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Divinity Divinity: Original Sin - Enhanced Edition

RK47

collides like two planets pulled by gravity
Patron
Joined
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Not Here
Dead State Divinity: Original Sin
Does tactical mode make the npcs any harder to deal with..? you just found a great way to jump start your progression curve for honor runs.

Not really. They never touched any of the in town NPC methinks.

 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,922
Pathfinder: Wrath
Immortal Itemization is still fucked though. This differentiation between "uncommon", "rare" and "epic" is MMO design and doesn't have a place in SP RPGs. RNG is still awful and it just muddies up the itemization even more. They did put more hand-placed items though (Mermaid's Kiss for example), but I don't know if their stats are randomized, should start a new game to check.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
Immortal Itemization is still fucked though. This differentiation between "uncommon", "rare" and "epic" is MMO design and doesn't have a place in SP RPGs. RNG is still awful and it just muddies up the itemization even more. They did put more hand-placed items though (Mermaid's Kiss for example), but I don't know if their stats are randomized, should start a new game to check.

I don't believe the hand placed items are scaled or randomized... but of course I could be wrong.
Do I want this loot system? Fuck no - we went through this for DOS 2..

but it's still an improvement over the original game and it's still a better game then PoE or WL2.. so I'll take what I can get.
 

Aenra

Guest
Btw, we need a new LSTools version. We as in you know, you make it, we use it, kind of we.
Have asked in their forums as well, anyone finds/makes one that's compatible, do post a link pwease.

Edit: Impressions thus far? Overal, i'm reaaaally enjoying myself!
+ Tactician is just a bit easier than i'd have hoped, but still satisfying for my tastes. Finally dying! I sincerely hope they aimed for a higher difficulty curve, and simply underestimated our abilities. Might be me and my S&M tendencies (am also single, just saying), but this makes the goofy 'flavour' of D:OS all the more pronounced, trial and error has a whole new meaning ^^

+ Loot-wise, i see your rng hate and share it, but frankly it doesn't bother me here. In some degraded form or manner, it actually suits this game. Connotations, lol. And if you RTFM, it's not like you need the gear. Same with motivation (eg exploration), plenty without the loot carrot guiding me onwards.

+ Cannot share the crafting UI complaint someone made a couple of pages back. I like my lists and dedicated UI windows just fine, thank you. For me it's been an improvement. In tangible ways at that. I no longer need my Recips.pdf file open in the background
(same with inventory management btw. If you think this is inventory managing, you got some news coming your way)

- Speaking of 'background, game cannot be alt-tabbed if in fullscreen mode. Why?

- "Story" improvement is minimal. Feels more like a glossing over, if you ever had an article or manuscript of yours pre-edited by a team of assistant co-eds, you'd know what i mean. Is it the combined outcome of the team as was plus its new members? Or is it the fruits of a ghost crew's efforts while everyone else slaved away in the D:OS II pre-alpha? If the former, bad..bad tidings..

- Some of the voice-actors have been needlessly shuffled between NPCs. Major mistake. When you have story-centric NPCs with a pre-existing VA, you should not proceed in changing it. If your fans connect to something, don't fix touch it if it ain't broke.

- Dialogue C&C cheesing for maximum benefits. Coupled with the story quality level, the RP potential remains at an ultimate low.

- Am finding old ways of breaking the system fixed (good), but new ways having crept in. Am finding builds that seemed to fall behind before,continuing to appear as UPed in this version
 
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Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,617
Location
Denmark
Companions not getting xp while dead in combat, is fucking bullshit.

My warrior taking dmg for the team and dying, while my little bitch witch gets all the xp? Yeah, seems fair SWEN.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
:nocountryforshitposters:
More game observation:
Scoundrel - With 8 DEX & 1 Skill Point gains access to: Hide in Shadow, Fast Track and Adrenaline (At lvl 2)
This is probably the best investment I've seen in game for most classes. The investment on +3 DEX may seem like a big deal, but having haste at combat start and avoiding damage in the opening rounds with invis is pretty crucial. It forces everyone to hit your tank while the Wizard can gather up the precious AP for a nice one turn combo at turn 2, possibly dropping a summon and whatever spell you desire.

