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Diablo IV

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
I got my Druid to 25, tried all kind of combinations, settled on using Pulverize to kill stuff as everything else does bad damage.
Then I got legendary one handed weapon that turns Tornadoes into homing missiles and switched to Tornados and it seems like best build for now.
I am not using any ultimate skills as their cooldowns are bonkers and they are not nearly strong enough to be worth 3 uses of other cooldown skills.

Also I switched back to normal difficulty from Veteran at about lvl 20 because Druid damage cannot keep up. Also I do need bonus xp or gold.
The difference between switching from Druid to Sorc is night and day. Sure, I could probably get Druid to do decent damage if I find the right legendary, or I can just spam one button on sorc and clear screens away without a second thought. And this is without mentioning how fucked up you are if you play melee as every boss in this game likes to stay in a puddle of his own shit.
Druid is extremely dependant on legendary aspects

Even with the right legendary aspects the class is vastly inferior to all other classes - even Barbarian - as it currently stands. I do feel like people like Kripp are overreacting though, because we have no fucking clue how the specialization is going to impact that fact. I'm willing to bet that many of the issues people have with Druid and Barb stem from the fact that they literally don't have access to a big part of their power pool in the Beta, whereas the other classes do.
 

Grunker

RPG Codex Ghost
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27,843
Location
Copenhagen
Legendary drops are way too high, bit probably cuz beta. Hopefully

Legendary drops are higher in the beta. Also the name "legendary" is a complete misnomer. Legendary items are basically just another rare tier in the D4 item design, what you would typically think of as "Legendaries" are the uniques, and those have a very much lower drop rate. The design of legendaries is actually one of the only things about Diablo 4 that I really like, besides the open world structure and the aesthetics/mood. They should have just called them something else and people wouldn't complain.
 
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Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,584
also including vitiligo skin to every single class is many inclooooosive. why no wheelchair tho?
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
Ok done for now. Decided I'm going BARB for release. With DRUID as a close second, and ROGUE as a more distant third.
  • Ranged builds are easy mode and trivializes much content.
  • Melee builds have a greater learning curve and feels more engaging. Positioning matters much more.
  • BARB offers the greatest diversity of melee builds. DRUID is also good, but it's more hybrid-territory.
  • ROGUE has some interesting melee options, but it's much more limited. Very squishy, and requires more autistic microing than I like to stay alive.
  • NECRO & SORC look like twinks. Not even any breast muscles. Very unaesthetic rangecucks! (although I know NECRO can melee well too).
Hoping the next class will be one with plate armor, shields, auras, etc. Like Crusader or Paladin. Or a dark variant of those.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,584
created shaneekwa wommyn druid. it's hilarious right from the start. poor horse in opening scene is smaller than her. then game starts and she already carrying some stolen package. probably used that club on some asian grandma.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,278
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
How about not watching youtubers
Imagine the Codex of all places having a thread where people discuss which mongoloid to "watch" for opinions on the beta for a decline mobile MMO
:deadtroll:

Watching videos of RPG trainwrecks is old codex past time, or are the billion videos shitting on Dragon Age 2/ Oblivion / Mass Effect etc. haram now?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591
I got my Druid to 25, tried all kind of combinations, settled on using Pulverize to kill stuff as everything else does bad damage.
Then I got legendary one handed weapon that turns Tornadoes into homing missiles and switched to Tornados and it seems like best build for now.
I am not using any ultimate skills as their cooldowns are bonkers and they are not nearly strong enough to be worth 3 uses of other cooldown skills.

