Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Diablo IV

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,914
Pathfinder: Wrath
Is anybody surprised this turned out to be shit? How is it possible to be surprised at this point?
 

KIss My Ass

Real name: SDG
Patron
Dumbfuck Shitposter
Joined
Feb 3, 2023
Messages
2,920
Location
Aya Cash's vagina I hope
Codex+ Now Streaming!
Calling it quits for tonight. I got kicked out twice and it said my account was "locked" for a few minutes. Both happened at unfortunate times and I lost quest progress. Very, very gay. It seemed to remember my character progression though. It forgot where I was in the quest but remembered the experience and items I gained. Weird.
 

Goldschmidt

Savant
Joined
Oct 27, 2019
Messages
506
Location
Swen Vincke's bedroom (Ghent)
Agreed. Crispy confessed to me on my profile page that he was scared of getting bullied for playing D&D so he never talked about it in his youth. Seems pretty cowardly if you ask me. Oh and I made sure I screencapped it in case he ever tries to delete it. It is my little jewel I shall keep forever.

Anyways this game wont end up like PoE. Blizzard are smart and they already have a strong foundation to build upon. PoE was never good.
Comparing Path of Exile to Diablo 4 is like comparing and expert read such as Newton's Principia to a kids book 'I love my grandma'. Complexity vs mass appeal.

50 days until new POE 2 content and trust me it will be THE RPG of either 2023 or 2024. Do you honestly think Starfield or Avowed will be better?

If you seen some videos about Chris Wilson, you know he is highly gifted/genius and I rather have him lead a team than some libtard.
 

KIss My Ass

Real name: SDG
Patron
Dumbfuck Shitposter
Joined
Feb 3, 2023
Messages
2,920
Location
Aya Cash's vagina I hope
Codex+ Now Streaming!
you mean... just like it was in d3, when quests had "stages" and until you advance to next stage you will be kicked to start of current stage if something happens?
I was at the very end of the quest when I got kicked out and had to start over from the beginning.

Also I don't remember alot from D3.
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,387
If everything is going to be same or similar level as you always, what is the point of levelling?

Stronghold bosses are lvl 30 minimum. They only scale up when you go above lvl 30.

Strongholds also imho are best part of game. You can do them alone but usually there is quest in near town that leads to you conquering it.

D4 reminds me a lot conan. Ton of cults, demon worshippers, sacrificing people, witches.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,390

From
megan-fox-in-black-dress-1550868175.jpg
to
megan-fox-mgk-breakup-16762603564x3.png


Wtf happened?

megan-fox1-740x387.jpg


It's worse. Lilith Fox and her sons. But the Blizzard soyjacks don't mind that.
 

KIss My Ass

Real name: SDG
Patron
Dumbfuck Shitposter
Joined
Feb 3, 2023
Messages
2,920
Location
Aya Cash's vagina I hope
Codex+ Now Streaming!
If everything is going to be same or similar level as you always, what is the point of levelling?

Stronghold bosses are lvl 30 minimum. They only scale up when you go above lvl 30.

Strongholds also imho are best part of game. You can do them alone but usually there is quest in near town that leads to you conquering it.

D4 reminds me a lot conan. Ton of cults, demon worshippers, sacrificing people, witches.

I claimed the first stronghold. It was tough but doable. The Kor Dragan boss is ridiculous. How did you fight him? The biggest problem is I think his summons are unkillable. You can only knock them out.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,569
don't remember any problems with clearing strongholds in beta. there was 3 in first loc, right? vampires, village with demons and... something as third one.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,579
Location
Grand Chien
Please write a review of Diablo 4 from the perspective of a die-hard Diablo 2 fan.

ChatGPT
Title: A Die-Hard Diablo 2 Fan's Perspective on Diablo 4: A Glimpse into Nostalgic Bliss

Introduction:
As a devout follower of the Diablo franchise since its inception, I approached Diablo 4 with both excitement and trepidation. Diablo 2 holds a special place in my heart, and its dark, immersive world and addictive gameplay have remained unparalleled for over two decades. Now, as I delve into the depths of Diablo 4, I must confess that this long-awaited sequel successfully pays homage to its predecessor while introducing refreshing elements.

Gameplay:
Diablo 4 manages to capture the essence of Diablo 2's addictive gameplay and enhances it further. The isometric perspective, the satisfying loot drops, and the frenetic combat are all reminiscent of what made Diablo 2 an unforgettable experience. The responsiveness of the controls and the weight behind each swing of a weapon evoke a familiar sense of power and impact. The game's skill system takes inspiration from both Diablo 2 and Diablo 3, offering a blend of depth and accessibility that caters to both casual and hardcore players. It's a testament to Blizzard's understanding of what made the series so beloved in the first place.

Visuals and Atmosphere:
Diablo 4's visuals are nothing short of stunning. The dark and foreboding world, rendered with modern graphics, manages to retain the gothic and macabre aesthetic that defined the series. Exploring dimly lit dungeons, encountering grotesque creatures, and witnessing the visceral carnage in glorious detail brings a sense of awe and immersion. The attention to detail in character design and environment is exceptional, breathing life into this twisted realm. Diablo 4 paints a hauntingly beautiful picture that feels like a natural evolution from the desolate landscapes of Diablo 2.

