Well, that's semantics - let me just say I don't think "grimdark" is necessarily a terrible thing. BG2 was a blockbuster trying to appeal to a relatively large audience back in those days (back then game blockbusters didn't have to be completely braindead) and it delivered on its promise.Just a larger quantity of dialogues and that didn't work because Minsc was never supposed to be more than a one trick pony. So the trick got annoying after a while.Bioware had to give them a bigger background just like the other overly serious companions, something that clashed with the fact that Minsc was never meant to be a serious in depth character and because of the grimdark nature of BG2 they felt like contrieved comic relief.
1) What "bigger background" did Minsc and Boo get in BG2? If anything, their background was way more serious in BG1 where it was Dajemma-related, whereas in BG2 almost all he spews except when saying "omg u killed dynaheir" is comic relief.
2) Motherfucker you did not just called BG2 "grimdark."
BG2 is one of my favorite games of all time but it's hard to deny it is a very serious epic journey (especially with the added save the world expansion) with a memorable yet pretty "see me being evi muhaha" antoganist while the writing doesn't have the same quality of e.g. PS:T to escape the "epic" feeling.
1) I agree.
2) I strongly disagree with your definition of "grimdark." Grimdark is not "something very serious is happening", grimdark is "only serious shit is happening." Baldur's Gate 2 isn't too serious for its own good, and there's certainly nothing inherently bad about mixing comedy with severity. In fact, most of the great action movies in the 80's and 90's were great because they found the sweet spot for that. But we're getting off track here.
D:OS writing is serviceable but not world-shaking, some characters are legitimately witty while others are straight up embarassing. Actually another game that had a more or less similar level of writing was Arcanum, another game that tried to balance more serious situations with some light-heartedness and suffered from a sometimes wonky main plot. The main difference between those 2 is Arcanum had a more interesting setting while D:OS has combat that doesn't actually suck. Since both games ultimately end up being pretty combat-centric despite offering "creative solutions" for lots of situations I'm enjoying D:OS a lot more.