Crooked Bee
(no longer) a wide-wandering bee
My next playthrough is going to be an all-magic glass cannon male party. "4 Nerds against the Void".
Does smoke interrupts line of sight ?
So I was wondering what the optimum abilities count should be. I don't want to spread myself thin. Jahan already has air/ice focus with a sprinkling in willpower and others as needed. I'm wondering if it would be too suboptimal to max Jahans crafting and blacksmith to 5 (it looks like that's the best benefit to point ratio). In general, if I'm running a 4 man party what should be the max number of abilities to focus on? FYI I'm about halfway through the game and the fights are easy to medium on normal difficulty when enemy is no more than +2 my level.
First of all hello and welcome to our little den of villainy
As for your question take a look at this Screen for some indication, Level 18 char:
Looks like you'll get enough ability points to max roughly 4 with some +1 gear. Keep in mind though that you can boost the Craftsmanship stuff pretty easily with equipment that gives boni to those abilities.
For instance my party has 5 in all the crafting abilities while actually having only spent 1 to 2 ability points on them each. The rest all comes from my equipment.
The Mage from the Screenshot for example has level 5 natural (as in levels from ability points spend, not taken into account any equipment boni) in two different Magic trees, 3 in Willpower and Bodybuilding, 2 in Charisma, Crafting and Loremaster + 1 or 2 levels in some other abilities. That's all-in-all roughly 55 points worth of abilities I had to work with up until now (as I stated, Level 18 at the moment).
Hopefully this will give you some pointers!
On the setting, their 'main' portions are always banalshitboring - it's much more fun when you run into the goblins, and the faery realm with the snowmen jailors was hilarious. They need more of that stuff up front, because the only memorable thing about the setting at all in the entire Cyseal area is (1) Jake the dog, (2) the talking shell.
Damn, I dunno then. A glitch maybe? I actually teleported and blew him up but I did the same trick on other bombs, and it would always work.
Damn, I dunno then. A glitch maybe? I actually teleported and blew him up but I did the same trick on other bombs, and it would always work.
I did read that that should work on other forums, too.
On the setting, their 'main' portions are always banalshitboring - it's much more fun when you run into the goblins, and the faery realm with the snowmen jailors was hilarious. They need more of that stuff up front, because the only memorable thing about the setting at all in the entire Cyseal area is (1) Jake the dog, (2) the talking shell.
I do agree in general - that the overall plot is just out there - but I disagree on the particulars. For me, a lot of the scenes and individual characters have been memorable, even those that were supposed to be just fodder for you to kill (from Baron of Bones to the imps to the animal dialogue in Luculla Forest - or the snowmen that you mentioned, yes). The mere fact that I recall many of the quests/scenes is pretty unusual for me, because ordinarily I couldn't even recall so many scenes in something like Fallout: New Vegas for the life of me.
But admittedly, I'm just a fan of this kind of non-plot-driven games. YMMV
Does smoke interrupts line of sight ?
It sure does.
I wonder if Guerilla works with spells if sneaked.As you level up sneaking it decreases its AP cost up to 1AP.
And suddenly sneaking skill seems to be super useful in combat.
Does smoke interrupts line of sight ?
It sure does.
And it's amazing! I use it to block off archers/mages LoS in fight and take them out of comission for a couple of turns.
Yeah, if you take up a chokepoint, let in one or two enemies then set up some kind of smokescreen at the entrance, the rest will just skip their turns because they can't see anything to move towards.