Also I switched back to normal difficulty from Veteran at about lvl 20 because Druid damage cannot keep up. Also I do need bonus xp or gold.
The difference between switching from Druid to Sorc is night and day. Sure, I could probably get Druid to do decent damage if I find the right legendary, or I can just spam one button on sorc and clear screens away without a second thought. And this is without mentioning how fucked up you are if you play melee as every boss in this game likes to stay in a puddle of his own shit.
Druid is extremely dependant on legendary aspects

Even with the right legendary aspects the class is vastly inferior to all other classes - even Barbarian - as it currently stands. I do feel like people like Kripp are overreacting though, because we have no fucking clue how the specialization is going to impact that fact. I'm willing to bet that many of the issues people have with Druid and Barb stem from the fact that they literally don't have access to a big part of their power pool in the Beta, whereas the other classes do.
How is he overreacting when he is talking about beta as well?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,591
created shaneekwa wommyn druid. it's hilarious right from the start. poor horse in opening scene is smaller than her. then game starts and she already carrying some stolen package. probably used that club on some asian grandma.
It is a totem, starting one is a stone slab.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,584
some shaneekwa probably "OHMAGAD! SHE'S JUST LIKE ME!"
paZL6WW.png
 
Joined
Dec 5, 2010
Messages
1,622
Going to try it out after work, is there proper co-op or the whole thing is just mmo with players all around the map?
The gameworld seems to be broken up into 3 instances even if the transition/walking between town, overworld area and dungeon instances appears seamless.
Town instances seem to be shared by a dozen or more random players at a time so you'll usually see people there. Overworld areas seem shared by a handful or two so you might not run into any. Dungeons seem to be private/just you and those in your party.

Coop you can just approach any player you see and prompt them to join your party and there seem to be mechanics for friends or guildmates to easily find each other.
 
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Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,289
Once I learned you don't have to download 85 gigs and can instead limit yourself to 40, I gave it a shot.

I actually foolishly had reasonably high hopes for it based on all the pre-release shilling.

I quit at around lvl 5 after getting to the hermit hut. There were some things I liked (animations and responsiveness, that neat little thing where your track is highlighted on the map) and a lot of things I didn't (to name a few - maps are corridors and from what I gather it's not even randomized, no inventory tetris and everything is one slot, gear score levels, fucking scaling making everything pointless, pathetic skill level up bonuses of +1 damage wow, locked skill bar until you level up, crafting can fuck off, UI and fonts are straight garbage, the skill tree presented in such a way that you can't see the big picture and can only see chunks of it at a time, no map overlay, and the list goes on).

But what really made me say fuck it, I'm too old for this shit is how it commits the ultimate ARPG sin of being a cutscene fest. You can't go five steps without getting some cinematic that stops you from actually playing the game. And even conversations are KCD style where the game stops and goes into a mini-cutscene where you can exchange conversation options for long drawn out exposition, and even fast-forwarding it isn't fast. I hate it with a passion. Just let me play the game. If you want to tell a story, just do what POE does and have tablets narrate shit while I slay demons.

Thing also gobbles RAM like candy, but it's whatever I guess. Whoever pays 70 big ones for this is a god damned fool.
Considering you can skip literally all of them, that's the dumbest complaint I've ever heard.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,048
Microcosms of gaming decline in this thread. If you ever wonder why RPGs are so shit just look at the last page. One retard played Diablo for the story, another thought min maxing in an RPG is accounting, third suggests the genre should had gone the puzzle route (Nox).

I didn't care about the puzzles in Nox, but as an action game it was really fun.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,427
Location
Germany
Once I learned you don't have to download 85 gigs and can instead limit yourself to 40, I gave it a shot.

I actually foolishly had reasonably high hopes for it based on all the pre-release shilling.

I quit at around lvl 5 after getting to the hermit hut. There were some things I liked (animations and responsiveness, that neat little thing where your track is highlighted on the map) and a lot of things I didn't (to name a few - maps are corridors and from what I gather it's not even randomized, no inventory tetris and everything is one slot, gear score levels, fucking scaling making everything pointless, pathetic skill level up bonuses of +1 damage wow, locked skill bar until you level up, crafting can fuck off, UI and fonts are straight garbage, the skill tree presented in such a way that you can't see the big picture and can only see chunks of it at a time, no map overlay, and the list goes on).

