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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
Which game is objectively better, BG, Fallout or Torment?

PS:T is best at writing, Fallout best at C&C and interactivity, BG is best at exploration, combat and charm.
I enjoyed Torment and Fallout for their mood and depth. In a way they have the same formula: turn established tropes on their head and do it well. The attention to detail was amazing for both of those games. Great aesthetics. Before artstation copycats turned game art into generic game art.

BG has great inventory art and you can play dressup and minmax to your heart’s desire. Combat was actually fun in that setting. Would play again if I had enough time.

All three had great art and good music to set the mood. The portraits and splash art for BG. A lot of the same guys did art for them. Justin Sweet’s illustration for the Fallout install wizard is the image that got me into art. And I mean, check the crazy silhouettes in Torment! Fallout took generic retro shit and made it Fallout. Brilliant.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,609
Location
Bulgaria
Which game is objectively better, BG, Fallout or Torment?

PS:T is best at writing, Fallout best at C&C and interactivity, BG is best at exploration, combat and charm.
I enjoyed Torment and Fallout for their mood and depth. In a way they have the same formula: turn established tropes on their head and do it well. The attention to detail was amazing for both of those games. Great aesthetics. Before artstation copycats turned game art into generic game art.

BG has great inventory art and you can play dressup and minmax to your heart’s desire. Combat was actually fun in that setting. Would play again if I had enough time.

All three had great art and good music to set the mood. The portraits and splash art for BG. A lot of the same guys did art for them. Justin Sweet’s illustration for the Fallout install wizard is the image that got me into art. And I mean, check the crazy silhouettes in Torment! Fallout took generic retro shit and made it Fallout. Brilliant.
Hahahaha you are such an artfag :),haven't read anything similar on the codex.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,362
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I turned down becoming an art cop today. The reply I got from my conceptualization was meant to be a codex motto.
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
Justin Sweet’s illustration for the Fallout install wizard is the image that got me into art.

Which one?
6IxtUOV_FkvhnPhWzqfCRhV0ls8IG5Begh2QjaXGfsM.jpg
 

ScrotumBroth

Arcane
Patron
Joined
May 13, 2018
Messages
1,292
Grab the Codex by the pussy Insert Title Here Strap Yourselves In
I enjoyed Torment and Fallout for their mood and depth. In a way they have the same formula: turn established tropes on their head and do it well. The attention to detail was amazing for both of those games. Great aesthetics. Before artstation copycats turned game art into generic game art.

BG has great inventory art and you can play dressup and minmax to your heart’s desire. Combat was actually fun in that setting. Would play again if I had enough time.

All three had great art and good music to set the mood. The portraits and splash art for BG. A lot of the same guys did art for them. Justin Sweet’s illustration for the Fallout install wizard is the image that got me into art. And I mean, check the crazy silhouettes in Torment! Fallout took generic retro shit and made it Fallout. Brilliant.

For any newfags who only played Fallout 3 and 4, this is the image he's referring to.
vVnSuB.jpg


Damn, I'm too late.
 

Comte

Guest
About the sales, I'll repeat what I said before -- I don't know what ZA/UM are expecting, but I'm sure they know they had zero mainstream advertising apart from a couple of almost-last-minute streamers. There is no way any game can sell in the millions without a massive marketing effort. I think their plan/hope is that the game sells through word of mouth with a long tail.

The numbers as they currently stand are very good for an indie, but they're nowhere near mid-tier mainstream. And once more, whether that's enough or not or how it relates to their plans/hopes/projections I couldn't say.

Fluent was at least responsible for half those sales with his influential youtube channel.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
50k*$40*0.7 = $1.4 million. That pays for about 14 devs for one year. Eastern Europe is probably a bit cheaper so lets say it pays for their team of 30 for one year. Doesn't really seem good enough...and also shows the limited power of good reviews.

They aren't getting 40 per copy, since pricing is far below that in many countries

About the sales, I'll repeat what I said before -- I don't know what ZA/UM are expecting, but I'm sure they know they had zero mainstream advertising apart from a couple of almost-last-minute streamers. There is no way any game can sell in the millions without a massive marketing effort. I think their plan/hope is that the game sells through word of mouth with a long tail.

The numbers as they currently stand are very good for an indie, but they're nowhere near mid-tier mainstream. And once more, whether that's enough or not or how it relates to their plans/hopes/projections I couldn't say.

But how indie is this project, exactly? It has a team of 20+ people working for years, without including the 'additional' help that is listed in the credits, or the voice acting costs.

Disco has arguably more and better done C&C than AoD

Does it now

This is the calculus that gnostic objectivetards use to establish the metadaemonic rankings of vidya:

quality rankings, no. But it's not hard to take any game and establish the scope of its c&c relative to another. New Vegas has more of it than Icewind Dale, Fallout 2 more than NWN, Arcanum more than Kotor. This isn't a point of contention.
 

