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Diablo Immortal - MMO ARPG for mobile platforms - massive butthurt at Blizzcon

Ryzer

Erudite
Joined
May 1, 2020
Messages
968
There's nothing wrong with regulations as long as it's good for the people
Maybe parents should stop handing their credit card over to children.
Or maybe it works like a drug and the children can't control himself anymore? To the point that the parent has no other choice than handing him credit card.
 
Joined
Jan 14, 2018
Messages
44,273
Codex Year of the Donut
There's nothing wrong with regulations as long as it's good for the people
Maybe parents should stop handing their credit card over to children.
Or maybe it works like a drug and the children can't control himself anymore? To the point that the parent has no other choice than handing him credit card.
So this is an endorsement of the US war on drugs?
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
3,393
Pathfinder: Kingmaker
And if you want to copy China, I'm sure you could arrange to just, idk, live there.

Nice cherry picking of the line as well rusty.

I guess we should abolish age term and checking for alcohol, tobacco, driving license even? After all just have a good parents right?

If you want to do slippery slope I can do that too
 
Joined
Jan 14, 2018
Messages
44,273
Codex Year of the Donut

Alphard

Magister
Joined
Jul 18, 2019
Messages
1,247
Location
Draghistan ( former Italy)
Politicians are getting aware how much money this industry make, so they want their cut of the pie. This threatened regulations have nothing to do with protecting consoomers
 

Myobi

Arbiter
Joined
Feb 26, 2016
Messages
851
give me a coherent reason to ban lootboxes but not gambling

Why the fuck do I have to give you shit at all for stating what's starting to happen in Europe? … b…b..but think of the children! Man, fuck the children and their dumb ass parents, I don’t give a shit, I just want to play some video games, and right now it seems that’s either government dick in them or watching them becoming automated milk farms because there are just enough dumb ass gamers that will just pretty much throw money at everything…“huh, only $100 for a spuce sheep!”.

See, in the perfect world, companies would just stop being greedy ass cunts to the point of compromising their products quality for extra profits at the expense of a minority of their customers, and governments wouldn’t have an excuse to stick a pollical dick inside them, but since we don’t live in a perfect world, you might just flip a fucking coin at this point.

Long story short, can ban them both as far as I fucking care.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,306
If a company's only way of earning money is through gambling, then said company should not be allowed to exist.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
13,297
Location
Nekataka dumpster
At the very least lootbox gambling "games" should be heavily regulated and taxed just the same way casinos are. Right now it's a loophole for greedy people to exploit the same addicts but with less restriction. But if they were completely banned then that'd be fine, too. Even better to be honest. At the moment the whole lootbox thing is just a festering disease within the industry. It shouldn't exist. Ignoring the money sink effect it has, you have to design games around the concept which leads to awful game design.
 
Joined
Jan 26, 2007
Messages
464
Location
Germoney
As of gambling et all, states (such as Germany as well) in the form of lotteries organize and nurture a culture of gambling of their own, oft attracting the poor/er who'd regularly spend on it in the hopes of becoming a "millionaire" (and by the way, demonstrating to their children that this may be a worthwile activity to spend on, when on all accounts, it simply is not -- states doing this would rather encourage these people to spend their regularly lottery money on investing, which certainly has a much higher chance of actually turning into a long-time profit for them, probably even helping with the issue of "old-age poverty" some or heck, just keep and save that money as spending on a lottery is a pretty much guaranteed loss.).

Not gonna happen naturally, as there's good money to be made here for the people directly in charge of these lotterys as well (who earn quite a fortune at the very top of things). As such states (such as Germany as well) also make it so that they have the monopoly on all things lotteries -- and pretend this is being in place so as to "protect" people from getting exploited and developing gambling habits. You couldn't make this up even if you tried. :D




But that's taking things a tad off-topic now. The double-standards at work here are oft quite telling though.
 
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Joined
Jan 26, 2007
Messages
464
Location
Germoney
Also, this is old news for sure, but in a way, Immortal seems to just take Diablo's original pitch to its logical 2020ish conclusion.

White Diablo shares familiar role-playing elements with other games in the genre, its unique structure allows a different marketing strategy, one that could lead to sustained, long-term sales.

There are really two products here: Diablo, which stands on its own, and its expansion packs. These packs would consist of one disk and maybe an information card in a small package. The disk would contain new elements that are directly installable into the base Diablo game. These elements would include: new magic items, new creatures, new traps and new level graphics. Expansion disks would all be different (or maybe 16 or 32 combinations) and would contain approximately 16 new elements in varying degrees of rarity. A sample disk might contain: One rare sword, three uncommon magic items, eight common items, two creatures, one trap, and a new hallway type.

A player would buy a new expansion disk or two, go home and install the new data into his game. The new elements would be incorporated into the random mix when a new level is generated. Perhaps a player's character should have one goodie directly placed into his inventory for instant gratification.

We believe these expansion disks should be priced at around $4,95 with the hope that they would be placed near cash registers as point-of-purchase items. Players would buy these packs as an afterthought, or maybe in an attempt to collect them all. A 'collector'-type art card, representing the rare item in a pack, could enhance this sense of collectability.

Diablo already was a game that for its time was suspiciously heavy on catering to lower hunter-gatherer instincts, as it was an experience of looting&leveling in its then purest action form. At its time of release, Diablo was "Instant Gratification -- The PC Game". Players in their resulting addiction may not have invested more actual money, but time for sure (and isn't time money?)

