Jarmaro
Liturgist
So did I, they didn't for meI destroyed the jars in front of them (even though they are a perfect asshole trio) and they reacted to it.
So did I, they didn't for meI destroyed the jars in front of them (even though they are a perfect asshole trio) and they reacted to it.
Isn't it for multiplayer ?How do you get to fight against your own companion in Area of the one? As far as I can see you just say 'nevermind' when asked which companion to fight against.
You probably are speaking to Feder with a different character (typically, you talked to its pig form with the "pet pal" character, and are now talking with the "leader" one).Why that pig, Feder, pretends to not know me after transformed back into human? I can only ask her who she is, and she replies that she used to be pig on fire. Just as if we never met. What the fuck.
The random items destroy any sense of exploration, permanency, build variety and even balance if you will. They are just stat sticks to discard when the next better model comes along. That has always been a problem with Larian, as they can't seem to understand why items exist in RPGs in general, taking the worst possible system, that of the Diablo-clones, and transplanting it so haphazardly and messily they fail to recognize why they use that system. Not to mention that Diablo clones usually have unique "hand-placed" items, items that are vital for some builds to work, only the method you use to acquire them is random. Even if D:OS does have unique items, they are always quickly outshined by Generic Sword of Randomness +5 a level or two later because of how the scaling works on both items and enemies.
Because you need damage to apply them. By itself CC is easy. As in your example, you don't even need a specific build or clever elemental combinations to play CC well - just 1-2 points in Warfare or Metamorph.Why oh why people you underestimate the power of CC , it's still super strong in this game .
For all the cues Larian took from old RPG's, they apparently didn't understand the allure of having genuinely unique, durable items that you could grow attached to.
The fever you get when you continue to receive greater and greater items on a regular basis is more alluring.
For all the cues Larian took from old RPG's, they apparently didn't understand the allure of having genuinely unique, durable items that you could grow attached to.
The fever you get when you continue to receive greater and greater items on a regular basis is more alluring.
Yeah, isn't it. I've went and began replaying the first act, just to refresh my memory, and boy is it worse than D:OS 2. In each and every aspect.I'm amused by this emerging narrative of the pre-EE D:OS as a lost artifact, a perfect moment in time marred forever.
While I know you are being sarcastic, I want to address this. It's not more alluring, it becomes routine which makes it less appealing and simply grindy. It also fails to create any kind of structure to the itemization or anything to strive for, you know you are going to find the next best thing around the corner, so eh, you might not even bother because the corner after that will have even better shit. Randomness for the sake of randomness is not what the gambling mentality is (which this system is analogous to), it's the intent to find something specific that keeps the wheel turning, the same principle applies to Diablo-clones. Just MMO color-coding the items doesn't work, neither does the finite number of enemies which bar you from grinding and actually finding something usable, it's statistically possible to not find anything for you the whole game due to the finite mobs and the randomness. I guess that's why they deem it appropriate to constantly throw items in your face.
Huh what? I don't think I've bought any equipment so far after like 30 hours. Everything was found as loot in secret locations, dropped by enemies or as quest rewards. And I certainly don't feel "under-equipped". I only buy skill books and (res. mostly)scrolls in shopsWhile I know you are being sarcastic, I want to address this. It's not more alluring, it becomes routine which makes it less appealing and simply grindy. It also fails to create any kind of structure to the itemization or anything to strive for, you know you are going to find the next best thing around the corner, so eh, you might not even bother because the corner after that will have even better shit. Randomness for the sake of randomness is not what the gambling mentality is (which this system is analogous to), it's the intent to find something specific that keeps the wheel turning, the same principle applies to Diablo-clones. Just MMO color-coding the items doesn't work, neither does the finite number of enemies which bar you from grinding and actually finding something usable, it's statistically possible to not find anything for you the whole game due to the finite mobs and the randomness. I guess that's why they deem it appropriate to constantly throw items in your face.
Swen strongly disagrees. He loves this stuff.
Which is why it's so incredibly odd that apparently D:OS2 changes the formula by severely limiting the loot that you find in the wild, forcing you to buy equipment in shop. Players hate buying weapons and armor in shops, as Josh Sawyer found out years ago.
Players hate buying weapons and armor in shops, as Josh Sawyer found out years ago.
Huh what? I don't think I've bought any equipment so far after like 30 hours. Everything was found as loot in secret locations, dropped by enemies or as quest rewards. And I certainly don't feel "under-equipped". I only buy skill books and (res. mostly)scrolls in shops
Well...I guess you can always buy something in shops that will slightly improve some stat, but especially as far as weapons go, the "unique" ones that we found around the mapHuh what? I don't think I've bought any equipment so far after like 30 hours. Everything was found as loot in secret locations, dropped by enemies or as quest rewards. And I certainly don't feel "under-equipped". I only buy skill books and (res. mostly)scrolls in shops
Suppose it's a swingy RNG thing because I've read multiple accounts of people raging that they have to go back to the store every time they level up.
(or perhaps they're just bad at playing, and need the stastical boost right away, either way)
Swen strongly disagrees. He loves this stuff.
Which is why it's so incredibly odd that apparently D:OS2 changes the formula by severely limiting the loot that you find in the wild, forcing you to buy equipment in shop. Players hate buying weapons and armor in shops, as Josh Sawyer found out years ago.