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Divinity Divinity: Original Sin - Enhanced Edition

Broseph

Dangerous JB
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You get plenty of money and vendor trash before you even get into town and there's fucking paintings and gold cups everywhere to steal. It's a non-issue.
 
Last edited:

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
Are you sure you don't start with weapons in your inventory? My shadowblade started with a bow, staff and dagger

I don't think you do. The only valid criticism of not being able to choose weapons at the start is that it restricts some of the skills you can potentially choose as your starting 3. Its not a big deal though, again because you can just buy what you want once you hit the town.
 

a cut of domestic sheep prime

Guest
Are you sure you don't start with weapons in your inventory? My shadowblade started with a bow, staff and dagger

I don't think you do. The only valid criticism of not being able to choose weapons at the start is that it restricts some of the skills you can potentially choose as your starting 3. Its not a big deal though, again because you can just buy what you want once you hit the town.
You do and it does kind of suck you out of the moment. "Why did my two handed rogue/fighter start out with a dagger?" etc...
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,976
The "distract npcs while your other character robs them blind" seems like the kind of thing that's a joy for a first playthrough but becomes obnoxious if you'd ever want to play again on account of how rote it is. The annoying thing you have to do because you need to.
 

SophosTheWise

Cipher
Joined
Feb 19, 2013
Messages
522
So you can make poisoned food..


damn that makes me want to do hitman style mod :)

Do it. Now. I can picture it. A gigantic city with awesome setpieces for fights, basically no story other than the individual quests and just a mission to kill as creatively as possible.
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
Are you having a fucking laugh? Your starter gear is relevant for all of 5 mins before you can change it out for whatever you want.
... and yet I've seen people complain about putting points into daggers and finding nothing but swords because 99% of the loot in this game is completely random which was an utterly terrible decision. As usual, Josh Was Right in Icewind Dale 1 and 2 which had a lot of randomness but also enough static equipment in stores you could buy to meet your needs.

You don't put 'points into daggers', the closest you get to this is if you pick starting skills that require a dagger in hand to use (I think a couple of the scoundrel skills have this requirement). Its simple enough to pick one of the 'classes' that does have a dagger to start, and customise it how you like.


Are you sure you don't start with weapons in your inventory? My shadowblade started with a bow, staff and dagger

I don't think you do. The only valid criticism of not being able to choose weapons at the start is that it restricts some of the skills you can potentially choose as your starting 3. Its not a big deal though, again because you can just buy what you want once you hit the town.
You do and it does kind of suck you out of the moment. "Why did my two handed rogue/fighter start out with a dagger?" etc...

Yep, if you don't know the mechanics and that you should pick the 'knight' because it has a 2h sword to start, you would end up having to use a dagger for a few minutes until you picked up a 2h weapon. However, this whole thing is being overblown by a couple of people who haven't even started playing the game yet from I can tell and are whining speculatively pretty much for the sake of it.
 

a cut of domestic sheep prime

Guest
The "distract npcs while your other character robs them blind" seems like the kind of thing that's a joy for a first playthrough but becomes obnoxious if you'd ever want to play again on account of how rote it is. The annoying thing you have to do because you need to.
never done it and probably never will. seems too much like :gumpyhead: for my tastes.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"You get plenty of money and vendor trash before you even get into town and there's fucking paintings and gold cups everywhere to steal. It's a non-issue."

Only scumbags steal.


"However, this whole thing is being overblown by a couple of people who haven't even started playing the game yet from I can tell and are whining speculatively pretty much for the sake of it."

I'm 'whining' because it is weak design. Period. And, this is the net. Where small issues are big and big issues are bigger and bigger issues are biggest.
 

Broseph

Dangerous JB
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"You get plenty of money and vendor trash before you even get into town and there's fucking paintings and gold cups everywhere to steal. It's a non-issue."

Only scumbags steal.
In the immortal words of mondblut:

"I don't give a slightest fuck about make-believe "i-am-a-paladin-so-i-will-only-do-paladinlike-things" bullshit, because there is only my computer and me, and neither of us cares."
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,033
I'm quite surprised at all the 'tards this game has managed to attract though. I was arguing with some shitter who said that it's bad design to allow the player to use CC against the last boss figh
He is right, it is bad design - tank and spank is better than just slowly beating up absolutely helpless boss with a few tens of thousands hitpoints for ~10 minutes. It's like Nature's Beauty from BG2 all over again. He has some immunities that make sense given his size (to knockdown), but it's not enough. For some reason he bleeds, he can be turned into punching bag with a few most commons spells in the game. The fight is trivial, his adds are nothing but worthless AND you get a free NPC with a few thousand HPs as a bait against the enemy.
Also his AI needs some work.
It's not easy to fuck up your party in this game, everyone has CC, everyone has means to do some good damage.

The last fight is better if you act all evil, an opening fight becomes a lot more tough, with extra enemies - otherwise it's a waste of time.
Dont say no, figure out a way to make it work, CoH did. Also HP bloat is shit, figure out a way to make it work without that.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"In the immortal words of mondblut:

"I don't give a slightest fuck about make-believe "i-am-a-paladin-so-i-will-only-do-paladinlike-things" bullshit, because there is only my computer and me, and neither of us cares.""

I don't give a shit about paladins.
 

a cut of domestic sheep prime

Guest
Yep, if you don't know the mechanics and that you should pick the 'knight' because it has a 2h sword to start, you would end up having to use a dagger for a few minutes until you picked up a 2h weapon. However, this whole thing is being overblown by a couple of people who haven't even started playing the game yet from I can tell and are whining speculatively pretty much for the sake of it.
Thanks for the tip. Yeah, I'll say that while I do think their critiques have some validity, the game's good points far outweigh minutia like this.
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
The "distract npcs while your other character robs them blind" seems like the kind of thing that's a joy for a first playthrough but becomes obnoxious if you'd ever want to play again on account of how rote it is. The annoying thing you have to do because you need to.
never done it and probably never will. seems too much like :gumpyhead: for my tastes.

Funny thing is, while it sounds gamey, in practice its actually quite good immersion wise. You end up picturing your character who's doing the talking as distracting the mark whilst your other character sneaks around and steals stuff.

Ultimately, it may become a bit repetitive but tbh this is a mechanic that is almost impossible to get right for any game .
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
NPCs can still notice even if you are talking to them tho so it's not like it is cheating

Yep, if you don't know the mechanics and that you should pick the 'knight' because it has a 2h sword to start, you would end up having to use a dagger for a few minutes until you picked up a 2h weapon. However, this whole thing is being overblown by a couple of people who haven't even started playing the game yet from I can tell and are whining speculatively pretty much for the sake of it.
Thanks for the tip. Yeah, I'll say that while I do think their critiques have some validity, the game's good points far outweigh minutia like this.
Still pisses me off because it's a retarded mistake that should be evident the moment you play the game and is simple enough to fix
 

a cut of domestic sheep prime

Guest
Larian should make being in dialog make it harder to detect sneaking enemies, but not make it a win button. A fix is probably needed. edit: not that it matters to me, as I said I don't use it.
edit: never mind then...
 

Loriac

Arcane
Joined
Jan 20, 2007
Messages
2,375
Yep, if you don't know the mechanics and that you should pick the 'knight' because it has a 2h sword to start, you would end up having to use a dagger for a few minutes until you picked up a 2h weapon. However, this whole thing is being overblown by a couple of people who haven't even started playing the game yet from I can tell and are whining speculatively pretty much for the sake of it.
Thanks for the tip. Yeah, I'll say that while I do think their critiques have some validity, the game's good points far outweigh minutia like this.

Not aimed at you, but for the benefit of anyone who doesn't know what weapons a class starts with, a general hint is your character is wearing the damn things somewhere on their body in the creation screen.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
And I like I said my shadowblade had a dagger equipped but also started with a staff and bow, so there's that
 

a cut of domestic sheep prime

Guest
Yep, if you don't know the mechanics and that you should pick the 'knight' because it has a 2h sword to start, you would end up having to use a dagger for a few minutes until you picked up a 2h weapon. However, this whole thing is being overblown by a couple of people who haven't even started playing the game yet from I can tell and are whining speculatively pretty much for the sake of it.
Thanks for the tip. Yeah, I'll say that while I do think their critiques have some validity, the game's good points far outweigh minutia like this.

Not aimed at you, but for the benefit of anyone who doesn't know what weapons a class starts with, a general hint is your character is wearing the damn things somewhere on their body in the creation screen.
Yeah, but then you start out with the knight's armor instead of the rogue's. If I wanted a knight, I'd pick a knight. That's why I'm saying it's perfectly valid to want to customize the gear (and while they're at it, backstory).

edit: in fact, I seem to remember the beta or alpha had this, at least for the armor (not for the backstory tho) before classes were in.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,033
Every enemy in the game should be affected by every status effect unless there is a concrete reason as to why they wouldn't be; and being a boss is not a concrete reason.
Yeah, pretty much, this should be so in every game, there is no fucking excuse not to do it but lazyness.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
"You get plenty of money and vendor trash before you even get into town and there's fucking paintings and gold cups everywhere to steal. It's a non-issue."

Only scumbags steal.
In the immortal words of mondblut:

"I don't give a slightest fuck about make-believe "i-am-a-paladin-so-i-will-only-do-paladinlike-things" bullshit, because there is only my computer and me, and neither of us cares."
:salute:
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