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Divinity Divinity: Original Sin - Enhanced Edition

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,618
Location
Denmark
I wish they would make combat animations play faster.. I thought this was standard procedure in most newer turn-based games..

Guess not in D:OS ;/

It really drags out combat.. especially if you have to go through it multiple times.

Maybe some mod can do it.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Also, trying out a rogue for the first time and I'm wondering if they strike with each weapon equipped or just one?

You can only equip one weapon, but you attack twice with daggers and such, for only 2AP.
I think the damage is spread over both attacks, but if the weapon has any chance of stunning or such, it gets checked twice.
 

murloc_gypsy

Cipher
Joined
Jun 23, 2014
Messages
323
Just completed the Cyseal region and came back with some more OPINIONZ. Solid game, guys, no doubt about that. The exploration, interaction and combat are stellar. I just can't get enough of travelling around and searching behind every damned bush and digging every grave to uncover all the neat details and backstories. And the combat is just tops, really. Even with the small bugs you come across some times, it's still satisfying, engaging and punishing at the same time. The number of times I fucked up a battle only find out on the next reload that you could just bring that oil barrel to the front or that you can take cover behind the gate and wait for the skellies to come one at a time.

As for the story and setting: yes, I agree, it does feel like it's mostly for the lulz and that the writing is probably the weakest element to the game. But I'm willing to overlook since it does its job and it keeps me entertained. I was getting sick of all the games trying to build a setting from scratch that would feel serious and demanding and have it fall flat in the end. Honestly, I'd rather have something light-hearted and charming than something that is trying way too hard. And with a limited budget I'd guess Larian made their choice. And it works :bro:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
They do try hard on the 'main story' witht he MC's so called backstory which is fukkin' lame in its wannabe edgy way. The best writing in the game is the little stuff that's unexpected. Fuck the main story.
 

murloc_gypsy

Cipher
Joined
Jun 23, 2014
Messages
323
Best writing in the game? DISCUSS!!!

FZn5WXl.jpg
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
The difficulty complaints are just fucking bizarre. I dropped down to easy just to see what the big deal is, and I was plowing through shit. If the game is too hard, put it on "Easy." If it is still too hard, go take up knitting you fucking idiots.

They didn't dig deep enough or explored the skill sets.

In other words, they should've listened to Jahan:
EoCApp%202014-07-12%2009-09-43-04.jpg


A lot of people are clueless on those multi-classing and prefer to go traditional fighter, mage, thief, cleric party.

Which is fine, but some fights just require that extra 'cheese factor' like:

- Teleport as a 1st level Air Spell is just too damn good.
Even a 5 INT character can derive mileage from that re-positioning. It needs to either be replaced with a knockdown attack like Gust of Wind, or be resistible by Body Building.
Cause as it is, a Warrior with Teleport can contribute so much in battle at such little cost. Even with the long cooldown, a crucial pickup and drop of an enemy can be turned into AOE dmg by dropping it on a group, or effective crowd control skill. It might've been funny watching 4 x Lv 1 Air Mage just dunking a boss over and over like a game of volleyball but seeing it work for almost every encounter made me think it's just lazy developer decision.

I'm not surprised many new players don't see this. They thought mage should cast spells and warriors should tank. Which the latter can't really do at lvl 1-6.

- Oath of Desecration is just free damage.
It's is a decent party buff idea - but the binary 100% or nothing buff needs to go away - cut it down to 50% and scale up to 5% per INT after 8 or something. It's not a great pick for low INT mages, but 8 INT mages have no reason not to pick this up. The bonus is just insanely good when you apply the 2x modifier to AOE attacks. Not to mention there are super high single target damage moves out there like Death Punch that simply say 'Why the fuck not? Do it.'

At its current state, there's just no excuse not to buff one/two of your damage dealers pre-combat with OoD - it lasts 3 turns.
It's just insane seeing a 3 AP buff giving DOUBLE damage for 3 turns. Literally converting 6 AP (common attack move cost) into 12 AP worth of damage. FOR THREE TURNS.

After finding out about what 'broke' the game, most trash fight devolve into going through the motions, taking very little damage, and resolving them in just 2-3 turns. Boring.

- No voice over, or 'how I prefer to read spoken lines' syndrome.
The whole of Cyseal quest chain can easily net them at least 1.5 level from simply talking and minor combat. Taking them from level 2 to 3.5 rapidly can make it much easier to face a lot of encounters out there, especially once you picked Jahan and Madora. But of course with the modern bio-crowd obsession with cinematic presentation, they don't really think any of the conversation are that important. They skimmed through, got bored, decided - fuck this let's go out and kill stuff to level up faster.

Which usually leads to this:
EoCApp%202014-07-14%2023-47-35-48.jpg


I jumped into random co-op and see this all the time when I let newcomers lead. Two of us, level 2. Taking on 5 x Lv3 Zombies? Yeah it's possible, only if you're not a retard who wants to 'swordplay' with a mage.
 
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Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"It is most definitely not shit compared to other action RPGs"

This implies it is an action rpg which, quality aside, it fukkin' isn't. Moran.
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,693
Location
San Diego
Codex 2014
Anyone know where the hell I can get the latest patch (1.0.72) from? Or is it not pushed out yet? GOG doesn't have it listed.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,952
Larian made it clear Steam versions would get patches the quickest. Valve makes it so easy.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
I didn't buy it through Steam.
Then don't complain about your plebian problems.

Bought it myself today, spent 30 mins in character creation, feels good. Made wayfarer (no ai) and wizard (manic ai). Let's see how it goes.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Stop giving CD Projekt money.
 

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