Rake
Arcane
- Joined
- Oct 11, 2012
- Messages
- 2,969
It works for some of them. But what it realy comes to is the definition of "oldschool".Most people when they say oldschool they mean Black Isle era. These are games that have a reasonably big fanbase and are used as examples of modern games declining.Personally, I think it's rather Schafer&Co's fault for giving other developers an illusion that you can successfully crowdfund something oldschool .So...could it be Guido's fault instead of the concept's after all?Anyway, MMX and Grimrock hardly make for an ovesaturation of blobber market. And other recent blobbers are too indie to make a difference.No for the average Joe it won't. I was talking about marketing, not about game complexity.MMX is rather simplistic. If Deathfire is anything like RoA (even RoA 3), which is strongly implicated, it'll be head and shoulders above MMX.Why should someone who is not a starved blobber junky pledge in this? Especialy with M&MX around the corner that looks better, has more name recognition and will be out soon?
Older that that the fanbase is significantly smaller, and is shrinking as you go further back. While they still have their fans, don't expect multimillion "celebrity" kickstarters for that kind of games. Even Obsidian with it's name and reputation, if they had gone for a Gold Box successor instead of an IE one they would propably gather around 1,5 millions intead of 4+
Last edited: