Roguey sense lolwut.What's an "engine" and its competence level that has to do with data storage format?
'Suppose RPG Maker can use xdelta too.
Get back to making sense, now.
Dunno, all I know is Unity games are awful when it comes to Steam patches, among other things, whereas Larian's engine is less so.What's an "engine" and its competence level that has to do with data storage format?
'Suppose RPG Maker can use xdelta too.
Get back to making sense, now.
So... For reason or another, Larian mailed me a second signed poster (Codex stuff?)...
Does anyone want to buy it from me?
Alternatively, does someone who isn't an insufferable cunt want it for free?
Hi everyone,
Today's patch contains over 150 improvements and more are coming.
FYI, we'll soon be organizing a Larian Devline where you can talk directly to our developers and suggest further improvements. You'll also be able to tell us what you'd like to see in our future RPGs.
Like us on Facebook or follow us on Twitter to keep up to date on when the first Larian Devline will be hosted.
Here is the changelog:
Patch v1.0.219:
Story/Game play:
- Fixed start of fight conditions for Witch Cabin fight with Immaculate Mage
- Fixed Arrest scenes in Cyseal (mortician for example), while using a forbidden door during arrest sequence
- Fixed issue with Watcher/imps quest not completing
- Fixed companion dialogues when they were being triggered at the same time in multi-player
- Fixed issue with performing crimes when the guards are already talking to another player
- Fixed dialogue issue with Zixzax in Luculla forest (Homestead attack warning)
- Added reactions when characters are blinded
- Prevent start listening when already in a dialogue
- Fixed issue where sheathe/unsheathe state could get out of sync
- You can listen to NPC's too now, instead of only player characters
- Added option to turn off camera shake
- Fixed issue where a sitting animation could get stuck
- Projectiles can be shot over knocked down enemies now
- Fixed issue when a peer disconnects during listening
- Fixed issue where characters sometimes stop following their master
- "Target is out of sight" is shown now instead of "Target is too far" when blinded
- When healing someone in combat, you will immediately join the combat as well
- No longer possible to fumble applying wet status
- Dialogue history is synced to characters who join in a dual dialogue now
- Fixed issue where names disappeared from the dialogue logs after a load
- It is no longer possible to send teleporter pyramids to the homestead
- Added armor damage UI element
- Fixed issue where the combat log got smaller after each load
- Weapon damage % is now always shown in skill descriptions
- Fixed game freeze in the lobby menu, when failing to join a Steam lobby through the Steam tool
- Fixed several crashes reported to us via support mails. Thank you!
PoE is not even out yet. And if we are talking about beta patches, PoE got at least half a dozen. I don't get what's there to laugh on?DOS patches- 3, I think
WL2 patches- 1, soon 2.
PoE- 0.
DOS patches- 3, I think
WL2 patches- 1, soon 2.
PoE- 0.
DOS patches- 3, I think
WL2 patches- 1, soon 2.
PoE- 0.
Wasteland 2 has had two patches.
Even better.
The fuck Obsidian?
Nobody cares about your newposts, spammer.Even better.
The fuck Obsidian?
Wait, are you talking about betas too? Because if that's the case obviously DOS and WL2 have had a lot more.
The Pillars of Eternity beta has had several updates. I just didn't newspost them because I find changelogs as news to be boring. See here: http://forums.obsidian.net/forum/102-backer-beta-announcements/