Clockwork Knight
Arcane
I saw the quote notification and thought you were going to present the better idea, but it's an ironic one liner instead. Please don't play with my feelings like that.
Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China
This study is the first to assess paid loot box prevalence in the PRC and companies’ discretionary interpretations of probability disclosure regulations. Loot boxes were found in 91 of the 100 highest-grossing PRC iPhone games. Of games deemed suitable for children aged 12+, 90.5% contained loot boxes. Probability disclosures could not be found for 4.4% of games containing loot boxes. Disclosures were implemented through various methods both in-game and on the games’ official websites; however, consistent with the concept of ‘sludge,’ only 5.5% used the most prominent format of automatically displaying the probabilities on the in-game loot box purchase page.
Yet China has extensive laws & regulations on lootboxes not present in western countries.Of the 100 highest-grossing iPhone games in the PRC, 91% contained loot boxes. This is significantly higher than the 59% found by a recent and comparable UK study (Zendle et al., 2020a) and the 62% found by an Australian study (Rockloffet al., 2020).
Policymakers have
recommended restricting children’s access to loot boxes by banning loot boxes from
games deemed suitable for children (Digital, Culture, Media and Sport Committee of
the House of Commons (UK), 2019; Parliament of the Commonwealth of Australia
House of Representatives Standing Committee on Social Policy and Legal Affairs,
2020; Select Committee on the Social and Economic Impact of the Gambling
Industry of the House of Lords (UK), 2020). However, video game companies in
the PRC have continued to widely implement loot boxes in games deemed suitable
for children. The results of this study suggest that, despite potential for even greater
harm, children are not being especially protected from potential loot box harms when
compared to adults. Indeed, children are just as likely to be exposed to the opportun-
ity to purchase loot boxes as adults
"You don't support my regulations because there's no basis for it??? Well.. GIVE ME A BETTER IDEA THEN!!!"me looking for the better idea that I requested
How about you add something useful instead?Yes, I know you have nothing useful to add.
...wait, maybe it's up here?
Nope
I just proposed an idea that would completely get rid of lootboxes and you disregarded it. Why?Okay, the better idea HAS to be down here. I've looked over the entire house already, this is getting ridiculous.
people dumb enough to actually buy lootboxes.
But my idea will actually work.Because it's the braindead take that I specifically asked you to spare me from
people dumb enough to actually buy lootboxes.
Buy one guaranteed skin and get a complementary lootbox on the house!Lootboxes (and gambling in general) shouldn't be """regulated""", they should be banned. There, problem solved. Neither minors nor adults will be exposed to lootboxes in their games. The problem with China's solution in this regard is simply that it doesn't go far enough.
I'm no wumao but I bet the CCP at least would have the balls to shut that down hard. It's the kind of argument that only flies in a western court with jewish lawyers and a jewish judge.Buy one guaranteed skin and get a complementary lootbox on the house!
That's literally what they do in China.I'm no wumao but I bet the CCP at least would have the balls to shut that down hard. It's the kind of argument that only flies in a western court with jewish lawyers and a jewish judge.Buy one guaranteed skin and get a complementary lootbox on the house!
The law also banned game publishers from directly selling "lottery tickets" such as loot boxes. In June 2017, Blizzard Entertainment announced that, "in line with the new laws and regulations", loot boxes in their game Overwatch would no longer be available for purchase in China. Players would instead buy in-game currency and receive loot boxes as a "gift" for making the purchase.[105]
I stand corrected. Truly a nation deserving of the title "yellow jews".That's literally what they do in China.
The law also banned game publishers from directly selling "lottery tickets" such as loot boxes. In June 2017, Blizzard Entertainment announced that, "in line with the new laws and regulations", loot boxes in their game Overwatch would no longer be available for purchase in China. Players would instead buy in-game currency and receive loot boxes as a "gift" for making the purchase.[105]
Good luck convincing anybody that these in-game items that people are gambling hundreds or even thousands of dollars to acquire are "without value".Gambling is accepting, recording, or registering bets, or carrying on a policy game or any other lottery, or playing any game of chance, for money or other thing of value. Title 18, U.S.C., Sec. 1955, makes it a federal crime or offense for anyone to conduct an 'illegal gambling business.
(A) Bet or wager means the staking or risking by any person of something of value upon the outcome of a contest of others, a sporting event, or a game subject to chance, upon an agreement or understanding that the person or another person will receive something of value in the event of a certain outcome
Yes, because physical casinos are exactly the same as digital videogames.That's a disingenuous argument given that we've had gambling restrictions for decades. The law simply hasn't caught up with the fact that these practices are now taking place inside video games using closed source algorithms for in-game items. The law needs to be consistent and why should these video game companies get away with murder? These practices meet every legal definition of betting/wagering/gambling that you can find.
Good luck convincing anybody that these in-game items that people are gambling hundreds or even thousands of dollars to acquire are "without value".Gambling is accepting, recording, or registering bets, or carrying on a policy game or any other lottery, or playing any game of chance, for money or other thing of value. Title 18, U.S.C., Sec. 1955, makes it a federal crime or offense for anyone to conduct an 'illegal gambling business.
(A) Bet or wager means the staking or risking by any person of something of value upon the outcome of a contest of others, a sporting event, or a game subject to chance, upon an agreement or understanding that the person or another person will receive something of value in the event of a certain outcome
Good luck convincing anybody that these in-game items that people are gambling hundreds or even thousands of dollars to acquire are "without value".
Yeah but the fact that it exists and makes money sets a precedent that ruins everything for the rest of us. This don't like it don't buy it bullshit is tiresome, we've heard it since horse armor.Nobody is forcing you to play Diablo Immortal.
I see some old and new accounts defending the game, things at headquarters are that bad, huh?
Yeah but the fact that it exists and makes money sets a precedent that ruins everything for the rest of us. This don't like it don't buy it bullshit is tiresome, we've heard it since horse armor.Nobody is forcing you to play Diablo Immortal.
I don't think regulation is a permanent answer as Australia has proven countless times that even if you do have regulations they can still get around them. And in every involvement governments around the world have had with the games industry it has proven incredibly ineffective hence why the ESA exists (but honestly it shouldn't I hate the ESA (and its Australian branch the IGEA) with a passion).
In my opinion, there are becoming fewer reasons to even care at this point. The industry is lost. We've been priced out by a bunch of cashed-up yuppies. (as in our buying power no longer means anything when a whale can buy 100x that)