- game is a 7-7,5/10 and anyone who claims it's either >8 or <5 is being disingenuous
- if you care about money at all, you should wait until the first Season to see how significant they will be, before investing yourself into it
ENDGAME:
- endgame is basically what you were doing the entire time during campaign as well
- Tree of Whispers endgame activity is 1-to-1 copy pasted Bounty system from D3, okay at early endgame but later on you'll be skipping it a lot
- have to do your Renown or your character will be missing a chunk of power (paradise for AssCreed gaymers)
- filling out Renown is okay for the most part, except Altars of Lillith are dogshit (hidden as fuck sometimes and a huge chore overall)
- feels like the system was made just to force you to witness what the world creators made, but falls flat because the world doesn't have enough tileset variety
- Helltide is good, but could have more density considering its' theme and the fact it's on a timer is gay (get fucked people with friends/life/job)
- Worldbosses are fairly shallow and are more of an early game activity
- Dungeons play the same as during early game
- there is no sense of progression from early game to endgame, because you're doing the same shit as before
- Uber Lillith is just a challenge and has a higher level (no new abilities and no new loot)
- most people will get a week's worth of fun out of this system
- nothing really to look forward to in the endgame unlike with PoE where you get big bosses/build variety/larger progression
STORY:
- Story review: just watch the cinematics on youtube (KEKW)
- Story is half pretty good half meh, not worth playing the game for it
- there is no distinction between Acts of story, like there was in previous games
- Lillith's motivations aren't clear, makes her a less effective villain
- Andariel sequence was all over the place
- Duriel just shows up and you kill him
- Act 1 & 2 are strong, then it falls off and picks up in Act 6 again
- the Horadrim guy mid-boss was mid
- ending sucks balls
- no Diablo
COMBAT:
- combat feels pretty good for the most part
- Generators and Spenders: Generators feel like ass in endgame and you're trying to build your character to stop relying on them in the endgame
- melee unfriendly game overall, feels frustrating to play
- ranged mobs actively kite you (so realistic wao!)
- early game can feel a bit shit, because builds in general feel like they were created as a whole first and then part of it were removed so the devs could put some affixes on the legendaries
- Paragon boards are more complex than the worst assumed case, but still not as good as Mathil hoped they would be
- the inclusion of the damage numbers is retarded
- too few classes on launch considering the barebones nature of the game
- all the base classes look good, except for Druid
ASSTHETICC:
- whole game looks great, Art department knocked it out of the park
- Cash Shop shouldn't be in a game that you pay full price for
- so far the MTX in the Shop don't feel mandatory to look good, so it's not too offensive (yet)
- Mathil thinks it's a deliberate strategy to make the inclusion of the Cash Shop feel more palatable at launch and later on they'll start putting in some real crazy shit in there to milk the playerbase
ITEMS:
- itemization is "deep enough"
- have to re-gear every so often
- crafting basically doesn't exist
MOUNT:
- kinda cool
- has a cooldown
- sometimes gets stuck, fells janky
OPEN WORLD:
- feels like D3 made into MMO, it's okay