I'm surprised no one has posted this yet. Krip was one of the best D3 players, being the world first person to beat some boss on some difficulty level in D3 (IDFK I was twelve when the game came out). He has also played a ton of PoE.
He gave the game a 6/10 as it is now.
Good video, thank you for posting it. I unsubbed from Kripp's channel, because it's mostly about Hearthstone, so I often miss out on these gems.
tl;dw:
- Kripp says it's not a sponsored vid and the opinions he'll express might burn some bridges
- Kripp re-tells his history with the D1-D3 days (very cozy)
- Kripp gives a brief explanation of his 6/10 rating
- Kripp shows off his Hydra Sorc build. As per usual for Kripp it is a very well put together build that is extremely effective. Plays like a totem build in PoE.
- graphics are the area D4 excells at the most
- combat feels crisp
- restrictive skill bar sucks major balls (consoles cucking PC as per usual)
- legendary imprinting system is very good
- Kripp explains how the item system is deeper than most people think
- Kripp thinks that the Paragon system might be very complex and could rival PoE's passive tree in terms of customization
- gold feels like a very valuable resource
- UI is garbage, worst aspect of the game
- game costs way too much
- Kripp doesn't believe Blizzard's promise of "cosmetic only" micro-transactions
- xp potions give only 5% (if I were Blizzard, I would intentionally keep this number low during Beta in order to lull people into a false sense of security, only to jack it up high on launch)
- Blizzard has a high incentive to pump their profitability numbers with D4 in order to get a good price for the acquisition by Microsoft. Kripp thinks they'll booty blast your wallets with this game.
- dungeon mechanics are weak
- Kripp is very concerned about end-game if the dungeons are the main content
- "kill all monsters in the area" aids explained in detail
- back-tracking multiple times per dungeon is the usual case (can you even use mounts inside dungeons?)
- Bosses are heavily re-used throughout the game (might be just in the Beta COPIUM)
- monster abilities are not interesting
- Melee feels like the entire game was designed around ranged characters and the melee classes were added in as an afterthought
- Barbarian class is bad
- Barbarian class might have much better scaling due to his arsenal system in late end-game (COPIUMTRUCK)
- nothing in the marketing suggests that this game is going to have interesting challenges to compete "world 1st" for on launch
- no "grace period" makes Hardcore significantly more aids
- other people in your instance can just drag monsters to the dungeon entrance/exit to grief you (KEKW)
- Kripp thinks that the game won't be very stable during the first week of launch to realistically attempt a Hardcore playthrough
- Kripp won't start on Hardcore, but might play it in the future
- balance in general feels not finely tuned
- Kripp thinks the community will quickly identify builds that are 100 times more effective than the average
- World Bosses are pretty epic and cool (unless you're on a Barb lmao)
- Kripp thinks World Bosses will force people into a "Looking For Raid" system
- World Bosses most likely won't be aspirational content, due to 2/3 of the group being random (max party size is 4, max instance size is 12)
- a lot of mechanics suffer from the shared overworld always online system
- level 3 characters feels stronger in low level zones than level 40 characters due to how the scaling works
- Kripp thinks the scaling system is too complex for them to adequately change it and too core to be scrapped
- leveling up makes your character weaker
- one point on the skill tree is at most 10% damage for your character, while monsters gain more than 10% hp per level
- Kripp hates the scaling system
- itemlevel system makes itemization too simple
- the Overpower mechanic is very hidden, confusing and unintuitive, yet very powerful
- itempower mechanic will force you to re-find the same items in order to keep up
- pvp is probably going to be an unbalanced mess
- there is a zone of forced pvp in the overworld, have fun
- end-game loop is still unknown and difficult to predict
- Kripp thinks based on how the beta looks, the systems won't be finely balanced in time for launch and the game won't feel great as a result (but possibly great in season 2 or 3)
IMO it was a great vid and I would recommend watching it in full for anybody who seriously considers playing D4.