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Divinity Divinity: Original Sin - Enhanced Edition

Sodafish

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Yeah I get that happening at random too. Fucking annoying.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Unlike in other cases, those people are a minority and largely mocked by those around them. As I mentioned earlier, the game is hugely successful outside of the old-skvl RPG crowd. Even the reddit crowd is all over it, and the gaming subs of reddit are usually at the bottom of both reddit and gamer communities in general.

http://www.reddit.com/r/Games/comments/2a13rq/divinity_original_sin_has_been_1_best_selling/

http://www.reddit.com/r/divinityoriginalsin

Yeah it's pretty funny.

It could be interesting to speculate why it is so successful. The Kotaku guy called it an "RPG chemical lab", so the crazy things you can (and are encouraged to do) are reason #1. It's also incredibly polished for an "indie" game; it plays smooth, and has a lot of small conveniences (personally I really like the way combat is initiated, it's so damn good design-wise) that help ease the average player into it. That's reason #2. Reason #3 is co-op, obviously; good co-op RPGs, especially with the kind of crazy scenarios/situations you can have in this game, are a rarity. And reason #4 is, I think, all the little details it has - the secrets, the dialogue and quest details, the nooks and crannies, etc. Things like this have long been absent from WRPGs. The game is also pretty unique overall; it's differently structured compared to other "classical"/"classic-style" RPGs, and in general mostly does its own thing. So that's my reason #5.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Ok what is wrong with Barrage skill from Expert Marksman skill set ?

I mean it says i should get multiple shoots but for some reason there is only one arrow.
Heard other people have that problem. For me it's always hit three times.

Hah, I just assumed it only hits one time if the enemies are too spread out. Because it does consistently hit multiple times for me whenever I aim it at an enemy group that are close to one another.
 

Xenich

Cipher
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Mar 21, 2013
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what, no larian apologists trying to worm their way out of this? fuck this game

Nope. I think they dropped the ball on this one, but not because they didn't add it, but because they didn't say anything about it until someone realized it wasn't in the game. I give Larian a lot of slack because of their general attitude and what they were trying to achieve (and achieved), but this is one where, well... they really need to hang their head about and Swen shouldn't have taken that stance that he did, rather he should have been more apologetic. The whole response of "the game is not a shopping list" is fine when you are defending the fact that you had to cut something due to time or need to polish, but it doesn't do well when you get caught cutting something and then trying to hide the fact that you did. It looks bad, even if it wasn't intentional.

That said, I think due to the major success of the game, we should at least expect to see it in the game later as a patch. Completely dropping it would be bad form.
 

himmy

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so where's the megadungeon in phantom forest? i scoured every inch of it to no avail, am sad
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=511603&page=3
The Knight's Dungeon, the Inner Sanctum (Temple of the dead), the Druid Dungeon(Alchemist) were originally all part of the mega dungeon but when we realised we were never going to make it at the density level we aspired to, we decided to modify their function. We have the other parts of the dungeons on our HDDs but they're not that much fun so we decided not to include them. As I said before, it's a game, not a shopping list and "Killing your darlings" is an inevitable part of any production as is shifting priorities.

I think there's more than sufficient content in D:OS as is. There certainly is more than we planned for and I hope people do realise just exactly how easy it would be to construct a few extra boring dungeon levels just for the sake to living up to the "letter of the law". Or maybe we could have cut up some of the existing dungeons and split them in different levels. We opted not to do that because we thought it'd deteriorate the game and tbh, didn't consider it a big deal. A lot these resource shifts had to do with implementing other feedback we got during the beta which we thought was more important. You may agree or disagree with that, but it's one of those things developers sometimes have to do. I certainly don't regret making other areas more dense and adding more freedom at the expense of these dungeon levels.
Larian lied, people cried. "Haha, let's promise to add a level to a dungeon for every 1000 backers we get after 10,000 to create hype and enthusiasm and then just cut that reward after we have their money." You wanted a carrot and instead you got the stick.

what, no larian apologists trying to worm their way out of this? fuck this game

disgusting.

Cause social media popularity contests are the best way towards good game design and their product should be kept in the game even if it's damaging to the game as a whole.