Cheap CC with long cooldowns such as Freezing/Shocking Touch, Chill wind (lol 15 metre freeze, Larian?) at 2-3 AP. Pretty no brainer. The wizards are still dominating at early levels while the Rangers may have to put in more work with their arrows...and become much less attractive with the constant special arrow consumption.
 
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RK47

collides like two planets pulled by gravity
Patron
Joined
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Messages
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Dead State Divinity: Original Sin
Don't forget about all those rats everywhere for more xp!
Yes, the rats give more exp than townsfolk and pigs and chicken and cats and dogs.
Them Cyseal rats. Such experience.
I welcome all of them to become a part of my experience.
PARTOFME.jpg
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
Uh, do you guys know what's going on?



Don't piss off the Linux mafia .

I have no idea


They still let you grind on the townspeople by using NPC companions to force attack. Doing so will avoid reputation loss.
Also, kill all rats for 90 EXP and potential raw meat and hair. Those are pretty useful crafting stuffies.

Heh, that's funny and doesn't make any sense if you read Larian's design doc.

Larian's Combat Documentation said:
Gain

A very important column! This determines how much XP you will get from killing a character.

For balancing reasons, in Original Sin, friendly or neutral characters such as villagers give None.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,922
Pathfinder: Wrath
Here's a tough question - is crafting actually useful? I never bothered with it too much when I played it last and I have no idea. Wondering whether to give one of my characters crafting skills.
 

Aenra

Guest
No clue, lol..never bothered investing points either :)

Also, totally random, but i missed this. Wonder how many found it:

https://www.facebook.com/LarianStudios/posts/1000420420018156

We did a little experiment yesterday with the release of Divinity-Original Sin - Enhanced Edition to discover if people actually do read end user license agreements (EULA's).

Our EULA on Steam included the following phrase: "16. Special Consideration. A special consideration in material or immaterial form may be awarded to the first 100 authorized licensees to actually read this section of the EULA and contact LARIAN STUDIOS at info@larian.com. This offer can be withdrawn by LARIAN STUDIOS at any time."

We're telling you now because the results are in and it turns out that you in fact do read these things. Our lawyer feels good about this.

He's also revoking the consideration because we're making him pay for every mail we get
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,132
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Patch version 2.0.99.10
Hi Everyone,

First of all, thank you for all your positive feedback. We hope you continue to have fun in Rivellon!

Version 2.0.99.10 brings some necessary fixes that were discovered right after launch:

  • Fix for crashing book UI in 4K resolutions
  • Fix for rare case where items could become invisible. Items will be restored.
  • Fix for backspace not working in chat
  • Added error message for windows vista and windows 7 without SP1
  • Fixed blocking issue in French that would block progress in combat
  • Fixed incorrect text in Russian in chat window
  • Fixed direct connect issue when no internet connection
  • Fixed equipping from other inventory

Have fun everybody!
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,583
I propose a counter campaign from the Valiant Codex

Thats what we should do, i'lll go dinner then write a small metacritic review.Competitors want to sink it ,video games are serious business , very serious business. More money to larian means more RPGS ,a more polished Divos 2 eventually acquiring that dragonlance IP .
 
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
There is only one level to take it. Controllers consolize games. Controllers belong to consoles and should never be involved with the PC. Controllers and consoles mean controller UIs instead of PC GUIs, lists for inventories, no stats to confuse the monkey-savages, reduced equipment slots for the same, reduced complexity and rpg mechanics and everything good about crpgs.
It depends, really. In some situations you're talking about bad stuff, but then when I remind myself of those "mouse iz so kewl" controls some games used I stop thinking of gamepads as of the evil shit, really.

Either way, you can't play it with 2 kb+m in local coop so yeah.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Thats what we should do, i'lll go dinner then write a small metacritic review.Competitors want to sink it ,video games are serious business , very serious business. More money to larian means more RPGS ,a more polished Divos 2 eventually acquiring that dragonlance IP .
Done mine. Yes it was indeed an obvious effort to "hit" the ratings of the game but it will fail miserably in my opinion. Still sad and fucked up that people do this crap
 

Direwolf

Arcane
Joined
Jul 25, 2006
Messages
1,009
Location
Pōneke
Had a quick search, but didn't find anything. Is there any way to transfer my saves/characters/progress from D:OS to D:OS EE?
 

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