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Divinity Divinity: Original Sin - Enhanced Edition

Crooked Bee

(no longer) a wide-wandering bee
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My next playthrough is going to be an all-magic glass cannon male party. "4 Nerds against the Void".
 

Perkel

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hmmm.png
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,399
Look at mods section.

No wonder people compare game to Skyrim

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edit:

30 hours for trying different classes and fooling in cyseal other 70 for playing non magic/heal party. So i spend ton of time searching components for my healing potions which i don't use in battle but after fights, don't use gamefaqs for crafting/questing so that also stretches my play trough.

Currently trying to figure out Hiberheim boss fight or if i even need to fight him in first place like in Act1 boss case
 
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Sodafish

Arcane
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Dec 26, 2012
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9,142
A question about the Bicky BOOM quest:

is it possible to resolve it without killing Bicky? I've tried sneaking/charming/freezing/teleporting him, putting the fuse out with rain then teleporting him etc. Nothing seems to work and he always blows up, then I get the "another innocent killed" dialogue bit
 
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So I was wondering what the optimum abilities count should be. I don't want to spread myself thin. Jahan already has air/ice focus with a sprinkling in willpower and others as needed. I'm wondering if it would be too suboptimal to max Jahans crafting and blacksmith to 5 (it looks like that's the best benefit to point ratio). In general, if I'm running a 4 man party what should be the max number of abilities to focus on? FYI I'm about halfway through the game and the fights are easy to medium on normal difficulty when enemy is no more than +2 my level.

First of all hello and welcome to our little den of villainy :)

As for your question take a look at this Screen for some indication, Level 18 char:

98ri2l9x.jpg


Looks like you'll get enough ability points to max roughly 4 with some +1 gear. Keep in mind though that you can boost the Craftsmanship stuff pretty easily with equipment that gives boni to those abilities.
For instance my party has 5 in all the crafting abilities while actually having only spent 1 to 2 ability points on them each. The rest all comes from my equipment.

The Mage from the Screenshot for example has level 5 natural (as in levels from ability points spend, not taken into account any equipment boni) in two different Magic trees, 3 in Willpower and Bodybuilding, 2 in Charisma, Crafting and Loremaster + 1 or 2 levels in some other abilities. That's all-in-all roughly 55 points worth of abilities I had to work with up until now (as I stated, Level 18 at the moment).

Hopefully this will give you some pointers!

Thanks, I've actually been lurking here for over ten years. This game compelled me to join the discussion so to speak. One annoyance I am having though is with the random loot. At the moment I have no interest in opening chests because I view identifying the trash loot as a chore. I tried early on not to save scum and now the loot in this game is almost irrelevant. Crafting weapons and trinkets is far more reliable and more easily enrolled into a consistent but versatile tactical approach in battles. I think what Roguey mentioned makes the most sense in regards to loot. The loot problem isn't really because of the randomness ( and somewhat oddity of stat boni on items like robes boosting str) but the fact that the economy is essentially broken. Even without invisibility it is way too easy to steal everything that isn't nailed down. The randomness in stores shouldn't have been included because this takes away the incentive to pine and plan for high stat equipment that perfectly complements your tactics. And without savescumming store inventories you're bound to miss 1 or 2 skillbooks. This could have easily been avoided with static expensive items in stores, and random trash in chests specked with a few legendary items. At the moment I just sigh every time I open a chest; there's almost no reward.
 
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Possibly Retarded The Real Fanboy
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I hope that Larian will make at least 4-6 other games in the universe of Rivellon (not counting previous ones). This game deserves long life like Ultima or Might & Magic.
So much magic and fantasy is here, so relaxing and so oldschool.
It will be nice to have some Lore materials from Larian. It will be great addon to have site like Imperial Library for ES series with its Encyclopedia Tamrielica (which i have printed and covered in leather on my bookshelf ) or just like Fallout bible.
That kind of things always adds some more depth and pleasure to travelling in given crpg world.
 
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Tigranes

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~60 hours, nearly done with Silverglen.

On the setting, their 'main' portions are always banalshitboring - it's much more fun when you run into the goblins, and the faery realm with the snowmen jailors was hilarious. They need more of that stuff up front, because the only memorable thing about the setting at all in the entire Cyseal area is (1) Jake the dog, (2) the talking shell.
 

Crooked Bee

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Damn, I dunno then. A glitch maybe? I actually teleported and blew him up :P but I did the same trick on other bombs, and it would always work.

I did read that that should work on other forums, too.

On the setting, their 'main' portions are always banalshitboring - it's much more fun when you run into the goblins, and the faery realm with the snowmen jailors was hilarious. They need more of that stuff up front, because the only memorable thing about the setting at all in the entire Cyseal area is (1) Jake the dog, (2) the talking shell.

I do agree in general - that the overall plot is just out there - but I disagree on the particulars. For me, a lot of the scenes and individual characters have been memorable, even those that were supposed to be just fodder for you to kill (from Baron of Bones to the imps to the animal dialogue in Luculla Forest - or the snowmen that you mentioned, yes). The mere fact that I recall many of the quests/scenes is pretty unusual for me, because ordinarily I couldn't even recall so many scenes in something like Fallout: New Vegas for the life of me.

But admittedly, I'm just a fan of this kind of non-plot-driven games. YMMV
 

Sodafish

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Damn, I dunno then. A glitch maybe? I actually teleported and blew him up :P but I did the same trick on other bombs, and it would always work.

Let me clarify: he blows up but she is unharmed and I get the +1 rep and mission complete. I just wondered if there was a way to complete the mission and still keep him alive too, which is implied as being possible by the "innocent killed dialogue".
 

Tigranes

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Damn, I dunno then. A glitch maybe? I actually teleported and blew him up :P but I did the same trick on other bombs, and it would always work.

I did read that that should work on other forums, too.

On the setting, their 'main' portions are always banalshitboring - it's much more fun when you run into the goblins, and the faery realm with the snowmen jailors was hilarious. They need more of that stuff up front, because the only memorable thing about the setting at all in the entire Cyseal area is (1) Jake the dog, (2) the talking shell.

I do agree in general - that the overall plot is just out there - but I disagree on the particulars. For me, a lot of the scenes and individual characters have been memorable, even those that were supposed to be just fodder for you to kill (from Baron of Bones to the imps to the animal dialogue in Luculla Forest - or the snowmen that you mentioned, yes). The mere fact that I recall many of the quests/scenes is pretty unusual for me, because ordinarily I couldn't even recall so many scenes in something like Fallout: New Vegas for the life of me.

But admittedly, I'm just a fan of this kind of non-plot-driven games. YMMV

I've said for years that Larian dialogue seems to resonate with some people in a way that it doesn't at all for me, and I don't think it has much to do with the structure or whatever, just the writing itself. I found the Baron of Bones' lines over the top and cringey in a Disney way, instead of lackadaiscal-yet-with-a-tinge-of-real-emotion. The imps in the Faery Realm were well done but that was mostly their positioning in the story, not their actual dialogue.

I have tended to like nearly all the animals, though, Pet Pal is awesome. Speaking to the rats is a great highlight. I also greatly enjoyed the trolls. Again, it's those 'side' characters and groups that shine for me.
 

Crooked Bee

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It's okay, I can imagine an Obsidian boards moderator disliking Larian's dialogue :P

Personally I like it, but like I said earlier IIT, my favorite RPG writing is that of the 1980s/early 90s RPGs, so it is I who is the outlier here.
 

Crooked Bee

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Does smoke interrupts line of sight ?

It sure does. :argh:

And it's amazing! I use it to block off archers/mages LoS in fight and take them out of comission for a couple of turns.

Yeah, true enough. My focus is on finishing fights as quickly as possible though, and those smoke screens only tend to give me the "target out of sight" message most of the time :P So I mostly avoid them myself, except to protect my glass cannons occasionally.
 
Self-Ejected

Ulminati

Kamelåså!
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That's why you have indirect damage spells like 'rocks fall-everyone dies' that target the ground through smoke :3
 

Tigranes

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Yeah, if you take up a chokepoint, let in one or two enemies then set up some kind of smokescreen at the entrance, the rest will just skip their turns because they can't see anything to move towards. That's how I managed a lot of fights, at least until that bloody Mangiot guy,

Because between him and his void supplicants they could dish out every disabling status effect from frozen to knockdown, their massive bodies would somehow glide past my battlemage choking up the doorway, and then there would be a massive rain pool everywhere + stun field. I had to voodoodoll the priest to death ASAP then rely on Freud's ridiculous resistances & 37% shieldblock to survive.
 

Crooked Bee

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I rarely find that spell useful myself at this point, except against human enemies (who are particularly squishy :3). Most other enemies resist Knockdown all too frequenty.
Yeah, if you take up a chokepoint, let in one or two enemies then set up some kind of smokescreen at the entrance, the rest will just skip their turns because they can't see anything to move towards.

Weird, that's not my experience at all. Could it be difficulty-dependent? For me on Hard, everyone just runs past the smoke screen like it wasn't there, and targets my glass cannons anyway. Which is part of the reason why I've stopped bothering with it.

As for that particular guy, I took him out in one Flurry :3 Damn, I luv this game.
 

Tigranes

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It depends, and I haven't exactly worked it out yet (on Normal). E.g. I've generally found that if you create a smokescreen and they are caught inside them and they are already hostile/aware, they will simply move out. In open spaces, too, they'll find ways to move around. I think more relevant is the fact that if you are standing in a chookepoint and an enemy is already standing off against you, other enemies calculate that they can't fit there anyway, and because of the smokescreen, they also decline to do any ranged attacks, thus skipping their turn.

The most reliable way of course is to set the chokepoint on fire when facing melee enemies. Anotyher option, if there's a door, is to set the area on fire then close the door; I used this in the Loic fight to effectively separate that group into two, and can be done indefinitely if you remember to keep up the fire on the ground.

I must not be powergaming very well this first round, or maybe it's the lack of henchmen, but without these tricks I could hardly have beaten some of the battles.
 

Lhynn

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Ive found normal pretty easy, i hesitate to go into hard because im afraid the game difficulty increase is going to feel cheap and dirty like it happens in a lot of games.
 

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