Clockwork Knight
Arcane
They added a "the story so far" timeline node in the map so new players can catch up on the plot in-game, but it's pretty simple, with one paragraph per DLC. Also, it doesn't include the first game's plot, which is critical to fully understanding the second, so...yeah. (the Red War is a direct continuation of The Taken King and makes little sense if you didn't play it, and it's in TTK where you learn about Savathun, the current big bad, and the events that happened there with Uldren/Crow and Mara are the reason Forsaken happens at all)
https://www.polygon.com/22643134/destiny-2-season-lost-timeline-feature
(also there's a typo in the text above - should be "Techeun". bungo pls)
The "sunset" idea (level caps for gear) had a bigger backlash than the content vault, because players get attached to the gear they grinded for in activities that took a much larger part of their playing time than the campaigns.
https://www.polygon.com/22643134/destiny-2-season-lost-timeline-feature
(also there's a typo in the text above - should be "Techeun". bungo pls)
Business wise they made the right call, the game is doing well enough that the "Final Shape" expansion is planned for 2024 and it will be "the conclusion of the light and darkness saga" (as in, the entire plotline so far), meaning they have more in mind.Seems like they hedged their bets incredibly wrong if the engine itself is what is limiting their capacity for content by cancelling Destiny 3 and continuing Destiny 2 for the foreseeable future. Ideally Destiny would have a modular installation where people who want Y1 and Forsaken would just be able to install it with minor rebalancing taking place throughout the years. What a nightmare.
The "sunset" idea (level caps for gear) had a bigger backlash than the content vault, because players get attached to the gear they grinded for in activities that took a much larger part of their playing time than the campaigns.
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