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Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

Taka-Haradin puolipeikko

Filthy Kalinite
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21,261
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
prima cunta on codex reception to disco furries

I have to say this though: if you intend to bash Disco Elysium just to make me feel bad, you're a cunt. Also I'm impressed if I've managed to make anyone dislike me that much, it would be quite an achievement, even for the Codex.

also prima cunta, a year ago on darth roxor

It's true though that I probably shouldn't participate in the editorial process of Roxor's reviews. My deep, visceral dislike of the guy makes it really hard remain at all objective about what he writes.

hmm, hmm

achievement unlocked i suppose
So...
Will you be doing the second Codex review, if first one turns out to be too fanboyish?
 

Junmarko

† Cristo è Re †
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Schläfertempel
okay Kasparov fess up, how much did you have to pay her for that?
Ur mum?
Geewhiz. 1 minute between posts. Also Kasparov appearing from thin air. Almost like they are the same person.
rating_lulz.gif
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Publicly liking something carries a big downside risk. Being cynical about everything is the coward's way.
Worst of all would be having a nuanced opinion, cognizant of both strengths and flaws. The mouth breathers know what 100 is and what 0 is, and you're talking 100. So they still don't hate you as much as they could.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,653
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Bulgaria
Dude. Hating on Darth Roxor's work because I dislike Darth Roxor is one thing.

Hating on ZA/UM's work because you dislike Prime Junta is a different thing.

Because Darth Roxor is Darth Roxor, but Prime Junta is not ZA/UM. Get it?

Also I thought that what happens in the sekrit content forum is supposed to stay in the sekrit content forum. But I suppose I shouldn't expect any better from you.
Annoying hype producing fanboys could be toxic for the game. I am pretty sure that you and a few other managed to turn off more people from the game than the ones you informed about it. I have noticed that most people in the shout box see the game negatively because of your constant nagging about how great the game is. Sooo yeah,people could dislike the game because of you.
 

Deleted Member 16721

Guest
Back to playing more of day one. I'm already at a little past noon, so I'm not sure how much longer i can continue. There's one skill check I can't possibly pass and it's part of my tasks to do. Really looking forward to playing more.
 

Jack Of Owls

Arcane
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May 23, 2014
Messages
4,426
Location
Massachusettes
I still think there should be a special re-titled release just for the American market, similar to films that have different titles for both europe & the states. Casual yank gamers are gonna see that word "disco" in the description and think, "What is this? A game for retro-niche gaymers stuck in the 70s? Disco is dead! What else is there? Oooo, look! A new Subnautica DLC!" But it really seems like a solid game otherwise and good luck to the developer on its success.
 

Prime Junta

Guest
Back to playing more of day one. I'm already at a little past noon, so I'm not sure how much longer i can continue. There's one skill check I can't possibly pass and it's part of my tasks to do. Really looking forward to playing more.

If it's the corpse thing, use the Volumetric Shit Compressor.
 

Deleted Member 16721

Guest
Near the beginning of the game, there's a scene where your character gets in contact with his precinct (by police radio) and reports his badge missing. It's a mostly sombre scene which quite competently and subtly establishes the hero's past on the force without much exposition, just by picturing the characters' demeanor and attitude towards our cop. Half the precinct gathers around the communication officer to cruelly ridicule and tease us about the result of our latest escapade, while the poor drunk fails Reaction Speed checks, unable to defend his hurt Authority with any sort of comeback. And when it feels like he can't sink any lower, one of the cops delivers a devastating gut punch by asking one unexpected question... which I won't spoil. The whole scene is kinda hard to stomach, but it's more bittersweet than hopeless, thanks to the obvious humanity of the writer.

