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Divinity Divinity: Original Sin - Enhanced Edition

RK47

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Dead State Divinity: Original Sin
Might be worth a LARP run... meh... But do I really want to make a pure scoundrel? Gotta go PER & DEX too... sigh.
Guise I gotta ask, is there a way to add additional hotbars in game?
As in, ability bars? I kept having to replace skill and then switching bars.. while the whole screen real estate is unused.
Maybe they shd release a DLC to unlock the 2nd, 3rd and 4th hotbar.
 
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Answermancer

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Might be worth a LARP run... meh... But do I really want to make a pure scoundrel? Gotta go PER & DEX too... sigh.
Guise I gotta ask, is there a way to add additional hotbars in game?
As in, ability bars? I kept having to replace skill and then switching bars.. while the whole screen real estate is unused.

Yeah I don't think there is any way.

This was my biggest complaint too about 30 pages ago when I started playing. It's ridiculous to have so much room on screen and only room for 9 abilities at a time.
 

Cyberarmy

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Divinity: Original Sin 2
Okay, I give up. I have no idea what to do about the Death Knights in the mines.

Use invis and stealth tactics, use only 1 member let others wait outside the cave and then pyramids!

Also there are some shortcuts closed by cave ins and minor barriers, they let you wander around them better.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Might be worth a LARP run... meh... But do I really want to make a pure scoundrel? Gotta go PER & DEX too... sigh.
Guise I gotta ask, is there a way to add additional hotbars in game?
As in, ability bars? I kept having to replace skill and then switching bars.. while the whole screen real estate is unused.

Yeah I don't think there is any way.

This was my biggest complaint too about 30 pages ago when I started playing. It's ridiculous to have so much room on screen and only room for 9 abilities at a time.

They're at least 3 bars which can be chosen by clicking on 1 at left side of hotbar Comrade-Kun. :hero:
 

Perkel

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What swen said is true. Sure making co-op would probably sell more but amount of design put into co-op IMPROVED single player experience. Things like pyramids wouldn't get into game if game was single player. Same as with asynchronous battles/exploration/dialogs. You can even fucking go with each character to completely different parts of the world.
It's because of co-op most of those features were invented to stop annoying players with artificial barriers like GATHER YOUR PARTY FUCKERS BEFORE VENTURING FOURTH"

A now with toolkit you have an option to roleplay with maybe even 8 players.

As i said earlier i can't wait for some properly designed mods in which each player has jobs to do for common goal without game created this way it would be impossible.
 

RK47

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Dead State Divinity: Original Sin
They're at least 3 bars which can be chosen by clicking on 1 at left side of hotbar Comrade-Kun.

Yeah I almost had to replace skill and then switching bars when I had to accomodate all those special arrows. :roll:
Thank God Larian let me switch bars and made me know all the cooldown on all skills in one glance.
When you level up, put more points on perception.


Things like pyramids wouldn't get into game if game was single player.

Yeah I can't believe they never put this pyramid in their previous games, it must be due to the technological limitations amirite? :roll:
 

Perkel

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Things like pyramids wouldn't get into game if game was single player.

Yeah I can't believe they never put this pyramid in their previous games, it must be due to the technological limitations amirite? :roll:

No, necessity of co-op requires to change design of game as swen said. Without proper backbone of co-op design you would end up with poor single player butchered for co-op and without properly designing game for single player experience you would end up with piece of shit MMORPG. DOS is neither of them and that is success.


But what do we even discuss ? Co-op with human players makes this game more RPG than any other single player game and in a good way not in lets both attack that dude way like in every Co-op,MMO out there.

Without co op in mind there wouldn't be situation in which you character would choose different outcome because that would be "bad design" in single player by codexians and designers like mca with wave of buthurt.

Because co-op is standard feature you "accept" that you are part of a team not whole team and if you choose personality for other dude or play with friend quest can end up differently because for example other dude doesn't agree with you.
 
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covr

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Things like pyramids wouldn't get into game if game was single player.

Yeah I can't believe they never put this pyramid in their previous games, it must be due to the technological limitations amirite? :roll:

No, necessity of co-op requires to change design of game as swen said. Without proper backbone of co-op design you would end up with poor single player butchered for co-op and without properly designing game for single player experience you would end up with piece of shit MMORPG. DOS is neither of them and that is success.


But what do we even discuss ? Co-op with human players makes this game more RPG than any other single player game and in a good way not in lets both attack that dude way like in every Co-op,MMO out there.

Without co op in mind there wouldn't be situation in which you character would choose different outcome because that would be "bad design" in single player by codexians and designers like mca with wave of buthurt.

Because co-op is standard feature you "accept" that you are part of a team not whole team and if you choose personality for other dude or play with friend quest can end up differently because for example other dude doesn't agree with you.

God, those 2014 newfags. I swear that they are getting dumber every year. Go and play Skyrim with nude mods. Than some Divine Divinity. And Beyond Divinity. And DKS. Pro-tip:
look for piramids.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Things like pyramids wouldn't get into game if game was single player.

Yeah I can't believe they never put this pyramid in their previous games, it must be due to the technological limitations amirite? :roll:

No, necessity of co-op requires to change design of game as swen said. Without proper backbone of co-op design you would end up with poor single player butchered for co-op and without properly designing game for single player experience you would end up with piece of shit MMORPG. DOS is neither of them and that is success.


But what do we even discuss ? Co-op with human players makes this game more RPG than any other single player game and in a good way not in lets both attack that dude way like in every Co-op,MMO out there.