After all these years, what you may be finally witnessing here is how Diablo was supposed to be -- fully.
 
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NerevarineKing

Learned
Joined
Jan 6, 2021
Messages
311
Gambling is one of the worst things to happen in this industry. Any "game" with gacha microtransactions is just another storefront to me.
 

Pulse

Literate
Joined
May 11, 2022
Messages
42
So I was browsing reddit and saw that in this game you have to spend about 109k USD to get a good character with good gear. That's just for one character. And apparently Blizzard did their financial calculations and found out that they will gain more money from a few rich people/gambling addicts, and so don't care if they piss off the mainstream playerbase.

Now I haven't played this, so can't confirm or deny, but if it really is like that, then fuck Blizzard hard.

Dude, what? Link please.

Also: https://www.reddit.com/r/technology...ts_110000_to_fully_gearup_in_diablo_immortal/
 

J1M

Arcane
Joined
May 14, 2008
Messages
13,053
This game is so forgettable that when I became bored of it I forgot to uninstall it.
 

somerandomdude

Educated
Joined
May 26, 2022
Messages
187
Whether anyone likes it or not, fools and their money are soon parted, and as long as this is the case, there's going to be predatory practices who separate dumb cucks from their money. I'm not giving them my money, so I don't give a shit that someone else does, but I will call a dumb cuck, a dumb cuck for doing so. The real problem we got is that there's no shortage of dumb cucks who're willing to give them their money. Banning loot boxes isn't gonna make these people stop being dumb cucks, there's always gonna be another fleece. Worst comes to worst, and the dumb cuck is the majority, which I believe is already the case, there's still gonna be a niche for games that don't fit that model, but it'll be indie developers making them. Most newer games are shit anyway, loot boxes or not.

100+ years ago, the dumb cuck bought snake oil and miracle elixirs, and magical holy water. These days the dumb cuck is buying loot boxes and items in pay to win games.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
14,949
the dumb cuck bought snake oil and miracle elixirs, and magical holy water
And then they were regulated. A win for government regulation:
https://history.house.gov/Historical-Highlights/1901-1950/Pure-Food-and-Drug-Act/
https://library.weill.cornell.edu/a...health/food-and-drug-administration-continued

Loot boxes and similar predatory gambling mechanics have no reason to exist in games and don't make the product better, you'll never hear anyone say "This sure is a great game, but you know what it's missing to make it better? Predatory gambling mechanics like loot boxes!"
 

somerandomdude

Educated
Joined
May 26, 2022
Messages
187
There's nothing wrong with regulations as long as it's good for the people

This isn't like regulations against predatory lending practices, or regulations against corporate monopolies, or mandating safety regulations in the workplace, etc.

This is dumb cucks getting fleeced out of their disposable income. We can't just regulate everything to protect retards, at some point there's got to be personal responsibility. If most of society is that dumb, then we got way bigger fish to fry than loot boxes/gambling in games. Problems that we can't simply regulate away. People who think the solution for everything is for the government to go in and fix it with regulations are dumb cucks who don't see the big picture. The real problem is that we're letting fags, trannies, and marxists educate our kids to be dumb cucks, which makes a market for games like this to be profitable. Real problem solving involves getting to the problem at its roots. Regulating loot boxes is like trimming back the kudzo, it'll just grow back and expand into another direction to something else you want to regulate. You have to attack the root of the problem.
 
Joined
Jan 14, 2018
Messages
44,273
Codex Year of the Donut
If most of society is that dumb, then we got way bigger fish to fry than loot boxes/gambling in games. Problems that we can't simply regulate away.
In other words you recognize there might be a problem but you'd rather wait for a new world order than regulate it a little
If regulating it works so well why is it still a problem in china?
why is it a bigger problem where it's the most regulated?
 

ADL

Cipher
Joined
Oct 23, 2017
Messages
2,691
Location
Nantucket
The root of the problem is blind box purchases as a whole. Ban them outright. Magic the Gather cards, Kinder eggs, Happy Meal toys, all of it no exceptions. If your business model relies on a game of chance for people to get the items they actually want while in reality selling people a bunch of shit that they don't want in the amount of hundreds of dollars, then your business model is flawed and shouldn't exist on mere principle.

You want to sell $500 cosmetics? Go right ahead. You'll be crucified for it.

That's the thing about these gambling restrictions, it's not that they necessarily work in every instance but you want to make it so unpalatable to conduct business in that way to the point where very few would dare. Little Timmy wants Star Wars Battlefront 2 for Christmas? It's in a special section of the store behind the counter with a big 21+ sticker on the box. When he tries to buy it himself, he's turned away. When his parents go to buy it for him, they're informed by the cashier that there's a virtual casino inside the game and it's only intended for adults. When you try to buy it digitally, you're unable to unless you have an account over the age of 21. If you get through all that, when you go inside the game you're able to see the odds of each individual item in the loot boxes being sold and on EA's side of things they're held to the same standards that casinos are including reporting to a regulatory body.

Also, did you know that Disney discontinued Star Wars and Marvel slot machines back in 2013? If loot boxes had the same legal restrictions and social stigma that gambling did, that game probably would have never shipped with those gambling elements in place to begin with.
 

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