But what really made me say fuck it, I'm too old for this shit is how it commits the ultimate ARPG sin of being a cutscene fest. You can't go five steps without getting some cinematic that stops you from actually playing the game. And even conversations are KCD style where the game stops and goes into a mini-cutscene where you can exchange conversation options for long drawn out exposition, and even fast-forwarding it isn't fast. I hate it with a passion. Just let me play the game. If you want to tell a story, just do what POE does and have tablets narrate shit while I slay demons.

Thing also gobbles RAM like candy, but it's whatever I guess. Whoever pays 70 big ones for this is a god damned fool.
Considering you can skip literally all of them, that's the dumbest complaint I've ever heard.
The majority of people do not plays ARPG's for the story, mini cutscenes or dialogues. You might watch them once, or read through the dialogue tree twice, but at the end of the day, in a game like this, you want to progress as fast as you can to reach the endgame. And I am pretty sure that Blizzard knows that as well. It's all about the grind, and these annoyances, as small as they might be, are absolutely contraproductive for the flow of the game.
 

Anomander

Augur
Joined
Oct 22, 2015
Messages
134
Once I learned you don't have to download 85 gigs and can instead limit yourself to 40, I gave it a shot.

I actually foolishly had reasonably high hopes for it based on all the pre-release shilling.

I quit at around lvl 5 after getting to the hermit hut. There were some things I liked (animations and responsiveness, that neat little thing where your track is highlighted on the map) and a lot of things I didn't (to name a few - maps are corridors and from what I gather it's not even randomized, no inventory tetris and everything is one slot, gear score levels, fucking scaling making everything pointless, pathetic skill level up bonuses of +1 damage wow, locked skill bar until you level up, crafting can fuck off, UI and fonts are straight garbage, the skill tree presented in such a way that you can't see the big picture and can only see chunks of it at a time, no map overlay, and the list goes on).

But what really made me say fuck it, I'm too old for this shit is how it commits the ultimate ARPG sin of being a cutscene fest. You can't go five steps without getting some cinematic that stops you from actually playing the game. And even conversations are KCD style where the game stops and goes into a mini-cutscene where you can exchange conversation options for long drawn out exposition, and even fast-forwarding it isn't fast. I hate it with a passion. Just let me play the game. If you want to tell a story, just do what POE does and have tablets narrate shit while I slay demons.

Thing also gobbles RAM like candy, but it's whatever I guess. Whoever pays 70 big ones for this is a god damned fool.
Considering you can skip literally all of them, that's the dumbest complaint I've ever heard.
The majority of people do not plays ARPG's for the story, mini cutscenes or dialogues. You might watch them once, or read through the dialogue tree twice, but at the end of the day, in a game like this, you want to progress as fast as you can to reach the endgame. And I am pretty sure that Blizzard knows that as well. It's all about the grind, and these annoyances, as small as they might be, are absolutely contraproductive for the flow of the game.
I think it is the opposite. Most of the players play it (at least Diablo) for the story. And only minority stays after they finished it one time.
 

Anomander

Augur
Joined
Oct 22, 2015
Messages
134
Diablo 3 sold over 30 milions units. Do you really think most of those players played multiple times (or even started playing endgame)? Half of them probably didn't even finish this single time.
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
601
I don't know why it's such a controversial opinion. I can guarantee you the casual player that buys diablo just because it's a big name has more of an interest in the pretty cutscenes rather than how deep the end-game systems are. And they are by far the majority.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
A lot of those players, the casual ones who never do anything endgame or really even get there, have big dreams of doing good, of having fun for a long time (I remember playing WoW when Diablo 3 came out and people in the guild I was in were saying they were leaving WoW for Diablo 3. Almost everyone of them came back shortly after), of being someone important , only to quit without finishing the game or to quit before doing anything of note at endgame. The next game is always around the corner for most people.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
Some of you underestimate how many hardcore gamers were produced during the coof lockdowns when normies had nothing else to do in their free time than play video games.
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,763
Location
Poland
My verdict after playing the open beta: I am going to wait for a D2 Resurrected sale instead.
 
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