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Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,129
No combat at all according to that review, what a fucking bummer. This isometric engine begs for a Fallout style combat engine to stand up next to the deep C&C the guy describes in the review. Oh well, off to play Skyrim... :roll:
who or what would you kill?

insert gary oldman everyone meme
 

GewuerzKahn

Augur
Joined
Dec 13, 2015
Messages
496
So what's the "I wanna see/feel weird shit and solve problems through Malkavian craziness" build? Inland Empire and Shivers?
Shivers isn't really craziness, it just gives you information about the geography around you, half light is more the psychotic
Shivers sounds kinda like the Madness Network (I only played the video games, so idk).

Inland Empire, Shiver and Encyclopedia would perhaps make a nice "Malkavian" run.
 

asterix

Educated
Joined
Oct 1, 2018
Messages
46
Mindlessly clicking through trash mobs until I win like in multiple other RPGs = gameplay.

Navigating a complex conversation by strategically choosing how to approach it, trying to figure out if I have sufficient info to press on, do I need to bail and come back after additional investigating, and how much time I have to mess around with questioning lines that may lead nowhere before I die from the uncomfortable chair digging into my ass or have a panic attack and lose the will to live triggering game over in Disco Elysium = not gameplay.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,599
I'll also be staying away from this thread from now on until I'm either done with my first playthrough or very far into it.

Hope everyone has as much fun as I feel I'm going to! Excited to read about what kind of detective you all decided to become. See you in a week or two.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
No combat at all according to that review, what a fucking bummer. This isometric engine begs for a Fallout style combat engine to stand up next to the deep C&C the guy describes in the review. Oh well, off to play Skyrim... :roll:

There’s some combat, but it’s avoidable. Infinitron posted a very spoilery video with some fighting a few pages back.

I just knocked out a big guy with a foot to the face in my high fysique run. I’m about to try to shoot a young child, but I may not have the hand/eye coordination to pull it off and it will probably upset my partner. C’est la vie.
 

tripedal

Augur
Joined
Feb 22, 2015
Messages
401
Location
Ultima Thule
FOwe6a9.png


Kasparov here's a bug for you guys to hotfix before release.
 

Deleted Member 16721

Guest
Fluent, please stop, you had your own free copy already.

You couldn't get more of a polar opposite of a game comparison than Kenshi and Disco Elysium. Although in terms of doing everything different and taking risks, they are certainly similar.
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
640
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
No combat at all according to that review, what a fucking bummer. This isometric engine begs for a Fallout style combat engine to stand up next to the deep C&C the guy describes in the review. Oh well, off to play Skyrim... :roll:
who or what would you kill?

Well, having never played the game that is a bit of a loaded question but it seems there are some pretty nasty factions in the game that would fit the bill pretty well. I will likely still play it as I was taking the piss about Skyrim but that engine just looks like a nice Fallout / XCom type affair that would be well suited to a combat tree to go with all the other skill trees. *shrug*
 

Deleted Member 16721

Guest
Well, having never played the game that is a bit of a loaded question but it seems there are some pretty nasty factions in the game that would fit the bill pretty well. I will likely still play it as I was taking the piss about Skyrim but that engine just looks like a nice Fallout / XCom type affair that would be well suited to a combat tree to go with all the other skill trees. *shrug*

You're a disheveled alcoholic police officer who can't even find his gun, what business would you have fighting or trying to kill people in the game? Sure, you could get jumped by random thugs but that would be dumb. The combat scenarios that are in the game are meticulously hand-crafted so they have weight to them, not like in PS:T where you're killing trash mobs for no good reason. Trash mobs in a realistic detective game given the premise of the game would be totally out of place.
 

Prime Junta

Guest
Well, having never played the game that is a bit of a loaded question but it seems there are some pretty nasty factions in the game that would fit the bill pretty well. I will likely still play it as I was taking the piss about Skyrim but that engine just looks like a nice Fallout / XCom type affair that would be well suited to a combat tree to go with all the other skill trees. *shrug*

Hey, they could do that in a sequel or spin-off. Make it a beat-em-up where you play as an enforcer for the Débardeurs Union, showing strikebreakers what’s what. Call it No Truce With The Scabs. It has a certain ring to it, no?
 

Deleted Member 16721

Guest
Hey, they could do that in a sequel or spin-off. Make it a beat-em-up where you play as an enforcer for the Débardeurs Union, showing strikebreakers what’s what. Call it No Truce With The Scabs. It has a certain ring to it, no?

That actually sounds like a promising premise. :)
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,936
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Hope everyone has as much fun as I feel I'm going to! Excited to read about what kind of detective you all decided to become. See you in a week or two.
No spoilers! You may read this post!

I'm also delighted we'll be playing this soon. Planning to see what I can do with a straight laced, genius asshole type guy ... 6-4-1-1 or maybe 5-3-1-3 to boost Composure & Perception ... I keep reading that you die in the first 10 seconds with a 1 Physique so we'll see how that goes ... maybe I'll change my mind when I actually play. I definitely want my first playthrough to be super serious about solving the main case but allow for plenty of quirks and failures along the way.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Wow, it will be fun to replay it with different characters.

What skill gives most passive and active checks?

What skill gives least amount?
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,492

Can you confirm there are no white checks in order to progress the story/they can be circumventet by means other than spending skill points?


You can "reset" white checks in multiple ways - saving up skill points is one, sure, but there are in-game ways in place for that. You can do that by interacting with the environment, talking/interacting with other characters (sometimes in a different area entirely), items, drugs. And you can keep track of white and red checks on the world map. You know, in case you forget what's where.


I see. But what if i fail after every reset, what then?

Then... you suck. But there are ways to improve your chances, some easier, some more tedious.
Yes, even besides savescumming. Also a reminder: red checks you can fail just once

I see. But what if i fail after every reset, what then?

They are open indefinitely, you can keep trying under the right circumstances, they will never lock out.

I see, thanks for answering:salute:
 

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