Fuck this American "THE CUSTOMAH IS ALWAYS RIGHT" bullshit.
 

TheGreatOne

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A game that doesn't reach its high ambitions but is still great and deep>A game with low ambitions that succeeds flawlessly in executing them.
The low end of the master race, which is still better than the majority of the console peasants who can't write at all, except for maybe their name, one letter at a time.
No, those people have nothing to do with master race of any kind. Good console games didn't have any hand holding either. These people are bottom of the barrel modern scum, they could never 1CC a bullet hell or learn the mechanics of a fighting game, let alone be considered to be above that level. They should be euthanized. This is what happens when casuals start blindly aping rhetoric which they can't even comprehend.
 

Gord

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what, no larian apologists trying to worm their way out of this? fuck this game

Nope. I think they dropped the ball on this one, but not because they didn't add it, but because they didn't say anything about it until someone realized it wasn't in the game.

They are usually more humble about that stuff, true.
Btw., I'm not far enough in to have encountered it, but what about the parts he mentioned that got used? Are they in Phantom Forest and form a smaller dungeon or have they been moved to different parts of the game?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
AAHAHAHAHAHAHAAAAAAA. This is hilarious. After the day/night cycles cut, and now the cut of the megadungeon, I hope companies realise that they shouldn't set unrealistic stretch goals in a KS project. I will be curious how Obsidian manages their mega dungeon.

On the other hand, Larian did the right thing with cutting these parts, because it is better to not have a half baked megadungeon, than have a mediocre one which detiorates the other parts of DOS.
 

Nikaido

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In My Safe Space
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AAHAHAHAHAHAHAAAAAAA. This is hilarious. After the day/night cycles cut, and now the cut of the megadungeon, I hope companies realise that they shouldn't set unrealistic stretch goals in a KS project.

Star Citizen. That thing is going to be the Mother of All Kickstarter Shitstorm.
 

TwinkieGorilla

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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
what, no larian apologists trying to worm their way out of this? fuck this game

disgusting.

Disgusting? Fucking hyperba-lol! :lol:

Yep, game totally ruined. Fuck this game, indeed! Without a retarded Kickstarter-goal-mega-dungeon this game is inherently shit!

I mean, yeah. They owe people an explanation and likely some sort of compensation, perhaps in the form of free DLC/expansion/reduced price on next game or something similar. But an unfulfilled promise which perhaps has an explanation incoming as "disgusting"? LOL. Some of you dorks have the most hilarious fucking set of values. You want disgusting, go to GD.
 

RK47

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Dead State Divinity: Original Sin
:mob: I want LoversLab. Broseph got jailed today. They stripped his gear.
08.jpg


It's a good thing I'm feeling kind before logging off. :smug:

 
Last edited:

Perkel

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IMO what makes Divinity: Original Sin great:

#1 Difficulty.

For first time in many years i actually feel challenged by cRPG game from start. There is no filler combat like fucking rats and kobolds to weak to hunt kids. Every fight is designed to fuck my party in various ways. I haven't reached end but i feel like every fight is different and each feels like there was designer there that actually thought how to make this fight interesting, instead of placing 4 enemies on flat ground and that's it. More or less there is no pattern in game than has high chance of success in every fights because each fight is different.

So for example few first fights:

- Undead under cysael. First 2 malee skeletons and mage isn't super interesting but there is placed barrel of oil near your dudes when you start fight and mage often starts with small fireball. If you wait there is high chance whole party will be burning in next turn. There is second encounter in same area with Skeletal Scorcher. You start a fight with one stronger dude. It feels easy to overwhelm him. You go and ponce with your malee character him. Since he have big pool of HP he doesn't die in first turn. You end your turn and BAM 3 more skeletons. So you need to destroy ASAP Skeletal Scorcher which already is like 1/2 HP. So you pounce again that shithead and KABOOM 1/2-2/3 of your life is gone, characters have burning status and they are in big pool of fire + there are skeletons waiting to ponce your almost dead characters at end of your turn. Naturally this isn't hard at second time.