MpuMngwana

Arbiter
Joined
Sep 23, 2016
Messages
344
So far, not one mom joke. Did Kasparov really have anything to do with this game?
There is at least one. It's when you call your station to report your missing badge.

I think it's when they ask you if you also lost your gun, one of the possible responses is something like "I lost it in your mom last night".
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,604
So far, not one mom joke. Did Kasparov really have anything to do with this game?
There is at least one. It's when you call your station to report your missing badge.

I think it's when they ask you if you also lost your gun, one of the possible responses is something like "I lost it in your mom last night".

Yes, I failed to remember....

What really prompted my post is that so far it doesn’t seem like Harry will have the opportunity to bang Cuno’s mom to prove his heterosexuality to the lad.
 

Comte

Guest
So far, not one mom joke. Did Kasparov really have anything to do with this game?
There is at least one. It's when you call your station to report your missing badge.

I think it's when they ask you if you also lost your gun, one of the possible responses is something like "I lost it in your mom last night".

I swear I told them I fucked their mom in the ass. I am playing a tough guy cop.
 

ScrotumBroth

Arcane
Patron
Joined
May 13, 2018
Messages
1,292
Grab the Codex by the pussy Insert Title Here Strap Yourselves In
There is at least one. It's when you call your station to report your missing badge.

I think it's when they ask you if you also lost your gun, one of the possible responses is something like "I lost it in your mom last night".
I wonder if that response is tied to a stat/skill, don't remember seeing it.
 

MpuMngwana

Arbiter
Joined
Sep 23, 2016
Messages
344
I swear I told them I fucked their mom in the ass. I am playing a tough guy cop.
Dunno, I might have misremembered. All I'm certain is there was a mom joke during that conversation, might as well been fucking in the ass.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Does it now?
It really doesn't, he's just full of shit. There's very little in terms of the "consequences" in Disco Elysium, and very few choices aside from the manner in which you say things and what/when you choose to do things. There's practically no branches whatsoever, and you'll never see the world itself from different sides based on your choices (outside of the skills, maybe, which lets you see some things in a new light, but rarely from a new angle).

What Disco Elysium has is a lot of subtleness to the C&C that it does have. There's rarely any big consequences, but there's many, many small ones, and a choice of words or what you choose to do before something else will result in different reactions. The "muh C&C" is fundamentally different and ultimately has less of an impact, but it's well made.
 
Last edited:
Joined
Nov 29, 2016
Messages
1,832
Egosphere said:
This is the calculus that gnostic objectivetards use to establish the metadaemonic rankings of vidya:

quality rankings, no. But it's not hard to take any game and establish the scope of its c&c relative to another. New Vegas has more of it than Icewind Dale, Fallout 2 more than NWN, Arcanum more than Kotor. This isn't a point of contention.

No, it is pretty hard, unless you are just going by gut feeling (in which case why pretend like you are describing reality as opposed to your preferences?) "Scope of C&C" is such a general thing that to even being to "objectively" - ie, quantifiably - assess it, we would need to narrow it way the fuck down. For example, we could compare the average amount of dialogue options in a given type of encounter between NV and IWD. Or we could consider the number of ending permutations, of which there are more in FNV thanks to its many ending slides. Or maybe we could consider the amount of consequential mechanical options offered to the player on a per-encounter basis, of which Icewind Dale would probably have more of on average given its character development system, turn-based combat resolution, and so on. Even this is probably too broad, but you get the idea.

But at the end of the day, this quantitative assessment will not tell you which game is better than the other (which IMO is an impossible thing to determine because I don't think this magical property of "good" exists in the universe) or, more sensibly, which one you will like more - you need your subjective, personal heuristic for that, or to appeal to someone else's subjective heuristic. Even by considering C&C you are already exercising your subjective preferences in arbitrary valuing it over other factors. Just look at our anti-Semitic friend's post above - it demonstrates perfectly what I mean.

Basically, any time you write a statement like "New Vegas has better C&C than Icewind Dale," what you are really stating is "I liked the C&C in New Vegas more than the C&C in Icewind Dale." "New Vegas has more C&C than Icewind Dale" basically tells us nothing unless we really break it down. This isn't a pedantic point - if you want to use the "X is better than Y" statement as a linguistic shortcut to communicate the "I like x more than y" sentiment, more power to you - I just object to people who unironically buy into this unsubstantiated belief that there is this metaphysical hierarchy of games and we all ought to spend much time and effort divining it. Its just funny to see brave internet agnostic-atheists (to whom I belong) argue with each other about these esoteric forces of goodness and badness and their battle over the souls of games.
 
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