Without co op in mind there wouldn't be situation in which you character would choose different outcome because that would be "bad design" in single player by codexians and designers like mca with wave of buthurt.

Because co-op is standard feature you "accept" that you are part of a team not whole team and if you choose personality for other dude or play with friend quest can end up differently because for example other dude doesn't agree with you.

God, those 2014 newfags. I swear that they are getting dumber every year. Go and play Skyrim with nude mods. Than some Divine Divinity. And Beyond Divinity. And DKS. Pro-tip:
look for piramids.

:lol:
 

Perkel

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Never played Beyond Divinity and got like 4 hours in Divine Divinity. What does that change about co-op piece i wrote ?

Let's put this differently. How co-op is wrong choice for divinity. Answer: There are no downsides.
 

Markman

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Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
I expect Volourn to hate it. And Rougey can't recognize a good game if it hits her with a shovel on the head.
 

VentilatorOfDoom

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Never played Beyond Divinity and got like 4 hours in Divine Divinity. What does that change about co-op piece i wrote ?

Let's put this differently. How co-op is wrong choice for divinity. Answer: There are no downsides.
DD already had teleporter pyramids, so those pyramids don't have anything to do with co-op game design.
 

Perkel

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Ok so i got pyramids wrong. How about other things ? For example asynchronous gameplay ? Spliting party and going to two other sides of game world. Dialogs in which other "personality" or human can make different choice ?

Also compare it to every other co-op able single player RPG and see how it compares.
 

Arkeus

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Yeah I heard Broseph exclaiming 'Goddamn, we got so much swag bro'
I just sighed. 75% of them are junk. They're vendor trash.
It'd be nice if we can break them down and just improve our existing gear.
You...can? Not for /any/ pieces of equipment, of course. But for anything metal.
 

Kirkpatrick

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Branch + branch = staff, nice.

Got only three types of staves though, Earth, Fire and Water, no Air in 20 or so I made. At 5 crafting, Water ones give the best bonus, +2 Intelligence, Earth +1 Lucky Charm, and Fire +1 Max. Action Points.
 

RK47

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Dead State Divinity: Original Sin
Thats good to know - will give it more of a look when I get home.
 

PowerTorment

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I so much love this game. Swen is my hero. He is my god. Take my money.

I want to sacrifice my first born son to him!!!! (although I am not sure my ex-wife will agree to that)
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
For example asynchronous gameplay? Spliting party and going to two other sides of game world.

Already said people can do whatever the fuck they want outside of combat for co-op. That is the 'plus' I acknowledged. Saves time when you really need to get more tasks done in non-combat situation.

In single player I don't see the advantage since my attention span is limited to one area. While my attention is turned to another far-away char, that other guy is standing there waiting for instructions like robot.

Dialogs in which other "personality" or human can make different choice ?

Wow. A game where quest can be resolved differently because two people cannot press the same button online and had to beat each other up over mini game.
You know what? I played a SWTOR with corvus for lengthy sessions and many times we argued with each other on how quests are resolved. Do we want to kill this guy or let him go? Yeah I hit 1, he hits 2, dice roll, highest wins. That's that. At the end of the Xth quest, we realized it doesn't really matter - it's just flavor scene and slight reward change.. I expected differently in D:OS - guess what - it's not.

Also compare it to every other co-op able single player RPG and see how it compares.

Diablo had better co-op. Trust me on this. Cause playing it single player in Hell leads to more deaths, while playing it with friends aids your survival much more and it's more fun.
Notice the pattern - co-op made the game easier in those games. Not harder.
 

Arkeus

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Diablo had better co-op. Trust me on this. Cause playing it single player in Hell leads to more deaths, while playing it with friends aids your survival much more and it's more fun.
Amusingly, D3 was at first much harder on co-op than alone (unless your partner was overlevelled).

Notice the pattern - co-op made the game easier in those games. Not harder.
Amusingly, i would also say that co-op making things harder is a sign of good co-op. It's the same way that Magicka co-op is much harder than playing solo, but it's still much better than solo.
 

Perkel

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1. Like you know talking and stealing shit at the same time which many people pointed being awesome.
2. Minigame or dice roll. It doesn't matter it is the same thing and i didn't talk about tech but actual content in which you can choose different outcome of quest. Other thing really depends on content of choice. Sure talking about man flying of cliff is trivial but for example killing those first legionaries is good thing to differentiate yourself from other player. Sure choice is small but important for RP.
3. I don't even want to comment that. Looks like you are power gamer and know it all dude so your co op partner is always that shitty dude who don't know anything about game you are playing. It means 2 things. Either you are dick or you don't have friends and idea of talking with other people is like asking you to vomit.

Co-op doesn't mean it will be easier (that is shitty design). Co-op means co-op, enjoying talking with other dude, trying to come up with strategy and so on. Together.

Especially co-op in RPG. You know role playing game.
 

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
The very same god-damn mechanics that you use for party-based gameplay are also valid for co-op, which happens to be... party-based gameplay. If you can't get that, then you are a retard. GTFO.
 

RK47

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Dead State Divinity: Original Sin
3. I don't even want to comment that.

:hmmm: OK, then-

Looks like you are power gamer and know it all dude so your co op partner is always that shitty dude who don't know anything about game you are playing. It means 2 things. Either you are dick or you don't have friends and idea of talking with other people is like asking you to vomit.

:hmmm: Lay off the personal insults or I will call my mother.
 
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