MGS4, PW and 5 are the only games in the series where Kojima brought in other writers to do main events & had the team influence how the story went. For example, originally MGS4 was going to end with a double execution of Snake & Otacon, not with big boss showing up out of nowhere, but the staff thought it was too depressing and had Kojima change it.Listed as Director, and also listed as being responsible for concept, planning, game design and story. Not sure if you're being serious with that statement. MGS4 was the same as the first 3 but with his particular brand of cringe dialled up to 11. He's pulled the same stunt in every title.
Iirc, he wanted to end MGS2 with Raiden and Snake being executed for treason. If that's the case, it wasn't the first time he was strong armed into doing something more sane by others on the team.MGS4, PW and 5 are the only games in the series where Kojima brought in other writers to do main events & had the team influence how the story went. For example, originally MGS4 was going to end with a double execution of Snake & Otacon, not with big boss showing up out of nowhere, but the staff thought it was too depressing and had Kojima change it.Listed as Director, and also listed as being responsible for concept, planning, game design and story. Not sure if you're being serious with that statement. MGS4 was the same as the first 3 but with his particular brand of cringe dialled up to 11. He's pulled the same stunt in every title.
MGS1-3 had him solo write & design all the mandatory content. Whatever writer was on the team would only do optional content such as the random codec calls.
Didn't play DS but hard to believe. Played MGSV and the writing was beyond cringe.It's easily Kojima's worst.
The broads in DS are prettier, Silence's body was glorious but the face was a turn-off for me.MGSV at least had a nice pair of tits to look at.
I'm surprised that Death Stranding's story didn't take a bigger bashing from reviewers. It's easily Kojima's worst. Loading so much nonsense into the first entry of a new franchise is just bad judgment, to say nothing of the moments, like the “Mario and Princess Beach” scene, which undermine the supposedly serious tone of the game.
Didn't play DS but hard to believe. Played MGSV and the writing was beyond cringe.It's easily Kojima's worst.
Clearly if you wanna be critically adored you either have to be genuinely great or so unnaturally, uncannily bad you scramble people's brain so much they start talking about you in terms like "surreal", "postmodern" or "magical realism".
For £6 it's probably worth it tbh. Unique enough for one playthrough.Another "this is going to be bollocks, but at that price let's try it for giggles" pickup I made the other week...
Be aware that the game is very cutscene heavy for the first 3 chapters, but it opens up completely after that.Another "this is going to be bollocks, but at that price let's try it for giggles" pickup I made the other week...
It's because it is fresh. I got more interested in Death Stranding's bizzare universe, because it was something original. Granted, it can be ridiculous, but I would rather have that over some boring mundane shit that was done over and over again (or was even boring the first time around). The story is an excuse for setting up the game world's mechanics anyway, and I liked the gameplay mechanics themselves.I'm surprised that Death Stranding's story didn't take a bigger bashing from reviewers. It's easily Kojima's worst. Loading so much nonsense into the first entry of a new franchise is just bad judgment, to say nothing of the moments, like the “Mario and Princess Beach” scene, which undermine the supposedly serious tone of the game.
Not necessarily. I had no expectations for this game and I enjoyed it immensely.The expectation for the game was great, and a lot of people got swept up in it.
You call it "a hiking sim through countryside" like it's something bad, but the fact this game is so dedicated to traversing the terrain was one of its best elements for me. In the world where most of games have a fast travel option, here you have one where you need to plan how to get from point A to point B, and there are a plenty of toys for this exact purpose. There is also enough extra stuff in it besides hiking to make it more varied when playing.Instead it's really just a hiking sim through countryside inspired by Iceland and Scotland. The environments are cool but they should be just a backdrop to something greater.
im both a jap and a weaboo and was let down by the talky aspect of death stranding whereas the hiking sim part was p good most of the timeJaps and Weeaboos are not philosophical people so they're easily impressed by wordy nonsense.
This kind of reminds me of something Jeremy Blaustein (MGS1's translator) said about Kojima on a podcast episode. He said [paraphrasing] that Kojima will see something that is considered mediocre or even stupid (IRC he uses the film The Cell as an example) in the West and he [Kojima] will think it is really cool because it comes from the West.Japs and Weeaboos are not philosophical people so they're easily impressed by wordy nonsense.
It's your Mongolian heritage calling to youwhereas the hiking sim part was p good most of the time
There's also this from MGS2's localiser, Agness Kaku:That Blaustein dude sounds like he's full of himself.
"By the Genius known as Kojima."
He really is. Iirc he took a lot of liberties with the translations as well, 'improving' them wherever he could.That Blaustein dude sounds like he's full of himself.