So, finally finished it after 31 hours according to Steam. I feel like I finished the majority of the content although there is definitely a little bit of content that I did miss. The game length felt good, meaty enough and not overstaying its welcome.
I hadn't played a honest to god roleplaying game since....I replayed VTMB when they announced the sequel? And before that....? I tried playing NumaNuma and Tyranny but each of these made me think that I just didn't like cRPGs anymore, but now I realize it was because each of these just couldn't pull off the main attraction of the game. Numa's writing was terrible, Tyranny's story was laughable and its combat balanced I guess you could say. It felt good to finally play a cRPG again, and a great one to boot.
(EDIT: The fuck am I talking about, I played the shit out of Pathfinder: Kingmaker. But beyond those two that's been it for the past 5 years I think.)
Now onto what struck me about Disco, and I only mean to speak for myself, not give an objective review.
The writing struck a serious personal chord with me, which might possibly make me think more of it than it deserved. Then again no other game ever managed that before. Not even PS:T manages to convey the essence of past failures and regrets as well as DE does. DE is probably the kind of game where I'll never quite manage to completely larp the asshole because it just hits too close to home, and I didn't feel like a game could ever manage that. As others have said it manages that not just through its writing itself, but through a combination of its interactivity, game's pacing, music and art design, something that elevates it beyond a mere CYOA. In fact I would say that its one of those rare games that by embracing its nature and not pretending to be a book manages to fulfill some of Video Games artistic potential. It's not mechanically perfect, sometimes the GM is a bit heavy handed (as others have mentioned with the Island) it is true the 'second act' is railroaded but by god is it effective when it does things right.
Yes, it doesn't present any political spectrum seriously nor does justice to the philosophical underpinnings of them. But that is consistent with Martinaise, a place that has been fucked over by each system in succession one after the other. All those systems tried to organize human lives among different lines, and each of them left behind broken and discarded outcasts and victims.
About the Deserter, I don't have a problem with him being the culprit. He is this giant vacuum in the story just waiting to be filled, that one missing piece of the puzzle that I always knew had to be there somewhere. He is that one political strand of Revachol that's waiting to be personified. You have your cast of Fascists, Royalists, Racists, Liberals....yet the one ideology that marked this place the deepest is seemingly absent throughout the story. Sure, it could have been nice to have hints about his personal existence before, just some crazy old vagrant occasionally showing up in the streets that gets mentioned every once in a while maybe rather than actually meeting him in the flesh. Like the way the twin kids mention him, but earlier in the story rather than right before you actually meet him.
One thing that I haven't seen anyone mention and that I think is a great accomplishment by the writers of the game is the personal resemblance between Harry and the Deserter. The Deserter is a cautionary tale to Harry about the dangers of never letting go of your past, of perpetually clinging to 'those' days when the air smelled of apricot and carried white May flowers in the wind. Just like Harry he feels a personal responsibility of it happening and hopes that somehow his actions might be able to bring those days back. Except that one deals with it through Disco and the other through murdering bourgeois oppressors.
I feel the comparisons to PS:T are warranted. Both are flawed games, with game mechanics that are never completely satisfying and pacing issues, although I don't think the worst parts of DE quite reach the depths PS:T delves into at its worst. But both manage to say something about the human condition, and both are honest attempts at treating 'video games as art ' (yes, I feel dirty at saying that) whilst being honest about what they are. Neither of them tries to be a novel or a movie, but both embrace the interactivity, visual presentation (both games are gorgeous to look at) and sound design that are unique to video-games to tell their bit about humanity. It's a flawed gem to be sure, but a beautiful gem nonetheless.