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Diablo IV

Bastardchops

Prophet
Patron
Joined
Nov 4, 2015
Messages
2,410


- game is a 7-7,5/10 and anyone who claims it's either >8 or <5 is being disingenuous
- if you care about money at all, you should wait until the first Season to see how significant they will be, before investing yourself into it

ENDGAME:
- endgame is basically what you were doing the entire time during campaign as well
- Tree of Whispers endgame activity is 1-to-1 copy pasted Bounty system from D3, okay at early endgame but later on you'll be skipping it a lot
- have to do your Renown or your character will be missing a chunk of power (paradise for AssCreed gaymers)
- filling out Renown is okay for the most part, except Altars of Lillith are dogshit (hidden as fuck sometimes and a huge chore overall)
- feels like the system was made just to force you to witness what the world creators made, but falls flat because the world doesn't have enough tileset variety
- Helltide is good, but could have more density considering its' theme and the fact it's on a timer is gay (get fucked people with friends/life/job)
- Worldbosses are fairly shallow and are more of an early game activity
- Dungeons play the same as during early game
- there is no sense of progression from early game to endgame, because you're doing the same shit as before
- Uber Lillith is just a challenge and has a higher level (no new abilities and no new loot)
- most people will get a week's worth of fun out of this system
- nothing really to look forward to in the endgame unlike with PoE where you get big bosses/build variety/larger progression

STORY:
- Story review: just watch the cinematics on youtube (KEKW)
- Story is half pretty good half meh, not worth playing the game for it
- there is no distinction between Acts of story, like there was in previous games
- Lillith's motivations aren't clear, makes her a less effective villain
- Andariel sequence was all over the place
- Duriel just shows up and you kill him
- Act 1 & 2 are strong, then it falls off and picks up in Act 6 again
- the Horadrim guy mid-boss was mid
- ending sucks balls
- no Diablo

COMBAT:
- combat feels pretty good for the most part
- Generators and Spenders: Generators feel like ass in endgame and you're trying to build your character to stop relying on them in the endgame
- melee unfriendly game overall, feels frustrating to play
- ranged mobs actively kite you (so realistic wao!)
- early game can feel a bit shit, because builds in general feel like they were created as a whole first and then part of it were removed so the devs could put some affixes on the legendaries
- Paragon boards are more complex than the worst assumed case, but still not as good as Mathil hoped they would be
- the inclusion of the damage numbers is retarded
- too few classes on launch considering the barebones nature of the game
- all the base classes look good, except for Druid

ASSTHETICC:
- whole game looks great, Art department knocked it out of the park
- Cash Shop shouldn't be in a game that you pay full price for
- so far the MTX in the Shop don't feel mandatory to look good, so it's not too offensive (yet)
- Mathil thinks it's a deliberate strategy to make the inclusion of the Cash Shop feel more palatable at launch and later on they'll start putting in some real crazy shit in there to milk the playerbase

ITEMS:
- itemization is "deep enough"
- have to re-gear every so often
- crafting basically doesn't exist

MOUNT:
- kinda cool
- has a cooldown
- sometimes gets stuck, fells janky

OPEN WORLD:
- feels like D3 made into MMO, it's okay

Rating it less than 5 isn't being disingenuous. Value is to a significant degree subjective.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
Fucking cringe
cringe.png
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,621

So working at amazon warehouse, likely for low wages, and spending the little money you get on a premium edition at 100$ then 25$ skins? You should save and invest that cash young man, or you will be completely fucked once your parents are gone.
Blizzard really has predatory practices on vulnerable people.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,449
Lvl 60 now. Seems like lvl 50 is soft cap as leveling massively slowed down after lvl 50.

On other front base stat affixes expand. There are more of them and they have more impact both old one and new ones. Really weird that they waited with new affixed till end game.

Took part in some kind of Legion event. Unlike Helltide or World Boss this seems to be different thing. It was group event but with special icon and timer for group to ensemble. After which it was very similar to other group events but more expansive. Kind of like few group events at the same time in same group event. Basically you had to find and they slay 3 baddies each which was protected by pylons before you could even damage it and each pylon was summoning constantly new mobs. After you slay those 3 main baddie was summoned to be slayed.
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,449
I can't see any reason to pay money for this when POE looks better and is free.
Why are people buying this? Is POE too hard for them? It's not even that complicated.

POE got shit for me in last 4-5 years, doubt POE2 will improve that as it is just POE1 + some small tweaks and new graphics.
 

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