- Dietmar fight (Staff quest). You start a fight with 4 dudes. Everything goes ok until like 1/4 of Dietmar health. BAM from nowhere 3 more additional dudes and suddenly you are in deep shit because 3 dudes are archers and they love their special arrows/bolts.

And it is like that with almost every fight. There is always something that makes choosen fight different that killing some mob.

Also enemies don't mind using status effects. They love that shit. Freezing half of your party ? Not a problem. I think it would be even better if NPC would use other skills like Teleportation which i haven't seen being used by NPCs to further fuck up player.

#2 Combat system

It feels fresh. This is what i think most of the time. Game doesn't artificially makes you worse for boss fights so you can charm boss or freeze him. You can actually use spells instead of being artificially stopped because "nah you broke game, you shouldn't telleport boss", Sure it would help if enemies would have a little better resists so that tele doesn't work every time. Sure it would be a tad better if designers could scale down a bit use of surfaces. In the end game gives player place to test his tactic skill which is imo most important aspect of combat system because there is nothing worse than waiting for outcome of battle watching two dudes hitting each-other in autofight.
Action Point sytem. Nutin to say anymore here. It gives combat system space to show its design, it is easy to read and use.
Creativity is most important in DOS combat. Doesn't have fire arrow to set fire to oil ? Drop candle. Having problems with enemy malee ? Use telekinesis and block path !

It isn't ToEE or JA2 but thanks to encounter design and creativity of it it earned its place among best TB combat systems.

#3 Openness of systems

I mentioned this already above. Game simply gives you tools and doesn't ask "what will you be doing with those tools ?" It just gives those tools and you are the one to figure out what to do with them ? From combat system to exploration and so on.

You see chests guarded by two guardian stones ready to molt you in lava. In normal RPG there would be probably quest associated with switching off those statues. Here if you have thief you can sneak to them and rob them. If you have a mage you can teleport that shit completely rendering those statues useless. Problem with trying to steal from other chest ? Try to talk with dude and get other player to steal stuff.

#4 The "little things"

There is shitton of little awesome things.

- You decided to not help talking shell ? Going to sell ? Try to cook it and eat it instead.
- Rats are running from you but you have pet talk ? Well they are running from your characters that don't have pet talk.
- Animals actually eat stuff on ground and can set off traps.
- Fighting with wolfmaster and his two wolves ? Kill him and those wolves will stop fighting and will mourn their master death instead.


Those are my 4 bullet points.
 

Serus

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After 60+ hours of play, the game itself has been genuinely entertaining. Fans of classic turn-based RPGs such as Baldur's Gate, Neverwinter Nights and Arcanum will feel right at home.
I found this gem of wisdom in one of the Steam reviews (i hope Black haven't posted it already). Tell me Codexers, which one of you wrote this ? :lol:
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I've just checked, and turns out I don't even have the Barrage ability on my Marksman, lol. I do have Ricochet tho, so yeah, that's what I meant. I guess I just never found the skillbook.

Whatever though, I'm doing just fine anyway.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
After 60+ hours of play, the game itself has been genuinely entertaining. Fans of classic turn-based RPGs such as Baldur's Gate, Neverwinter Nights and Arcanum will feel right at home.
I found this gem of wisdom in one of the Steam reviews (i hope Black haven't posted it already). Tell me Codexers, which one of you wrote this ? :lol:

Volourn, obviously.
 

catfood

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Is there a mod that increases font size yet? They had the exact same problem with DKS and when asked to solve this issue Larian said that it can't be done. Obviously some guy made a mod later which solved this issue.
 

Raghar

Arcane
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"Are you having a fucking laugh? Your starter gear is relevant for all of 5 mins before you can change it out for whatever you want."

How about just giving character starting money and elt them buy equipment. HOLY FUCK! Even DnD did this in the fukkin' 70s so if you wanted your fighter to start with a hammer instead of a sword you fukkin' could.
The problem is your starting gear is fucking shit, and you'd need to loot half city to afford a new one. Thus these who don't want to loot half city can't afford much, and you don't get backup weapons from loot from killed enemies, because they have random drops and not what they were wearing.
 

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