters and can erode is your boots so all you gotta do take a 5min walk from junk dealer to distro center and make new boots. You can just leave your stuff at junk dealer and get new gear. Mules dont even aggro if you dont have any cargo (its not like cargo even matters anyway outside of specific story missions). You probably have weed that you can use to craft new boots.
Actually it was the mission to get Junk Dealer. So he wasn't on the network yet, meaning I couldn't fabricate nor store things with him. I also had another mission to recover something from the nearby Mule camp at the same time. In resume, I overextended and my resources ran thin. Boots, bola gun,, packages, power skeleton, everything was at the end of durability and I had no sprays anymore. Even my energy was at the end - I was almost passing out before building the shelter (I'm playing on hard).

But yeah, it's possible I missed some trick. I'm a bad at Minecraft.
 
Last edited:

illuknisaa

Cipher
Joined
Dec 23, 2013
Messages
691
This sounds cool but also pointless. Only gear that matters and can erode is your boots so all you gotta do take a 5min walk from junk dealer to distro center and make new boots. You can just leave your stuff at junk dealer and get new gear. Mules dont even aggro if you dont have any cargo (its not like cargo even matters anyway outside of specific story missions). You probably have weed that you can use to craft new boots.
Actually it was the mission to get Junk Dealer. So he wasn't on the network yet, meaning I couldn't fabricate nor store things with him. I also had another mission to recover something from the nearby Mule camp at the same time. In resume, I overextended and my resources ran thin. Boots, bola gun,, packages, power skeleton, everything was at the end of durability and I had no sprays anymore. Even my energy was at the end - I was almost passing out before building the shelter (I'm playing on hard).

But yeah, it's possible I missed some trick. I'm a bad at Minecraft.
Sprays don't do anything. Sprays only protect containers not cargo or equipment. Timefall only damages equipment (and materials) not cargo.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
Sprays don't do anything. Sprays only protect containers not cargo or equipment. Timefall only damages equipment (and materials) not cargo.
I was carrying cargo too, not sure if from the other mission or found on the ground. Their containers was fucked and I had no sprays. That and my gear was corroded and nearest base with a room and fabricator was far away.

Looking back now, my problem was being greedy and getting various missions at the same time, and wanting to deliver lost cargo too. If I focused only on the Junk Dealer it would probably be easier (though his location seems abnormally isolated regardless, so I can see other players having trouble with him and the Chiral Artist girl missions).
 
Joined
Nov 8, 2006
Messages
7,893
Location
New York
Screenshot-20230607-210149.png

 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
Does Fragile come with us on missions later on, ike Quiet did in Phantom Pain? That would be cool as fuck.

BTW, what are some key unlocks from social links? Is there some pattern here like, preppers give tools while stations give aesthetic shit, or say, 5 star level always give OP stuff... etc? I really liked the speeder exo that you get from Junk Dealer.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
The delivery bots cargo condition estimation is bonkers, right? What should I do to approach the shown condition, construct roads?

Are roads even feasible offline?
 
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Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,487
Are roads eve feasible offline?
If you

raid Mule camps for supplies

then you can "fund" your roads, even offline. It does help with delivering goods. Especially when you get or steal

a truck.
No idea on bots though. I always treated them as "do missions automatically when you can't or don't want to do them yourself at the moment".
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
Thanks Harthwain . I didn't know Mule camps were full of resources. BTW, do they upgrade their gear as time passes or I'm imagining things? They got sticky guns and trucks now that I don't remember seeing early.

No idea on bots though. I always treated them as "do missions automatically when you can't or don't want to do them yourself at the moment".
But playing offline the whole point of doing deliveries is raising the social strands. Problem being, whenever I use bots the mission rating is so shit (usually C) that I gain very little likes.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,487
Thanks @Harthwain . I didn't know Mule camps were full of resources. BTW, do they upgrade their gear as time passes or I'm imagining things? They got sticky guns and trucks now that I don't remember seeing early.
Could be region based. I don't remember if the starting areas get improved gear, because I tended to max out areas as soon as I reached them, so I had little reason to go back to check.

But playing offline the whole point of doing deliveries is raising the social strands. Problem being, whenever I use bots the mission rating is so shit (usually C) that I gain very little likes.
Every little bit helps, in my opinion. Since these missions are generic, you won't lose anything from giving some missions to bots and "very little likes" is more than 0 that you get for not doing missions at all.
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,496
Looks as if Kojima's teasing something:


People have zoomed in on the file name of whatever he's editing and it seems to contain the words “state of play”.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
Id happily play Kojima games if he did to the story and dialogue what he does to everything else - find a talented individual to take over and steer. He can't write. He never could. And he's getting worse with the years because some of the cringe in DS goes far beyond MGS4, even.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,832
Location
Ommadawn
Id happily play Kojima games if he did to the story and dialogue what he does to everything else - find a talented individual to take over and steer. He can't write. He never could. And he's getting worse with the years because some of the cringe in DS goes far beyond MGS4, even.
Funny because that's exactly what he did on every game after MGS3.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,070
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Id happily play Kojima games if he did to the story and dialogue what he does to everything else - find a talented individual to take over and steer.
Wait so you're saying someone else is responsible for the god-tier gameplay in MGSV and he's responsible for the brain-cancer-grade writing and dialogues?
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
Id happily play Kojima games if he did to the story and dialogue what he does to everything else - find a talented individual to take over and steer. He can't write. He never could. And he's getting worse with the years because some of the cringe in DS goes far beyond MGS4, even.
Funny because that's exactly what he did on every game after MGS3.
Listed as Director, and also listed as being responsible for concept, planning, game design and story. Not sure if you're being serious with that statement. MGS4 was the same as the first 3 but with his particular brand of cringe dialled up to 11. He's pulled the same stunt in every title.

Id happily play Kojima games if he did to the story and dialogue what he does to everything else - find a talented individual to take over and steer.
Wait so you're saying someone else is responsible for the god-tier gameplay in MGSV and he's responsible for the brain-cancer-grade writing and dialogues?
Hard to pin down who's doing what in V, given the size of the credits. But Koj is responsible for the story and dialogue, 100%.
 

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