It's been awesome for a couple years but the problem was that previously you had to get lucky and find a good instance where everything worked. Now you don't. Seems the "cultists" were right when they said client performance and servers breaking down were directly related. Go figure.Is it awesome yet? I read about some big updates that landed.
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"cultists"
Bruh, this is that proc gen search result tech. If you are fooled by this, you should be dazzled by CIGs planetshttps://www.thewindowsclub.com/star-citizen-keeps-crashing-minimizing-stuttering-or-freezing-on-pc
"Star Citizen keeps crashing, minimizing, stuttering or freezing on PC"
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"Star Citizen is without a doubt one of the best multiplayer games."
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"The game is supposed to work fine on a Windows computer. However, that’s far from the case."
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"According to a lot of users, Star Citizen keeps crashing, minimizing, stuttering or freezing on their PCs."
¯\_(ツ)_/¯
This is totally AI by the way.
It's been awesome for a couple years…the problem was that previously you had to get lucky and find a good instance where everything worked.
kenn9530;53771324 said:You dont have any idea of what star citizens tool is capable of so all you are doing is showing a clear lack of knowledge on the subject, CiGs tool has been shown to be superior to the coherant labs tool, you are unable to prove which one is superior.
I forgot about this game for last 2 years. Is it finished yet or still in development/early access hell?
See, here is another one of those article bots trying his best…
I am not quite sure what is going on with Mr. Anderson and Kenn. I don't think they are completely bots. They sometimes address specific posters in a way that makes me think that there is a real person at a computer typing. But there are so many regurgitated/variations of the same lines and so many incoherent statements that there has to be some sort of autogenerated text in there somewhere. I don't think I have ever seen Kenn or Anderson post a gripe they had with the game.
I find it hard to believe that real people would spend hundreds and hundreds of hours writing essays in a thread in which pretty much no one else is being convinced by their statements. That would be pretty demoralizing. I'd imagine that even the most die-hard SC cultists would realize that they are wasting their time and would instead just post in a more sympathetic environment such as Spectrum or the subreddit.
It's been awesome for a couple years but the problem was that previously you had to get lucky and find a good instance where everything worked. Now you don't. Seems the "cultists" were right when they said client performance and servers breaking down were directly related. Go figure.Is it awesome yet? I read about some big updates that landed.
Check out 3.17's free fly weekend when that happens. The new update unbricked the AI, little to no desync and it doubled my frame rates on average (with volumetric clouds enabled, previously they were completely disabled). Haven't had my legs break on stairs or blow up spontaneously in thirty hours of play when that used to be pretty common.
The god of Myobi Mr. Chris Roberts wrote long awaited post.
Permanent persistence by 2025 (soft launch) book
Chris Roberts said:I have been working with the Squadron 42 team side-by-side in the office as we focus on finishing and polishing the content and features of what will be an epic narrative adventure.
With Invictus Launch Week, we opened the doors of the Javelin for the first time to let people take a walking tour of the mighty UEE destroyer
Do you want to prove your abilities as a fearsome combat pilot? The game has that for you
equally if you just want to quietly mine minerals and make your fortune
or hang out in Landing Zones
find a corner of the galaxy that no one else has found
To do this right, at the scale that will allow millions of people to play together
With this tech in place, Server Meshing becomes possible
Our current goal is to introduce Server Meshing and 4.0 as an early technical preview to Evocati testers in PTU at the end of Q4 this year
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We are aiming for the end of Q1 2023
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Server Meshing this year, as we put them into test in 3.18 and 4.0 in PTU during the summer and winter, respectively.
Players who are not steeped in our development process will still enjoy and experience rapid content releases every quarter
Because of this, combined with the huge amount of work the company is trying to deliver this year, not to mention moving 70% of the company into two new offices, we have decided not to hold a physical CitizenCon this year.
One difference to last year is that there will be no keynote gameplay demo to headline this event as this would pull valuable resources away from our game development teams
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we are still going to be quiet on Squadron 42 until it is time to start the release campaign.
You don't want people flying their $3000 Javelins right now. It's a capital ship that requires 23 crew members minimum. That's almost half the instance for the entire Stanton system. It'll be a different story when an asteroid field houses its own meshed instance.And yet people still can't fly the $3,000 Javelins they bought.
Mining is incredibly profitable and I've never felt like I was grinding anything. When I played with only my starter ship, I upgraded several times in the first couple hours and had my Drake Cutlass Black within the first five hours of a wipe which is known for being the jack-of-all-trades at everything a solo player would reasonably do.Grinding for hours on end for pennies sure is fun.
They had to replace iCache because it wasn't fast enough to achieve the object permanence needed for server meshing. I'm sure that accounts for the vast majority of the delays. That's the thing about these unprecedented technologies, sometimes they don't pan out at scale. I'm sure I'll get shit for saying it's unprecedented but it really is at this scale. Star Citizen is practically ARMA in space with a ton of life sim mechanics added on top. ARMA has many of the same issues and look at them, it took eight years to get a minimum viable product out and the launch has been somewhat of a disaster.What happened to that "working prototype" of server meshing you claimed to have way back in Spring 2019? Was that bullocks?
Thanks to all of you in our community who share in the collective dream of Star Citizen, we had our best year ever in the ways that count most – player engagement and new citizens. And we think next year will be even bigger. Star Citizen hit an inflection point back at Alpha 3.7 and we haven’t looked back since. And it’s all thanks to you and the thousands of players, new and old alike, who have joined us in helping to make this the best damn universe sim ever.
Meshes are not servers in the traditional sense. Every district in the Area 18 landing zone could have its own 50 player mesh and it'd feel really dense and loaded with players.Didn't you guys literally just admit last year that the server tech isn't working out the way you had hoped and that the servers might never have more than 50 players?
Hence the importance of server meshing.And do what? Watch the NPCs walk in circles? The servers are capped at 50 players. You don't stumble upon players "hanging out" in cities or parties.
Content meaning everything visible in release view. 17 fairly substantial updates in 4 years. The most recent of which fixed the AI and multiplied frame rates."Content", as in new ships to buy?
Only $100
i still don't understand how someone can pay 100$ for micro. Especially when you can buy it ingame for ingame money.
Yeah it will be probably 1,3mil or something like that. Doesn't seem to have Cutty interior space for cars and cutty already is like 1,8mil.