Storytelling:
One of Diablo 2's triumphs was its captivating narrative, and Diablo 4 continues this tradition with a gripping storyline. The game plunges players into a world on the brink of oblivion, engulfed in darkness and malevolence. Intricate lore, engaging quests, and memorable NPCs flesh out the rich tapestry of Diablo's universe. The game strikes a balance between honoring the past and introducing new lore, making it an enthralling experience for both veteran players and newcomers.

Multiplayer and Endgame Content:
For a Diablo fan, multiplayer has always been a crucial aspect, and Diablo 4 delivers on this front. The cooperative gameplay remains as exhilarating as ever, allowing players to team up with friends or strangers to tackle formidable challenges together. The PvP aspect, while not the primary focus, adds an extra layer of competition for those seeking it. Furthermore, the endgame content promises to be extensive and rewarding, providing a sense of long-term investment for dedicated players.

Conclusion:
As a die-hard Diablo 2 fan, I am relieved to say that Diablo 4 successfully captures the essence of what made its predecessor a timeless classic. The game masterfully blends nostalgia with innovation, retaining the core gameplay while introducing new elements that keep the experience fresh and engaging. Diablo 4's visuals, storytelling, and multiplayer features are all testaments to Blizzard's commitment to the franchise's legacy. While it is not a complete replica of Diablo 2, it manages to evoke a familiar sense of immersion and satisfaction that will undoubtedly please fans. Diablo 4 stands as a worthy successor, and I eagerly anticipate the countless hours I will spend unraveling its dark secrets and slaying demons.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,579
Location
Grand Chien
Please write a realistic review of Diablo 4 from the perspective of a die-hard Diablo 2 fan. The one you just wrote was inaccurate.

ChatGPT
Title: Diablo 4: A Die-Hard Diablo 2 Fan's Honest Assessment

Introduction:
As a devoted follower of the Diablo franchise since its early days, I embarked on my journey into Diablo 4 with high hopes and a deep attachment to Diablo 2. Being a die-hard fan, I approached this highly anticipated sequel with a critical eye, seeking to evaluate it based on its own merits while comparing it to the beloved Diablo 2 experience.

Gameplay:
Diablo 4's gameplay attempts to recapture the magic of Diablo 2, but unfortunately falls short in several aspects. While the isometric perspective and the core hack-and-slash mechanics are present, the overall combat lacks the visceral impact and fluidity that made Diablo 2 so addictive. The controls feel less responsive, and the combat animations lack the weight and precision that made every click and ability cast satisfying in the predecessor. Furthermore, the skill system, while attempting to strike a balance between accessibility and depth, often feels oversimplified and lacks the intricate customization options that Diablo 2 provided.

Visuals and Atmosphere:
Visually, Diablo 4 presents a mixed bag. The dark, gothic aesthetic that defined Diablo 2 is present, but it feels diluted and lacking in comparison. While the modern graphics enhance the details of the environments and character models, there's a certain charm and authenticity missing from the art direction. Diablo 4's world, though visually impressive, fails to deliver the same atmospheric immersion as its predecessor, leaving players yearning for the gritty and desolate landscapes that defined Diablo 2.

Storytelling:
In terms of storytelling, Diablo 4 attempts to weave a compelling narrative but falls short in execution. The lore and quests are serviceable, but they lack the depth and complexity that Diablo 2 achieved. The engaging characters and intriguing plot twists that made Diablo 2's story so captivating are noticeably absent. While Diablo 4 introduces new lore, it fails to strike the same emotional chords and provide the same sense of epic adventure that its predecessor effortlessly accomplished.

Multiplayer and Endgame Content:
For dedicated Diablo fans, multiplayer and endgame content are paramount. Unfortunately, Diablo 4's multiplayer experience feels lacking compared to the vibrant community and seamless multiplayer integration of Diablo 2. The sense of camaraderie and shared experiences that Diablo 2 fostered is diminished, and the PvP aspect feels tacked on and lacking depth. Additionally, the endgame content, while promising on paper, feels uninspired and fails to provide the long-term engagement that Diablo 2's endgame offered.

Conclusion:
As a die-hard Diablo 2 fan, I must admit that Diablo 4 falls short of capturing the essence and brilliance of its predecessor. While it attempts to pay homage to Diablo 2, the gameplay lacks the addictive and satisfying loop that made the series so legendary. The visuals, while visually impressive, fail to recreate the haunting atmosphere of Diablo 2. The storytelling, though serviceable, lacks the depth and emotional impact that fans were hoping for. Multiplayer and endgame content, cornerstones of the franchise, disappoint in comparison to Diablo 2's vibrant and engaging experiences. While Diablo 4 is not devoid of merits, it struggles to stand on its own and falls short of meeting the expectations of a devoted Diablo 2 fan.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom