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Divinity Divinity: Original Sin - Enhanced Edition

Renegen

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No RK I think it was designed with a big focus on the multiplayer, from the mouth of Sven himself (also he recommends others that want to make an RPG to make it multiplayer! ROFFLES). I saw a video of Sven explaining how the game was progressing and why they took out day/night, he said that the game had to pass certain "stress" builds, and the day/night would create such an incredibly amount of contingencies that the tests would fail and they would have to spend too much time on the game fixing things. Well those very same stress tests were what he used for the game and they had to be very rigorous because of the multiplayer. As he said, that all freedom was added in because it was necessary to make the tests pass, and it's one of the things that we love about the game now that it's out.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Anyone want to co-op with me in Arcanum?
I want you to play Virgil and heal me every turn.

Renegen, I can see the hype.
So if what I'm reading is right, if it's Single Player Day/Night Cycle is possible?

:troll: or :x
 

Metro

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No RK I think it was designed with a big focus on the multiplayer, from the mouth of Sven himself (also he recommends others that want to make an RPG to make it multiplayer! ROFFLES). I saw a video of Sven explaining how the game was progressing and why they took out day/night, he said that the game had to pass certain "stress" builds, and the day/night would create such an incredibly amount of contingencies that the tests would fail and they would have to spend too much time on the game fixing things. Well those very same stress tests were what he used for the game and they had to be very rigorous because of the multiplayer. As he said, that all freedom was added in because it was necessary to make the tests pass, and it's one of the things that we love about the game now that it's out.
It doesn't matter what he says publicly (especially to the gaming 'press') -- do you really think he'd admit the obvious truth that coop was put in to sell more? Of course not.
 

Renegen

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From Sven's mouth
It's been designed from the bottom-up with the multiplayer in mind, under the motto that the multiplayer will make the single-player stronger.
We could argue whether Sven is a truthworthy fellow but that would be pretty low, he said it there clear as day and if you have any affinity for game design you can see how what he says is true.

Kinda shocked by the blind bravado displayed here from you, a bit disappointed. Guess there's nothing to discuss.
 

RK47

collides like two planets pulled by gravity
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multiplayer will make the single-player stronger.

There is nothing to discuss but this.
This. Right here.
Jake's dog as justification for Co-op = Better SP is already proven bullshit.
Care to give better example instead of saying we have nothing to stand on?
I already described how the game is in co-op. How the combat degenerated into 'do this, according to plan or we're fucked.'
Let me tell you how MP would actually SP in old game specifics: Fallout & Arcanum.
Remember how retarded the team AIs are in this game?
I offer you two fixes:
1. Allow other people to login to your game and control your party members.
2. Allow you full control of the party.

Larian offered both.
But if given the ONE choice between the two, I'd take no. 2 every single time.
 

Shadenuat

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Extremely effective, long-lasting crowd contro abilitiesl = bad.
Random immunities = also bad
In symmetrical system you want to rely on enemy party composition to make it work, you want to make every enemy dangerous. And D:OS has this and has some brilliant fights. Before endgame it has full map of fairly decent and tough encounters, full temple-like you have to storm with cool bosses who use strong abilities against you, whole puzzle level... compared to that endgame fight just looks lazy. It has standard mobs you already seen and one boss with too much hp who is just not that interesting. Also the battlefield is small and not inspired.

With fight like Braccus or Borelias in midgame, I expected that I would have to fight 20 bosses simultaneously on level where all parts move teleport and had to solve puzzle at same time while bombarded by meteor showers and everything would be on timer or I lose :kingcomrade:
and if I lose game would set me on fire irl

Okay, I give up. I have no idea what to do about the Death Knights in the mines.
Go somewhere else?
You don't have to, it's perfectly solveable dungeon. Just use stealth and explore.
 
Last edited:

agentorange

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Codex 2012
sQUmAhX.jpg

EVjms2y.jpg
 

Answermancer

Educated
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do you really think he'd admit the obvious truth that coop was put in to sell more?

In the manual he writes about how wants to play modules that other people make in the toolset together with his wife, I guess I don't really understand why everything has to have an "obvious" cynical explanation when the non-cynical one is just as plausible.

If I were making a game and it was possible for me to make it co-op so that I could play with my girlfriend (or a friend that I play a whole lot of games with on a regular basis) I would push for it as well. Selling more to hypothetical "young people" who apparently demand co-op would just be a bonus if it happened.
 

RK47

collides like two planets pulled by gravity
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If I were making a game and it was possible for me to make it co-op so that I could play with my girlfriend, I would push for it as well.
And that's why you're a consumer, not a game developer.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
If I were making a game and it was possible for me to make it co-op so that I could play with my girlfriend, I would push for it as well.
And that's why you're a consumer, not a game developer.

Except Swen said that from the beginning and it was used as an actual selling point for people who thought the same (I'd like to play an RPG with my wife/girlfriend/pal who also likes RPGs and we play the same shit anyway).
 

RK47

collides like two planets pulled by gravity
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I don't fault Mr. Vincke from hyping 'Hey you can play co-op'
I AM playing co-op after all with Broseph on a non-regular basis - but really -

Say that you [playing co-op] and I am your other player and I've killed Murphy—just because the dog is annoying me. The game has to be able to handle that and allow you to continue [the quest]. The fact that we had to do that actually makes the single-player much stronger, because all that freedom that you get in single-player for a large part is inspired by the multiplayer part, because we had to cater for it.

That is a very clever marketing speak Mr. Vincke.
Just enough sweet love juice for the fans to slurp.

"I told you so, RK. But you wouldn't listen. Larian wouldn't lie! They designed this for co-op from the start! Durrrr!"

So that's why it's easier on single player. :smug:
People are problems, eh?

How sweet, the desire to make co-op gaming is making single player a better game.
If only that was true. :roll:
 

Zeriel

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Dunno about whether or not it made it a better game, but it absolutely is true that people are problems. Take any online multiplayer game and it would be easier if one person were controlling everyone, assuming they were capable of it. It's why multiboxing setups often outperform legitimate parties and are considered cheating by a lot of faggots. Teamwork is hard work, and adds difficulty.
 

agentorange

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Codex 2012
I like that Larian are always willing to experiment with their games. A coop aspect like this is not something I've ever seen in a turn based RPG, and it works well and does not detract from the single-player in anyway that I can see (in fact they probably made the game more difficult to compensate for the coop, which is a good thing).

If a developer does the same shit they are hacks appealing to nostalgia; if a developer tries something new they are obviously money hungry and appealing to the casuals. Never change codex.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
So Comrades and Trannies Commissar finaly completed the first town (using rain while fighting the undead bossimus was game changer) still there're some loose ends left:

How to get proof of Elf wanting to Assassinate Librarian for Good Captain?
How to get the talking head? its nailed to the table.
How to get into room with second Pyramid without using lockpicking? Doors seems to fireball proof.
 

Tigranes

Arcane
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Jan 8, 2009
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1) No clue, but I suppose you can talk to the target about it?
2) You talk to it and persuade it.
3) Think about it. What do pyramids do? You 'use' one pyramid to teleport to where the other pyramid is at, right? So....
 

RK47

collides like two planets pulled by gravity
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*pats agentorange 's beret and Broseph 's hairdo with pride*

The next gen ninjas are looking bright for the RPGKonoha.
May the Will of the Flame continue to burn within you.
 

Markman

da Blitz master
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Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
So Comrades and Trannies Commissar finaly completed the first town (using rain while fighting the undead bossimus was game changer) still there're some loose ends left:

How to get proof of Elf wanting to Assassinate Librarian for Good Captain?
How to get the talking head? its nailed to the table.
How to get into room with second Pyramid without using lockpicking? Doors seems to fireball proof.
There is already a pyramid in your inventory. Try doubleclicking it.
Other 2 quests can be solved in more ways than one.
 

Sodafish

Arcane
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Dec 26, 2012
Messages
9,144
I don't think you can get proof of his intent in that mission. You have to persuade the orc to give you her medallion as "proof" you killed her and give it to the elf, then he leaves.
 

RK47

collides like two planets pulled by gravity
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I don't think you can get proof of his intent in that mission. You have to persuade the orc to give you her medallion as "proof" you killed her and give it to the elf, then you kill him for 750 EXP.
 

Sodafish

Arcane
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I don't think you can get proof of his intent in that mission. You have to persuade the orc to give you her medallion as "proof" you killed her and give it to the elf, then he leaves.

pickpocket

Hmm I thought I tried that and he had nothing relevant... must be mistaken, or maybe my pickpocket skill was too low at the time.
 

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