But that's not the point of me telling you this. It occurs at the end of the scene, when it looks like you're done and can continue with other business. Suddenly, you pass an Esprit de Corps check, and it brings about a sudden change in perspective. We witness the aftermath of our call on its other end. The officers are in the room, and they begin talking among themselves about what has just happened, and their tone is completely different. They change the mode to "he's not listening anymore." For a bit they continue in the same vein, lamenting the cop's current state, apparent suicidal/self-destructive tendencies, and revealing some more details about him. After a while, the mood changes. They reflect on the situation. Some of the officers decide not to give up on one of their own. A few of them get visibly uncomfortable and maybe ashamed of their recent behavior; someone tries to leave the room. Some back and forth later, the policemen decide to cut our hero some slack, cover for him, and maybe try to help the prodigal son step back into the ranks.

After that, out of nowhere, the last, absolutely brilliant phrase by Esprit de Corps comes, bringing us back to the motor car; to the small, sad, infinitely pitiable man who is wordlessly hunching over the silent police radio. And... it gives me shivers and moves me to tears. The profoundly sad tremolo in the post-rock-like song in the background just deepens the impact of that last bit. I sit there, thinking: what the fuck has just happened? Video games are not supposed to trigger Stendhal syndrome. This never happened before. How is this possible? Why did a half-hidden skill check show me a couple pages long vignette that squeezed some tears out of me?

So this is my question: how is this possible?

The game's writing kept me glued to that scene. It's so very well written, it's as if I'd fallen into a good book.

If it's the corpse thing, use the Volumetric Shit Compressor.

What's that?
 

Prime Junta

Guest
I believe only one thought has opened up to me so far, and I quickly internalized it. Probably should have waited, eh?

You have four slots to start with and can spend XP to open up new ones. Kim will give you the VSC after you puke your guts a couple of times.

Keep a point or two in reserve even so, in case you get an unlucky roll tho.
 

Deleted Member 16721

Guest
You have four slots to start with and can spend XP to open up new ones. Kim will give you the VSC after you puke your guts a couple of times.

Keep a point or two in reserve even so, in case you get an unlucky roll tho.

Thanks, I wasn't quite sure how thoughts worked.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
There seems to be some bug in the Codex. I thought I'm clicking on Disco Elysium thread, but I ended up in "Prime Junta entered emo phase, world hates me leave britney alone" thread.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,129
Prime Junta Let's make it real.

If you don't post in this thread - after this post - until release then I will buy the game and prove it.
If you post then I will pirate the game ... and prove it.

Deal?
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,408
Location
Vita umbratilis
here is aweigh talking about a game that calls itself a RPG

servant is kind of... underwhelming. they're the only class in Gothic that i'd say weren't "BALANCED" enough. There's just no good reason to take one, nor is there servant-only equipment that kicks ass (that I remember).

Shamans can do fun things once they're fully kitted out with charms and shit. Fun to fuck around with, and their barrier can come in very handy throughout the entire game. There's some good shaman equipment/katanas in the end-game dungeons too.

Both of these classes were kind of unintentionally nerfed by the power curve increase in elminage gothic though; a lot of the rules governing AC, weapon range and equipment class restrictions implemented into elminage gothic, which were implemented for the express purpose of bringing it more in line with classic Wizardry rules, also had the unintended effect of slightly nerfing the "flavor" out of the flavor-classes, like the servant and the shaman.

TLDR Elminage gothic implemented "hard core rules" for classes, weapons, armors, etc, that make it play more like traditional Wizardry (and make the game harder overall) but somewhere along the way they forgot to buff the flavor classes to help them compete better with the core classes.

Like I said though, the shaman is still very useful in Gothic, it was really mostly the Servant who got left by the wayside. You should use Servant only if you're intentionally wanting to increase the game's challenge IMO. My very last playthrough of Gothic about a year ago I had a servant in the party specifically for the purpose going Non-Optimal.

***Keep in mind all this balance talk is coming from someone whose main enjoyment from these games comes from playing optimally and/or power-gaming, so it is quite possible that you could play through the entire game and never once think your servant or shaman are underpowered compared to the core classes.

EDIT 2: As for nurturing a summoner? sure, go for it. E: Gothic (and Original) both heavily reward players who invest time and dedication into capturing enemies, and in both games you can utterly break shit in mid-game and end-game by fusing together enemies for creating ridiculously broken monster adventurers.

