Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,400
Anyone has more pics like this one? I'm collecting.
In DOS2 Larian should completely remove quest log. It supposed to be that way in original original sin pitch.
Quest logs are bane of RPGs.
Anyone has more pics like this one? I'm collecting.
Amusingly, D3 was at first much harder on co-op than alone (unless your partner was overlevelled).Diablo had better co-op. Trust me on this. Cause playing it single player in Hell leads to more deaths, while playing it with friends aids your survival much more and it's more fun.
Amusingly, i would also say that co-op making things harder is a sign of good co-op. It's the same way that Magicka co-op is much harder than playing solo, but it's still much better than solo.Notice the pattern - co-op made the game easier in those games. Not harder.
Amusingly, D3 was at first much harder on co-op than alone (unless your partner was overlevelled).Diablo had better co-op. Trust me on this. Cause playing it single player in Hell leads to more deaths, while playing it with friends aids your survival much more and it's more fun.
Amusingly, i would also say that co-op making things harder is a sign of good co-op. It's the same way that Magicka co-op is much harder than playing solo, but it's still much better than solo.Notice the pattern - co-op made the game easier in those games. Not harder.
Oh come on, you are comparing apples and oranges here, people.
Diablo and D:OS have a completely different focus and goal in their co-op component.
Stop bullying me lah.
What's this 'lah' shit you keep repeating. What does it mean?
Looks like editor will need some serious work before it will be usable to people beside creating pretty landscapes. I hear integrating anything into mc is pain in the ass. Also ton of crashes problems with dependencies and so on.
So more or less half a year before first real small module will hit.
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=511603&page=3so where's the megadungeon in phantom forest? i scoured every inch of it to no avail, am sad
Larian lied, people cried. "Haha, let's promise to add a level to a dungeon for every 1000 backers we get after 10,000 to create hype and enthusiasm and then just cut that reward after we have their money." You wanted a carrot and instead you got the stick.The Knight's Dungeon, the Inner Sanctum (Temple of the dead), the Druid Dungeon(Alchemist) were originally all part of the mega dungeon but when we realised we were never going to make it at the density level we aspired to, we decided to modify their function. We have the other parts of the dungeons on our HDDs but they're not that much fun so we decided not to include them. As I said before, it's a game, not a shopping list and "Killing your darlings" is an inevitable part of any production as is shifting priorities.
I think there's more than sufficient content in D:OS as is. There certainly is more than we planned for and I hope people do realise just exactly how easy it would be to construct a few extra boring dungeon levels just for the sake to living up to the "letter of the law". Or maybe we could have cut up some of the existing dungeons and split them in different levels. We opted not to do that because we thought it'd deteriorate the game and tbh, didn't consider it a big deal. A lot these resource shifts had to do with implementing other feedback we got during the beta which we thought was more important. You may agree or disagree with that, but it's one of those things developers sometimes have to do. I certainly don't regret making other areas more dense and adding more freedom at the expense of these dungeon levels.
There's a relevant quote in my sig.I expect Volourn to hate it. And Rougey can't recognize a good game if it hits her with a shovel on the head.
kill them forxp?There's a bunch of goblins with unique names
but I can't speak to any of them even after passing the test - is it supposed to be this way?standing around the totem at the goblin camp
You can only talk to the goblins if they're not doing whatever it is the totem wants them to do.
You know which game actually managed to create its megadungeon?
Josh can talk and cant deliver as usual, but you're more than welcome to let me know when he makes a decent game one day.There's a relevant quote in my sig.
We'll see. Given their rates of updates, i am fairly positive they are going to put making the editor tutorials and updating it as a priority.Yeah but something tells me this isn't really 1:1 editor they use. Maybe they reworked a bit their engine for public release purpose and thus it affected stability.
But don't take my worlds as some bad things. It's their first toolkit released to public it will take a while to iron it out.