Personally I don't like creating monster adventurers precisely because they have too-good potential (which is ironic since I just now said I like power-gaming, I know), and also taking along a summoner kind of necessitates taking a brawler unless you have infinite patience. You don't need a brawler unless you plan on capturing the extremely rare enemies though who have 95% resistance; all a brawler's combo does is reduce poke-resistance by 20% so you don't really need it, it just reduces the amount of time you'd spend spamming the capture command.

E: Gothic is the best balanced game I've ever played, the power curve and the itemization is really a thing of fucking beauty, it's the kind of "game balance" people like Sawyer DREAM about. God it is such a perfect experience I get chills just thinking of how well-balanced it is; even the one aspect that may appear unbalanced, which is making overpowered end-game Monster Adventurers from your summons, even that aspect is challenging enough that it doesn't make it an obvious route, plus it also necessitates two character slots in your team (having to take along a brawler) which is another consideration.

here is bataille talking about a game that calls itself a RPG

Near the beginning of the game, there's a scene where your character gets in contact with his precinct (by police radio) and reports his badge missing. It's a mostly sombre scene which quite competently and subtly establishes the hero's past on the force without much exposition, just by picturing the characters' demeanor and attitude towards our cop. Half the precinct gathers around the communication officer to cruelly ridicule and tease us about the result of our latest escapade, while the poor drunk fails Reaction Speed checks, unable to defend his hurt Authority with any sort of comeback. And when it feels like he can't sink any lower, one of the cops delivers a devastating gut punch by asking one unexpected question... which I won't spoil. The whole scene is kinda hard to stomach, but it's more bittersweet than hopeless, thanks to the obvious humanity of the writer.

But that's not the point of me telling you this. It occurs at the end of the scene, when it looks like you're done and can continue with other business. Suddenly, you pass an Esprit de Corps check, and it brings about a sudden change in perspective. We witness the aftermath of our call on its other end. The officers are in the room, and they begin talking among themselves about what has just happened, and their tone is completely different. They change the mode to "he's not listening anymore." For a bit they continue in the same vein, lamenting the cop's current state, apparent suicidal/self-destructive tendencies, and revealing some more details about him. After a while, the mood changes. They reflect on the situation. Some of the officers decide not to give up on one of their own. A few of them get visibly uncomfortable and maybe ashamed of their recent behavior; someone tries to leave the room. Some back and forth later, the policemen decide to cut our hero some slack, cover for him, and maybe try to help the prodigal son step back into the ranks.

After that, out of nowhere, the last, absolutely brilliant phrase by Esprit de Corps comes, bringing us back to the motor car; to the small, sad, infinitely pitiable man who is wordlessly hunching over the silent police radio. And... it gives me shivers and moves me to tears. The profoundly sad tremolo in the post-rock-like song in the background just deepens the impact of that last bit. I sit there, thinking: what the fuck has just happened? Video games are not supposed to trigger Stendhal syndrome. This never happened before. How is this possible? Why did a half-hidden skill check show me a couple pages long vignette that squeezed some tears out of me?

So this is my question: how is this possible?


Make no mistake, one is a RPG, the other is not. We're in a fight for RPGs here at the Codex, who shall be a paladin of incline or a minion of decline?
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Oh, that reminds me, does the game have any sort of economy? Do you need to buy stuff?

Yes. You start out owing 130 réal for rent.* There are also all kinds of people hawking stuff -- a pawnshop, a guy selling shit that fell off the back of a truck, a kid selling a suspiciously new set of gym pants and illegal narcotics, a liquor shop, and a bunch more. You can get money by pawning junk, soliciting bribes, extortion, begging, collecting empty bottles and turning them in at a convenience store, and so on.

*Exact sum subject to change
Is the spoiler going to be that you're not really a cop after all?
The spoiler is
you can have a truce with the Furies.
 

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